Borzsaku
Borzsaku
Sheet
AC 18 · HP 13 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Second WindLevel 1
When Bonus action when injured
Regain hit points equal to 1d10 + 1 as a bonus action. Once used, recharge after a short or long rest.
Always on
- Dueling Strike Discipline
When When wielding a melee weapon in one hand and no other weapons
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon wielded in one hand, you can reroll the die and must use the new roll.
- Fighting Style, DuelingLevel 1
You adopt a particular style of fighting as your specialty. You gain a +2 bonus to damage rolls with melee weapons wielded in one hand. This choice cannot be changed later.
- FrostbornRimekinYou have resistance to cold damage.
- IcewalkerRimekinYou ignore difficult terrain caused by ice or snow.
- Winter's EnduranceRimekinYou have advantage on saving throws against exhaustion caused by extreme cold.
- LanguagesRimekinYou can speak, read, and write Common, Rimekin, and Giant.
- Ability Score IncreaseRimekinYour Strength increases by 2, and your Constitution increases by 1.
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and natural features you have seen. In addition, you can find food and fresh water for yourself and up to five other people each day, provided the land offers those resources.
Gear
11 itemsWeapons
- BattleaxeA one-handed martial weapon with a broad chopping blade, used with the shield in close combat.
- Light CrossbowA ranged weapon with a quiver containing 20 bolts.
Armor
- Chain MailHeavy armor made of interlocking metal rings. It sets your base AC to 16 and does not add your Dexterity modifier.
- ShieldA round iron-bound shield bearing a faded glacier emblem. It grants a +2 bonus to AC.
Gear
- 20×Crossbow BoltAmmunition for the light crossbow.
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, rope, and other standard adventuring supplies.
- Hunting TrapA sharpened iron device used to restrain or deter creatures along a trail.
- StaffA plain walking staff cut from black mountain birch.
- Trophy from a Slain AnimalA preserved shard of blue-white antler from a winter elk personally hunted in Kaldz-Hara.
- Traveler's ClothesRugged clothing suitable for travel through cold wilderness.
Purse
- 10×Gold PiecesCoinage saved from his final days among the rimekin.
Appearance
Borzsaku is a broad-shouldered rimekin with pale blue-gray skin, swept-back white hair, and short crystalline ridges along his temples and jaw. His eyes are dark slate with thin rings of icy silver around the pupils. He stands nearly seven feet tall, built like a winter hunter rather than a heavily muscled brute. Frost gathers along his breath even in warm rooms, and old restraint brands circle both wrists. He wears battered chain mail beneath a fur-lined gray cloak, carrying a weathered battleaxe and a round iron-bound shield marked with the broken seal of his homeland.
Mannerisms
Borzsaku pauses before entering any enclosed space, studying the ceiling and exits as if expecting the room to collapse under his strength. He speaks slowly and precisely, rarely raising his voice. When angry, he presses his thumb against the old restraint brands on his wrists.
Personality
Quiet, observant, and unexpectedly courteous, Borzsaku treats every campfire as a council meeting and every stranger as a possible witness to his redemption. He is patient with frightened animals and children, but becomes intensely formal around authority figures. He prefers solving problems through preparation and positioning, yet secretly enjoys the moment when an enemy realizes that the supposedly banished monster is standing between them and the helpless.
Ideals
Control. Power is neither good nor evil, but refusing to master it is a choice that can destroy everyone nearby.
Bonds
I carry the broken seal of Kaldz-Hara and will one day return it to the council that banished me, not as conqueror, but as proof that I learned control.
Flaws
I mistake restraint for cowardice, and when frightened by my own power, I become dangerously determined to prove that I am in control.
Quirks
Background
Borzsaku was born beneath the blue auroras of Kaldz-Hara, a rimekin settlement carved into the walls of a glacier. His people taught that winter was not merely a season, but a discipline. Every child learned to hunt across pressure ice, read the language of wind-carved snow, and master the cold within their blood. Borzsaku learned too quickly. By adolescence, he could freeze spearheads in his hands, split lake ice with a stomp, and endure blizzards that drove experienced trackers indoors. His strength was celebrated until a ceremonial trial went wrong and his uncontrolled frost sealed an entire watchtower in ice, trapping three sentries inside. They survived, but the elders decided that his power would eventually threaten the clan.
“His people taught that winter was not merely a season, but a discipline.”
- Background
- Outlander
Connections
Species
Rimekin
Media
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