Maelis Gloomwhisper
Maelis Gloomwhisper
Sheet
AC 14 · HP 24 · 30 ft.Saving throws
Skills
- ArcanaINT
- DeceptionCHA
- InsightWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
23 featuresAlways on
- Eldritch Blast
When At will
A crackling beam of shadow and emerald witchlight lashes out at a foe.
- Minor Illusion
When At will
A whispering trick of force and shadow creates a small false image, sound, or concealment.
- Prestidigitation
When Elven Lineage, at will
A tiny burst of magical housekeeping, a subtle flourish of glamor, soot removal, or harmless sensory effect.
- Burning Hands
When Always prepared, 1 Pact Magic slot
A first-rank incantation that sparks hellish flame around nearby enemies.
- Command
When Always prepared, 1 Pact Magic slot
A sharp command threaded with occult authority that forces obedience or hesitation.
- Scorching Ray
When Always prepared, 1 Pact Magic slot
A hellish lance of magic that burns a target from afar.
- Suggestion
When Always prepared, 1 Pact Magic slot
A manipulative hex of suggestion that nudges a creature toward a chosen course of action.
- Pact MagicLevel 1
You have made a pact with a mysterious patron and can cast warlock spells. Charisma is your spellcasting ability, and you can use an arcane focus as a spellcasting focus.
- Eldritch InvocationsLevel 1
You know two warlock cantrips of your choice. Whenever you gain a warlock level, you can replace one of them with another warlock cantrip.
- Magical CunningLevel 2
You can perform an esoteric rite for 1 minute to regain expended Pact Magic spell slots, up to half your maximum number of slots, rounded up. Once you use this feature, you cannot use it again until you finish a Long Rest.
- Warlock SubclassLevel 3
You gain a Warlock subclass, which grants features at certain warlock levels.
- Dark One's BlessingLevel 3
When you reduce an enemy to 0 hit points, you gain temporary hit points equal to your Charisma modifier plus your warlock level, minimum 1. You also gain this benefit if a creature within 10 feet of you is reduced to 0 hit points by someone else.
- Fiend SpellsLevel 3
Your patron grants you the fiend spells Burning Hands, Command, Scorching Ray, and Suggestion, which are always prepared and do not count against the number of spells you can prepare with Pact Magic.
- Creature TypeElfHumanoid
- SizeElfMedium
- SpeedElf30 feet
- TraitElfDarkvision 60 feet
- Elven Lineage, choose High ElfElfYou know the Prestidigitation cantrip, and whenever you finish a Long Rest you can replace it with another Wizard cantrip.
- TraitElfFey Ancestry, advantage on saving throws to avoid or end the Charmed condition
- TraitElfKeen Senses, proficiency in one of Insight, Perception, or Survival. Chosen skill: Insight
- TraitElfTrance, you do not need to sleep and can finish a Long Rest in 4 hours
- High Elf lineage spell progression, level 3ElfMisty Step, always prepared and once per Long Rest without a spell slot
- AlertCriminal
Alert, a feat that sharpens his awareness of hidden threats and sudden danger.
Spells
8 spellsSpellcasting. Maelis Gloomwhisper casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , ,
1st level: ,
2nd level (2 slots): ,
3rd level:
Gear
11 itemsWeapons
- SickleA druidic sacrificial blade repurposed as a grim little arcane trinket.
- 4×DaggersThrown weapons carried for work in tight spaces and quiet alleys.
Armor
- Leather ArmorA light suit of worn leather armor fitted for travel and concealment.
Tools
- Thieves' ToolsA set of tools for picking locks, slipping seals, and making doors regret their existence.
Gear
- Arcane Focus (Orb)Arcane focus shaped as an orb, used to channel warlock magic.
- CrowbarA stout bar used for prying and forced entry.
- 2×PouchesSmall pouches for coins, notes, keys, and items better left unlisted.
- Traveler's ClothesDark travel clothes that conceal movement and carry a faint trace of magic.
- Book of Occult LoreA slim book of occult lore that Maelis annotates with coded observations.
- Scholar's PackA practical adventuring pack with bedroll, rations, rope, and other travel necessities.
Purse
- 31×Gold PiecesLoose coin kept for bribes, tolls, and quiet hospitality.
Appearance
Maelis Gloomwhisper is a tall high elf with pale ivory skin, refined features, sharp cheekbones, and a slender frame that makes him seem more elegant than threatening. His piercing eyes shift subtly between grey, emerald, and faint violet with the light, and his long pointed ears carry small silver earrings. He wears dark, finely tailored clothing that blends noble elegance with practical travel wear, usually a long black and deep emerald coat embroidered in silver, crossed with leather belts, dark gloves, and a violet gemstone pendant. Faint traces of emerald, turquoise, and violet magical light cling to his clothing, and his shadow often seems to lag a heartbeat behind or mimic movements he did not make.
Mannerisms
He speaks softly and with exacting precision, often pausing as if listening to a second conversation no one else can hear. In tense moments, his crooked smile deepens instead of vanishing. He tilts his head when assessing someone, as though reading a line of text only he can see, and his fingers often trace the edge of his pendant or the seams of his gloves when he is thinking.
Personality
Maelis is observant, patient, and disarmingly attentive, the kind of man who remembers a stray detail from a conversation three weeks earlier and uses it with surgical grace. He prefers questions to declarations, secrets to speeches, and careful leverage to open confrontation. He is rarely angry, rarely frightened, and almost never surprised, because he has already imagined several unpleasant outcomes and finds preparation more comforting than optimism.
Ideals
Knowledge is leverage, and leverage is freedom. Maelis believes morality is usually just a story people tell to preserve comfort, but secrets are real, useful, and worth almost any price. He values outcomes that preserve curiosity, expand possibility, and place power in the hands of the one clever enough to keep it.
Bonds
He keeps a violet pendant taken from the first person who ever called him beautiful instead of strange, and he has never learned whether it is a memento, a warning, or a promise. He protects the few who have traded him honest secrets, because those bargains are rarer to him than gold. Somewhere in the city is a ledger of names tied to his patron, and he intends to own it before anyone else can burn it.
Flaws
He is far too willing to treat people as pieces on a board if doing so makes the outcome more interesting. He lies with such calm conviction that even his truths can feel engineered. When a mystery offers him a choice between mercy and a more elegant solution, he often chooses elegance first and regrets it later only if the regret proves informative.
Quirks
Background
Maelis was born beneath a high elven estate that prized appearances, lineage, and secrets in equal measure. He learned early that the most powerful people in any room were not the loudest, but the ones who knew what everyone else feared. While still young, he fell into the company of smugglers, black-market couriers, and burglars who taught him how to move unnoticed through noble halls and how to listen for the pause before a lie. He never embraced crime out of hunger alone, but because it offered access, to locked rooms, sealed ledgers, private letters, and all the hidden stories polite society pretended did not exist.
“He learned early that the most powerful people in any room were not the loudest, but the ones who knew what everyone else feared.”
- Background
- Criminal
Connections
Species
Elf
Media
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