Hiccup
Hiccup
Sheet
AC 12 · HP 6 · 30 ft.Saving throws
Skills
- ArcanaINT
- DeceptionCHA
- InsightWIS
- Sleight of HandDEX
Weapons
Tools
Languages
Features
7 featuresAlways on
- SpellcastingLevel 1
You can cast sorcerer spells using Charisma as your spellcasting ability. You know four cantrips and two 1st-level sorcerer spells. You have two 1st-level spell slots, which you regain after a long rest.
- Wild Magic SurgeLevel 1
A mysterious, latent power fuels your magic and can erupt unpredictably. When you cast a sorcerer spell, your DM may call for a Wild Magic Surge, causing a random magical effect.
- Tides of ChaosLevel 1
Once per turn, you can give yourself advantage on one attack roll, ability check, or saving throw. After you do so, the next time before the end of your next turn that you cast a sorcerer spell of 1st level or higher, the DM can make you roll on the Wild Magic Surge table. Once you use this feature, you cannot use it again until you finish a long rest.
- TraitTieflingDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitTieflingHellish Resistance, you have resistance to fire damage.
- TraitTieflingInfernal Legacy, you know the thaumaturgy cantrip. At 3rd level you can cast hellish rebuke once per long rest, and at 5th level you can cast darkness once per long rest. Charisma is your spellcasting ability for these spells.
- False IdentityCharlatan
You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. You can fool most people into believing you are someone else, provided your disguise and manner support the claim.
Spells
7 spellsSpellcasting. Hiccup casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (2 slots): ,
Gear
7 itemsWeapons
- Light CrossbowA light crossbow with 20 bolts.
- 2×DaggerTwo simple melee weapons for close defense.
Tools
- Disguise KitA kit for altering appearance and creating false identities.
- Gaming SetA set of loaded dice, marked cards, or another gaming set used to maintain cover and win trust.
Gear
- Component PouchA pouch of spellcasting materials for sorcerer spells.
- Explorer's PackA sturdy pack containing traveler essentials.
- Fine ClothesFine travel clothes suited to a convincing social disguise.
Appearance
Hiccup is a lean tiefling with ember-red skin, swept-back black horns polished at the tips, and eyes like pale gold glass. He dresses in sharp but slightly overdone finery, a charlatan's smile always half-ready, with a silver hoop in one ear and a set of cards tucked where a knife should be. His hands are quick, expressive, and never stay still for long, as if even his fingers are trying to talk their way out of trouble.
Mannerisms
He speaks as if every conversation is a friendly wager, leaning in when he lies and leaning back when he tells the truth. He snaps his fingers before casting, flourishes imaginary hats before introducing himself, and smiles at awkward moments as though he has just remembered a private joke.
Personality
Fast-talking, observant, and impossible to fully trust, Hiccup treats every room like a stage and every secret like an invitation. He is playful under pressure, delighting in cleverness for its own sake, but there is a surprisingly sincere streak beneath the nonsense, especially when someone vulnerable is being taken advantage of.
Ideals
Freedom. No crown, creed, or contract should own a person's life, including his own. Hiccup believes everyone deserves the right to reinvent themselves, and if he has to break a few rules to keep that door open, he sees that as a fair bargain.
Bonds
He keeps a meticulously forged identity tied to a woman who once saved him from a beating, and he will risk almost anything to keep her name from being disgraced. He also carries a bent silver token from his first successful con, a reminder that luck can be manufactured if you are bold enough.
Flaws
Hiccup cannot resist testing a lie to see how far it will go, even when the truth would serve him better. Under pressure, he gets reckless and theatrical, preferring a dramatic improvisation to a sensible retreat. He also assumes he can charm his way out of consequences, which occasionally works just long enough to make the next mistake worse.
Quirks
Background
Hiccup learned early that a tiefling's face could open doors or slam them shut, often before he had spoken a word. In the dockside markets where he grew up, people stared first and asked questions later, so he decided to make their assumptions work for him. If they expected a devil's grin and a silver tongue, he gave them both, along with a few forged papers, a borrowed accent, and just enough truth to keep them listening. He became a performer of other people's trust, a seller of confidence wrapped in a handsome lie. His talent for deceit eventually drew the attention of a hedge mage who recognized something stranger beneath the con artistry, a raw spark of arcane power that flared whenever Hiccup was cornered, delighted, or furious. Spells came to him like impulsive jokes that somehow bent reality, and every magical mishap only made him more convinced that the world itself was in on the scam. Now he wanders from town to town under his own name and several others, chasing coin, secrets, and the thrill of slipping the mask just enough to see what is really underneath it all.
“In the dockside markets where he grew up, people stared first and asked questions later, so he decided to make their assumptions work for him.”
- Background
- Charlatan
Connections
Species
Tiefling
Media
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