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Nimue Adesewa - AI-generated fantasy Character

Nimue Adesewa

Elf · Sorcerer (Draconic Sorcery) · Level 17 · Sage

Nimue Adesewa

Nimue is gentle in tone, patient in conversation, and utterly merciless in judgment.
AC10
HP171/171
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 171 · 30 ft.
AlignmentChaotic EvilGenderFemaleAgeApproximately 164 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Quarterstaffs,
Light Crossbows

Tools

Calligrapher's Supplies

Languages

Common,
Elvish,
Draconic,
Abyssal

Features

24 features

Bonus action

  • Dragon WingsLevel 14

    You gain a flying speed equal to your current speed by manifesting spectral or physical dragon wings as a Bonus Action. The wings last until dismissed and are incorporated into certain Draconic Sorcery abilities.

Always on

  • Acidic Affinity

    When When casting a spell that deals acid damage.

    Nimue changes one damage type of an eligible spell to acid, then adds her Charisma modifier to one damage roll if the spell deals acid damage.

  • Manifest Dragon Wings

    When Bonus Action.

    Nimue manifests spectral dragon wings and gains a 30-foot flying speed until she dismisses them.

  • Sorcery IncarnateLevel 7

    When While Innate Sorcery is active.

    Nimue can use one or two Metamagic options on a spell while Innate Sorcery is active.

  • SpellcastingLevel 1

    You can cast sorcerer spells using Charisma as your spellcasting ability. You regain expended spell slots as normal after a Long Rest and know the sorcerer cantrips and prepared spells listed below.

  • Innate SorceryLevel 1

    You can unleash your innate magic for 1 minute. While active, you have Advantage on the saving throw DCs of your Sorcerer spells and gain Advantage on attack rolls made with them. You can activate it twice per Long Rest, or expend Sorcery Points to activate it again.

  • Font of MagicLevel 2

    You have 17 Sorcery Points, which fuel Metamagic and can be converted into spell slots or recovered from spell slots. You regain all expended Sorcery Points when you finish a Long Rest.

  • MetamagicLevel 2

    You know six Metamagic options: Careful Spell, Distant Spell, Empowered Spell, Heightened Spell, Quickened Spell, and Subtle Spell. You can use one option on a spell unless an option says otherwise. The 2024 Sorcerer gains two additional options at level 10 and two more at level 17.

  • Sorcerer SubclassLevel 3

    Choose a Sorcerer subclass. Nimue has chosen Draconic Sorcery.

  • Ability Score ImprovementLevel 4

    You gain one Ability Score Improvement or feat. Nimue chose War Caster, granting Advantage on Constitution saving throws made to maintain Concentration and allowing a spell to be cast instead of an opportunity attack.

  • Sorcerous RestorationLevel 5

    Once per Long Rest, when you finish a Short Rest, you can recover expended Sorcery Points equal to half your Sorcerer level, rounded up.

  • Draconic ResilienceLevel 3

    You gain a draconic gift. Your Hit Point maximum increases by 3 at this level and by 1 whenever you gain another Sorcerer level. While unarmored, your base AC equals 10 plus your Dexterity and Charisma modifiers. You also gain the ability to understand and communicate with creatures of the Dragon type.

  • Draconic SpellsLevel 3

    You always have a set of draconic origin spells prepared, including Chromatic Orb, Alter Self, Dragon's Breath, Fear, Arcane Eye, Charm Monster, Legend Lore, and Draconic Transformation. These spells count as Sorcerer spells for you.

  • Elemental AffinityLevel 6

    Choose acid, cold, fire, lightning, or poison. Nimue chose acid. She has Resistance to that damage type, and when she casts a spell that deals that type of damage, she adds her Charisma modifier to one damage roll of that spell.

  • Additional Cantrip and Prepared SpellLevel 10

    You gain a sixth Sorcerer cantrip and learn an additional prepared Sorcerer spell.

  • Ability Score ImprovementLevel 16

    You gain a fourth feat or Ability Score Improvement. Nimue chose Lucky, gaining luck points that can be spent to influence d20 Tests or impose Disadvantage on an attack roll against her.

  • Additional MetamagicLevel 17

    You gain an additional Metamagic option. Nimue chose Twinned Spell, allowing her to spend Sorcery Points to affect an additional eligible target when casting a spell of 1st through 5th level.

  • Epic BoonLevel 19

    You gain the epic boon feature at Sorcerer level 19, so this feature has not yet been gained.

  • TraitElfDarkvision, 60 feet.
  • TraitElfFey Ancestry, Advantage on saving throws made to avoid or end the Charmed condition on yourself.
  • TraitElfKeen Senses, proficiency in the Perception skill.
  • TraitElfTrance, you do not need to sleep, and magic cannot put you to sleep. You can finish a Long Rest in 4 hours through trancelike meditation while remaining conscious.
  • TraitElfElven Lineage, Nimue has chosen High Elf lineage and knows the cantrip Light. She can replace it after each Long Rest with another Wizard cantrip from the Illusion or Divination schools.
  • Magic Initiate (Wizard)Sage

    Magic Initiate (Wizard). Nimue knows the wizard cantrips Mage Hand and Minor Illusion, plus the 1st-level spell Find Familiar. She can cast the spell once without a spell slot and can also cast it using her spell slots. Her spellcasting ability for these spells is Charisma.

Spells

23 spells

Spellcasting. Nimue Adesewa casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , ,

2nd level (3 slots): , ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (2 slots): ,

6th level (1 slot):

7th level (1 slot): , ,

8th level (1 slot):

9th level (1 slot):

Gear

7 items

Weapons

  • Quarterstaff
    A polished hardwood staff used as both a walking aid and arcane focus substitute when needed.

Tools

  • Calligrapher's Supplies
    A complete set of calligrapher's supplies, including ink, pens, nibs, sand, and sealing wax.

Gear

  • Book of History
    A heavily annotated book on the rise and fall of coastal city-states.
  • 8×
    Parchment
    Blank parchment suitable for spell diagrams, notes, maps, and contracts.
  • Robe
    A plain but durable scholar's robe, repaired repeatedly at the cuffs.
  • Familiar
    A spectral owl familiar named Oko, summoned through Find Familiar. The familiar uses the spell's normal rules.

Purse

  • 8×
    Gold Pieces
    Coins remaining from her Sage starting equipment.

Appearance

Nimue Adesewa is a tall, broad-shouldered elf woman with warm brown skin weathered by years spent traveling between damp ruins, cliffside libraries, and dragon-haunted valleys. Her silver-black hair is worn in thick coils bound with faded blue thread. Fine, bronze-colored scales glimmer along her collarbones, forearms, and the backs of her hands. She wears a smoke-stained scholar's robe beneath a heavy traveling cloak, and keeps a cracked clay writing tablet strapped against her ribs. The tablet's leather binding is polished nearly smooth where her thumb has worried it for decades. Her eyes are dark amber and unnervingly calm, with narrow pupils that show most clearly when she is angry.

Mannerisms

Nimue speaks softly and precisely, pausing to blot imaginary ink from her fingertips before answering difficult questions. When irritated, she corrects people's grammar without changing her expression. She rarely raises her voice. Instead, the air around her begins to smell faintly of vinegar and hot stone.

Personality

Nimue is gentle in tone, patient in conversation, and utterly merciless in judgment. She enjoys teaching people just enough to make them dependent on her, then withholds the final piece of information. She prefers elegant manipulation to open violence, but considers cruelty a perfectly respectable tool when it produces a lasting result.

Ideals

Knowledge belongs to whoever can protect it. A secret shared freely is merely a weapon handed to an enemy.

Bonds

The cracked clay tablet contains a fragment of a dragon's final thought. Nimue believes it can reveal the location of a buried hoard that includes the names of every person who ever betrayed her family. She will destroy kingdoms, libraries, and friendships to recover it.

Flaws

She cannot leave a mystery unanswered, even when solving it will cause needless suffering. Nimue treats kindness as a weakness to be catalogued and exploited, and she becomes quietly vindictive when anyone claims knowledge she believes she deserves.

Quirks

Names every spell after the person she first used it against.
Keeps three different inks but uses only the oldest one.
Feeds her familiar before speaking to anyone in the morning.
Collects fragments of ruined tablets and refuses to repair them.
Counts doors, windows, and exits whenever she enters a room.

Background

Nimue Adesewa was born in a coastal elven settlement built around the remains of a drowned observatory. Her mother taught her the old star charts, while her father copied funeral texts for visiting sages. Nimue was a quiet, stubborn child who learned early that knowledge was power only when someone was willing to deny it to others. Her innate magic first appeared when she read aloud from a sealed draconic tablet. The words did not summon a dragon, but they awakened something that had been sleeping in the blood of her family for generations. The observatory burned blue for three nights, and every scholar who had come to study the tablet died or fled.

“Her mother taught her the old star charts, while her father copied funeral texts for visiting sages.”
From their backstory
Background
Sage

Connections

Species

Elf

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