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Brier - AI-generated fantasy Character

Brier

Human · Ranger · Level 1 · Folk Hero

Brier

Brier is blunt and literal, viewing the world through the lens of survival.
AC14
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 12 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge19
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Cook's utensils,
Vehicles (land)

Languages

Common,
Sylvan

Features

4 features

Always on

  • Favored Enemy (Beasts)Level 1

    You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. You also learn the Sylvan language.

  • Natural Explorer (Forest)Level 1

    When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.

  • Standard HumanHumanIncreases all ability scores by 1.
  • Rustic HospitalityFolk Hero

    Since you come from the ranks of the common people, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them.

Gear

10 items

Weapons

  • 2×
    Shortsword
    A light, piercing martial weapon.
  • Longbow
    A heavy, two-handed ranged weapon.

Armor

  • Scale Mail
    Medium armor that provides good protection but is heavy.

Tools

  • Cook's Utensils
    The tools required to cook professional-grade meals.

Gear

  • Dungeoneer's Pack
    Contains a backpack, crowbar, hammer, pitons, torches, tinderbox, rations, waterskin, and rope.
  • 20×
    Arrows
    A quiver of arrows for a bow.
  • Shovel
    A heavy tool for digging.
  • Iron Pot
    A heavy pot for cooking over a fire.
  • Common Clothes
    Durable, simple garments.

Purse

  • 10×
    Gold Pieces
    A pouch of coins.

Appearance

Brier is a woman of rugged, feral beauty with skin tanned and calloused by years of exposure. Her hair is a tangled thicket of dark brown, often matted with leaves and soil. She has wide, alert eyes that rarely stay focused on one point for long, constantly scanning for threats. She wears scale mail that she has purposefully dulled with mud to avoid glints, and she often carries her boots tied to her belt, preferring the feel of the earth beneath her feet. Her hands are scarred and strong, suited for climbing and wrestling through undergrowth.

Mannerisms

Brier tends to squat or crouch rather than sit on chairs. She makes eye contact in a way that feels like a challenge, and she moves with a constant, predatory grace that makes her look ready to pounce.

Personality

Brier is blunt and literal, viewing the world through the lens of survival. She speaks in short sentences and often omits pleasantries. To her, a friend is a pack member to be protected, and a stranger is a potential predator until proven otherwise. She finds social rituals confusing and prefers the company of animals to most humans.

Ideals

Independence. I am my own master, and I survive because I am strong. People must learn to provide for themselves.

Bonds

The couple who brought me in from the snow are the only family I know. I would kill anyone who harmed them.

Flaws

I am deeply suspicious of comfort and luxury. I believe that a soft life makes a soft mind, and I often react with aggression to things I do not understand.

Quirks

She always sniffs her food before eating it.
She prefers to sleep on the floor next to a bed rather than in it.
She often growls under her breath when she is frustrated.

Background

Abandoned as an infant in the Brier Wood, Brier was spared by a solitary badger and raised in the heart of the wild. She learned to speak only after a brutal winter forced her to raid a garden belonging to a retired adventuring couple. They spent years patiently taming the girl who lived under their porch, teaching her the Common tongue and the use of weapons. They realized she could never be a villager, so they translated human concepts into the rules of the pack. She eventually became a local legend when she slew a winter wolf that threatened the very village that had once ignored the child in the woods. Now, she serves as a guide and protector for those who venture too deep into the green. She carries a guild token from her mentors, acting as a bridge between the logic of the forest and the greed of civilization. She enters the world not to seek fame, but to find a pack worthy of her loyalty.

“She learned to speak only after a brutal winter forced her to raid a garden belonging to a retired adventuring couple.”
From their backstory
Background
Folk Hero

Connections

Species

Human

Media

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