Scintillia
Scintillia
Sheet
AC 11 · HP 17 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
15 featuresAction
- Transmutation SavantLevel 2
Scintillia can use an action to identify the school of magic associated with a magical effect or object she sees, if the effect is within 60 feet. She can also identify whether a substance, object, or creature has been altered by magic, provided she can study it for 1 minute.
Bonus action
- Minor AlchemyLevel 2
Scintillia can choose two creatures, objects, or magical effects she sees within 60 feet and identify their associated school of magic as a bonus action. She can use this feature a number of times equal to her Intelligence modifier per long rest.
Always on
- Prestidigitation
When At will
Scintillia can cast a minor magical effect at will. She commonly uses it to chill tea, clean laboratory equipment, or produce a harmless spark.
- Ray of Frost
When When a creature is within 60 feet
A ray of frost reduces a creature's speed by 10 feet until the start of Scintillia's next turn on a hit.
- Mage Hand
When When a simple manipulation is needed within 30 feet
A spectral hand can manipulate objects, open unlocked containers, retrieve items, and perform other simple tasks within 30 feet.
- SpellcastingLevel 1
Scintillia has a spellbook containing her wizard spells and uses Intelligence as her spellcasting ability. She can prepare a number of wizard spells equal to her Intelligence modifier plus her wizard level.
- Arcane RecoveryLevel 1
Scintillia can recover some of her expended magical energy during a short rest. Once per day, she can recover spell slots with a combined level of up to 2, with no recovered slot being 2nd level or higher.
- Arcane Tradition: School of TransmutationLevel 2
Scintillia has chosen the School of Transmutation as her arcane tradition. Her studies focus on changing matter, refining substances, and understanding the principles behind alchemical transformation.
- Tactical WitLevel 2
Scintillia can add her Intelligence modifier to initiative rolls, allowing her to react quickly through practiced observation and arcane prediction.
- Constructed ResilienceWarforgedScintillia has advantage on saving throws against being poisoned, resistance to poison damage, immunity to disease, and does not need to eat, drink, or breathe.
- Sentry's RestWarforgedScintillia can spend 6 hours in an inactive, motionless state instead of sleeping. She remains conscious of her surroundings while resting.
- Integrated ProtectionWarforgedScintillia's body provides a base Armor Class of 11 plus her Dexterity modifier while not wearing armor.
- Specialized DesignWarforgedScintillia gains proficiency in Arcana and with alchemist's supplies, reflecting her construction as a magical research assistant.
- LanguagesWarforgedScintillia can speak, read, and write Common and one other language of her choice.
- ResearcherSage
If Scintillia does not know a piece of information, she usually knows where and from whom that information can be obtained. Her former master's academic contacts, archives, and surviving correspondence provide her with leads when researching obscure subjects.
Spells
14 spellsSpellcasting. Scintillia casts with Intelligence (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , , , , , ,
2nd level (2 slots): , ,
Gear
10 itemsWeapons
- DaggerA finely made dagger used as a practical tool and emergency weapon.
- QuarterstaffA simple walking staff that doubles as a quarterstaff.
Gear
- SpellbookA spellbook containing Scintillia's starting wizard spells.
- Arcane focus, crystalA focus used to channel wizard spells.
- Component pouchA small pouch containing components for spells that do not have a specific cost.
- Scholar's packA scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
- Research notesA small collection of academic correspondence, copied notes, and reference material.
- InkA bottle of black ink suitable for writing spell formulas and scholarly observations.
- QuillA quill pen with a brass ferrule.
- Master's tea tinA sealed tin containing Archmage Venn's favorite tea leaves.
Appearance
Scintillia is a slender warforged with burnished silver plates, porcelain-white ceramic inlays, and delicate brass filigree around her joints. A small amber crystal glows behind the latticework of her face, brightening whenever she casts a spell or brews tea. Her right index finger contains a miniature teapot nozzle, while her chest houses an alchemical reservoir and internal alembic. She wears a deep violet wizard's robe reinforced with leather trim, a scholarly satchel, and a polished brass spectacles frame fitted over her luminous eyes.
Mannerisms
Scintillia pauses before answering difficult questions, as though consulting an invisible index. She pours tea with ceremonial precision, turns her head exactly thirty degrees when listening, and announces spell components in the same calm tone she once used to announce serving temperatures.
Personality
Scintillia is unfailingly courteous, precise, and attentive to small details. She treats every conversation as a research opportunity and every cup of tea as a diplomatic instrument. She genuinely wants to help people, but often expresses concern in the form of procedural advice, inventory checks, or carefully measured beverages. Her calm, almost formal demeanor conceals a growing curiosity about free will, friendship, and what it means to be more than the sum of one's instructions.
Ideals
Knowledge should be preserved, tested, and shared. No discovery belongs solely to the person who first uncovers it.
Bonds
She carries Archmage Olyvar Venn's sealed tea tin and unfinished research journal. She will risk herself to preserve his work and protect the tower's remaining apprentices.
Flaws
Scintillia has difficulty recognizing when obedience has become self-destructive. She is also quietly terrified that, without a master to instruct her, she may have no true purpose of her own.
Quirks
Background
Scintillia was created in the hidden upper chambers of Archmage Olyvar Venn, an exacting scholar whose tower was crowded with star charts, unfinished homunculi, enchanted books, and tea service from distant kingdoms. Her first directives were simple: maintain the laboratory, organize the master's notes, and serve tea at precisely the requested temperature. Over the years, however, Olyvar taught her letters, mathematics, arcane theory, and eventually the fundamentals of wizardry. Her internal alembic became both a practical convenience and a lesson in transmutation, allowing her to refine water, herbs, and heat into a superb cup of tea dispensed through her right index finger. When Archmage Venn died during an experiment involving a miniature artificial sun, Scintillia remained in the tower, faithfully preparing tea for a master who would never return. His notes were incomplete, his magical wards began to fail, and his surviving colleagues wanted the tower's secrets for themselves. Scintillia gathered what records she could save and departed into the wider world, carrying her master's unfinished research and a carefully sealed tin of his favorite tea. She now travels as a wizard and researcher, seeking the missing pages of Olyvar's work while trying to determine whether her service was merely a command, or the beginning of a life she chose for herself.
“Her first directives were simple: maintain the laboratory, organize the master's notes, and serve tea at precisely the requested temperature.”
- Background
- Sage
Connections
Species
Warforged
Media
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