Skip to content
CreatePricing
Kobuto Aderinsola - AI-generated fantasy Character

Kobuto Aderinsola

Orc · Sorcerer (Draconic Sorcery) · Level 20 · Acolyte

Kobuto Aderinsola

Kobuto is patient, observant, and unexpectedly dry-humored.
AC15
HP142/142
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 142 · 30 ft.
AlignmentNeutral GoodGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows,
Simple Weapons

Tools

Calligrapher's Supplies

Languages

Common,
Orc,
Celestial,
Draconic

Features

27 features

Bonus action

  • Quickened Spell

    When When casting a qualifying spell

    You can cast a spell with a casting time of an Action as a Bonus Action, provided the spell uses a spell slot of 5th level or lower and has no reaction as its casting time.

  • Adrenaline RushLevel 1

    You have advantage on saving throws against being Frightened, and you can use a bonus action to Dash and gain Temporary Hit Points equal to your Proficiency Bonus a number of times per Long Rest equal to your Proficiency Bonus.

  • Draconic FlightLevel 14

    You can sprout spectral dragon wings as a Bonus Action, gaining a Fly Speed equal to your Speed for 1 hour. You can dismiss them as a Bonus Action. Once used, this feature cannot be used again until a Long Rest unless you spend 3 Sorcery Points.

Always on

  • Careful Spell

    When When casting a spell that forces saving throws

    When you cast a spell that forces a saving throw, you can spend Sorcery Points to allow one creature affected by the spell to automatically succeed on its first saving throw against it.

  • Distant Spell

    When When casting a spell

    When you cast a spell with a range of at least 5 feet, you can spend Sorcery Points to double its range, or make a spell with a range of Touch have a range of 30 feet.

  • Transmuted Spell

    When When casting a spell that deals qualifying damage

    When you cast a spell that deals acid, cold, fire, lightning, or thunder damage, you can spend Sorcery Points to change the damage type to another type from that list.

  • SpellcastingLevel 1

    You can cast sorcerer cantrips and prepare sorcerer spells using Charisma as your spellcasting ability. You can use an arcane focus or component pouch for spells with material components that do not have a specified cost.

  • Innate SorceryLevel 1

    You can invoke your inner magic for 1 minute, gaining advantage on Constitution saving throws to maintain concentration and a bonus to the damage of your Sorcerer spells. You can use this feature twice per Long Rest, or expend 2 Sorcery Points to use it again.

  • Draconic ResilienceLevel 3

    You gain the Draconic Resilience benefits: your Hit Point maximum increases by 3, your base Armor Class becomes 10 + your Dexterity modifier + your Charisma modifier while not wearing armor, and you gain resistance to one damage type associated with your draconic lineage.

  • MetamagicLevel 2

    You gain two Metamagic options. You can use only one Metamagic option on a spell unless the option says otherwise. You regain all expended Sorcery Points when you finish a Long Rest.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement or another feat for which you qualify.

  • Font of MagicLevel 2

    You can spend Sorcery Points to create spell slots, and convert spell slots into Sorcery Points. You regain all expended Sorcery Points when you finish a Long Rest.

  • Metamagic ImprovementLevel 10

    You learn one additional Metamagic option and can change one Metamagic option whenever you gain a Sorcerer level.

  • Ability Score ImprovementLevel 8

    You gain an additional Ability Score Improvement or another feat for which you qualify.

  • Ability Score ImprovementLevel 12

    You gain an additional Ability Score Improvement or another feat for which you qualify.

  • Ability Score ImprovementLevel 16

    You gain an additional Ability Score Improvement or another feat for which you qualify.

  • Sorcery IncarnateLevel 7

    You can use two Metamagic options on a spell, even if one of them is normally restricted to one Metamagic option per spell. You can also use Innate Sorcery three times per Long Rest instead of twice.

  • Metamagic ImprovementLevel 17

    You gain one additional Metamagic option.

  • Arcane ApotheosisLevel 20

    You can use a Magic action to regain 4 expended Sorcery Points once per Long Rest.

  • DarkvisionLevel 1

    You have Darkvision with a range of 120 feet.

  • Relentless EnduranceLevel 1

    When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. Once you use this trait, you cannot use it again until you finish a Long Rest.

  • Elemental AffinityLevel 6

    You gain resistance to the damage type associated with your Draconic Sorcery ancestry. Kobuto's resistance is fire damage.

  • Elemental AffinityLevel 6

    You can add your Charisma modifier to one damage roll of a spell you cast that deals the damage type associated with your Draconic Sorcery ancestry. You can also spend 1 Sorcery Point to gain resistance to that damage type for 1 hour.

  • TraitOrcAdrenaline Rush
  • TraitOrcDarkvision
  • TraitOrcRelentless Endurance
  • Shelter of the FaithfulAcolyte

    You can always find a place to perform religious rites. You and your companions can expect free healing and care at a temple, shrine, or other religious community, though you must provide any costly material components. The institution may also offer support, provided it does not endanger itself.

Spells

34 spells

Spellcasting. Kobuto Aderinsola casts with Charisma (spell save DC 18, to hit with spell attacks).

Cantrips (at will): , , , , ,

1st level (4 slots): , , , ,

2nd level (3 slots): , , ,

3rd level (3 slots): , , ,

4th level (3 slots): , ,

5th level (3 slots): , ,

6th level (2 slots): ,

7th level (2 slots): , ,

8th level (1 slot): ,

9th level (1 slot): ,

Gear

9 items

Weapons

  • Quarterstaff
    A simple quarterstaff used as both walking aid and arcane focus substitute
  • Light Crossbow
    A light crossbow with a case of 20 bolts

Gear

  • 20×
    Bolts
    Ammunition for the light crossbow
  • Component Pouch
    Used to store spell components
  • Scholar's Pack
    A pack containing writing supplies, candles, ink, parchment, and other scholarly necessities
  • Cleric's Vestments
    Traveling clothes, a set of prayer robes, and a well-used coat
  • Prayer Book
    A small prayer book containing the names of Kobuto's first congregation
  • Holy Symbol
    A holy symbol of Kobuto's temple

Purse

  • 10×
    Gold Pieces
    Loose coins donated by the temple for travel and emergencies

Appearance

Kobuto is a broad-shouldered gray-green orc with a calm, watchful face, small lower tusks, and amber-brown eyes. His hair is kept in short, uneven twists secured with bits of red thread and copper wire. He wears layered prayer robes beneath a weathered traveling coat that is slightly too small across the shoulders. Every tear in the coat has been repaired with careful, visible stitching in bright saffron and blue thread. He smells faintly of candle smoke, dried mint, and old parchment, a scent he does not notice anymore. His left wrist is wrapped in a meticulously maintained strip of crimson cloth bearing tiny devotional knots. When his magic rises, faint gold scales shimmer across his forearms and throat.

Mannerisms

Kobuto pauses before answering difficult questions, touching the crimson prayer knots at his wrist. He counts under his breath when preparing a spell, and he straightens crooked objects in any room without realizing he is doing it. When angry, he becomes more polite rather than less.

Personality

Kobuto is patient, observant, and unexpectedly dry-humored. He listens as if every person is delivering a testimony of sacred importance, then asks one precise question that reveals what they were trying to avoid saying. He dislikes waste, cruelty, and grand speeches that do not lead to practical help. Around children and animals, his sternness softens immediately.

Ideals

Mercy is strength disciplined by purpose. Power has meaning only when it protects someone who cannot repay it.

Bonds

The small frontier temple that raised me is my true home, and I will protect its people even when they no longer believe they need protecting.

Flaws

I become quietly self-righteous when frightened, and I can mistake obedience to my conscience for proof that my conscience is always right.

Quirks

He gives every candle a name before lighting it.
He keeps small bits of colored thread from temples he has visited.
He apologizes to furniture after bumping into it.
He can identify most herbs by smell but routinely forgets people's names.
He hums fragments of hymns in odd rhythms while concentrating.

Background

Kobuto was born among an orc caravan that traveled between frontier settlements, carrying salt, ironwork, and news. His first uncontrolled spell erupted during a night of communal prayer, when every candle in the shrine burned blue and the stone floor warmed beneath his feet. The elders feared the power was an omen, but a patient priest recognized the discipline hidden inside it and brought Kobuto to a temple where he could learn the difference between divine wonder and personal arrogance. There he became an acolyte, copying hymns, tending lamps, and discovering that the strange fire in his blood answered most readily to compassion and conviction. In adulthood, Kobuto learned that his magic came from an ancient draconic strain buried somewhere in his family line. He treats that inheritance as a responsibility rather than a mark of superiority. He spent years traveling between isolated shrines, defending pilgrims and rebuilding sanctuaries damaged by raiders, until he became powerful enough to serve as a living bridge between his temple and the dangerous places beyond its walls. His greatest fear is not losing control of his magic, but using sacred authority as an excuse to control others. He now journeys to recover a stolen reliquary containing the names of forgotten worshipers, believing that no faith is worthy of the name if it allows the vulnerable to be erased.

“In adulthood, Kobuto learned that his magic came from an ancient draconic strain buried somewhere in his family line.”
From their backstory
Background
Acolyte

Connections

Species

Orc

Media

0 images

No images yet.

Visual sheet

Turn Kobuto Aderinsola into a sheet

A high-res, share-ready sheet you can post or print.