Varka Blacksteel
Varka Blacksteel
Sheet
AC 16 · HP 224 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
25 featuresAction
- Action SurgeLevel 2
When On your turn when overwhelming speed or force is required.
As an action, take one additional action on your turn. You can use this twice per Short or Long Rest, only once per turn.
- Extra AttackLevel 11
You can attack three times whenever you take the Attack action on your turn.
- Extra Attack ImprovementLevel 20
You can attack four times whenever you take the Attack action on your turn.
Bonus action
- Dual-Wielding Assault
When After taking the Attack action with a Light weapon while holding another Light weapon.
When you use the Attack action with a Light weapon, you can make one extra attack as a Bonus Action with another Light weapon. With Two-Weapon Fighting, you add your ability modifier to that extra attack's damage.
- Second WindLevel 1
When When injured or when a burst of endurance is needed.
As a Bonus Action, regain 1d10 plus 20 hit points. You can use this three times per Long Rest.
- Studied AttacksLevel 13
You can take the Search action as a Bonus Action and can take the Study action as a Bonus Action.
- Adrenaline RushOrcAs a Bonus Action, you can take the Dash action and gain temporary hit points equal to your Proficiency Bonus. You can use this a number of times equal to your Proficiency Bonus per Long Rest.
Always on
- IndomitableLevel 9
When After failing a saving throw.
When you fail a saving throw, reroll it and use the new result.
- Fighting StyleLevel 1
You gain a Fighting Style feat. Varka uses Two-Weapon Fighting, adding her ability modifier to the damage of the extra attack granted by wielding two light weapons.
- Weapon MasteryLevel 1
You can use the Weapon Mastery properties of three kinds of Simple or Martial weapons, choosing weapons such as the scimitar, shortsword, and handaxe.
- Fighter SubclassLevel 3
You gain the Champion subclass and its features.
- Tactical MindLevel 2
You gain proficiency in one additional skill from the Fighter skill list and can add half your Proficiency Bonus to any Strength, Dexterity, or Constitution check that does not already use your Proficiency Bonus.
- Tactical MindLevel 2
When you fail an ability check using a skill or tool with which you are proficient, you can expend a use of Second Wind to add 1d10 to the check, potentially turning it into a success.
- Improved CriticalLevel 3
You score a critical hit on a roll of 19 or 20 on the d20 when making an attack roll with a weapon or Unarmed Strike.
- Remarkable AthleteLevel 7
You have Advantage on Initiative rolls. In addition, immediately after the Initiative roll, you can move up to half your Speed without provoking Opportunity Attacks.
- Heroic WarriorLevel 10
You can give yourself Heroic Inspiration whenever you finish a Short or Long Rest.
- Tactical ShiftLevel 10
When you use Second Wind, you can move up to half your Speed without provoking Opportunity Attacks.
- SurvivorLevel 15
You have Advantage on Death Saving Throws. In addition, when you roll a Hit Die to regain hit points, you regain the minimum number of hit points shown on the die plus your Constitution modifier.
- Superior CriticalLevel 18
Your critical hit range expands to rolls of 18, 19, or 20 on the d20 when making an attack roll with a weapon or Unarmed Strike.
- Epic BoonLevel 19
You gain an Epic Boon feat. Varka takes Boon of Irresistible Offense, allowing her weapon and Unarmed Strike attacks to overcome resistance and deal extra damage on a critical hit.
- DarkvisionOrcYou can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
- Relentless EnduranceOrcWhen reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once used, this trait refreshes after a Long Rest.
- Creature TypeOrcHumanoid.
- SizeOrcMedium.
- Savage AttackerSoldier
You have advantage on saving throws to avoid or end the Frightened condition. When you fail such a saving throw, you can choose to succeed instead. Once you use this benefit, you cannot use it again until you finish a Long Rest.
Gear
10 itemsWeapons
- 2×ShortswordA matched pair of light martial blades used for two-weapon fighting.
- LongbowA longbow with a quiver of arrows for ranged combat.
Armor
- Studded Leather ArmorBlack studded leather armor, maintained to military standards and reinforced for unrestricted movement.
Tools
- Gaming SetA gaming set used by soldiers to pass time during long campaigns.
Gear
- 20×ArrowsArrows carried in a fitted military quiver.
- Military InsigniaA military insignia from her former unit.
- TrophyA trophy taken from a defeated enemy officer.
- Common ClothesA set of common clothes worn beneath her armor.
- PouchA pouch containing the remaining coins from her military service.
Purse
- 20×Gold PiecesStarting currency and accumulated military pay.
Appearance
A towering, powerfully built female orc with green-gray skin, prominent lower tusks, and a lean abdomen covered in sharply defined muscle. She wears black studded leather armor fitted closely to her athletic frame, reinforced at the shoulders and hips without restricting movement. Her dark hair is shaved at the sides and tied into a long braided crest. One eye is amber and the other is an artificial black crystal, a relic of her military service. Two short blades hang at her hips, worn and balanced for rapid dual-wielding.
Mannerisms
Varka checks every weapon edge with her thumb before entering a room. She stands perfectly still when listening, then suddenly moves with startling speed when making a decision. When angry, she speaks more quietly rather than raising her voice.
Personality
Varka is calm, blunt, and intensely observant. She speaks to everyone as if they are fellow soldiers until they prove otherwise. Beneath her intimidating discipline is a fiercely protective woman who remembers every name, injury, and sacrifice from her campaigns. She has a dry sense of humor, but rarely smiles until someone else is safe.
Ideals
Discipline. Power exists to protect those who have none. A soldier who obeys every order without judgment is only a weapon in someone else's hand.
Bonds
She carries the cracked insignia of the soldiers she rescued from the collapsing fortress. She will risk everything to protect veterans, refugees, and anyone abandoned by their commanders.
Flaws
She is dangerously certain that she can survive anything, and treats retreat as a moral failure. She also reacts with immediate hostility when anyone questions her orc identity, because the accusation threatens the entire life she built.
Quirks
Background
The soldier known as Varka Blacksteel was raised among orcs, but the truth of her birth is a secret guarded by blood, forged records, and a handful of dead witnesses. She is actually a hobgoblin descended from a disgraced military house, exchanged as an infant during a border evacuation and raised in an orc warband. Her adoptive clan taught her that strength was not domination, but the discipline to stand between the helpless and the blade. Varka embraced that lesson so completely that even she sometimes forgets where the lie ends and her chosen identity begins. She served in the Iron Marches, where her talent for close combat made her a favored shock trooper and eventually an officer. Rather than carry a shield, she fought with a matched pair of short swords, moving through enemy formations like a storm of black steel. Her battlefield reputation earned her the title Champion, but her greatest victory came when she disobeyed orders to rescue wounded soldiers from a collapsing fortress. The decision saved dozens of lives and ended her formal military career. Now she travels as a mercenary, bodyguard, and hunter of war criminals, determined to prove that honor is something built through action, not inherited through blood.
“She is actually a hobgoblin descended from a disgraced military house, exchanged as an infant during a border evacuation and raised in an orc warband.”
- Background
- Soldier
Connections
Species
Orc
Media
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