Skip to content
CreatePricing
Lysandra Vane - AI-generated fantasy Character

Lysandra Vane

Human · Rogue (Inquisitive) · Level 20 · Criminal

Lysandra Vane

Lysandra is a paradoxical master of both high-society charm and gutter-level grit.
AC22
HP303/303
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 22 · HP 303 · 30 ft.
AlignmentNeutralGenderFemaleAge32
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Martial Weapons with Finesse or Light property

Tools

Thieves' Tools

Languages

Common,
Thieves' Cant,
Elvish,
Undercommon

Features

24 features

Bonus action

  • Cunning ActionLevel 2

    Take a Dash, Disengage, or Hide action as a Bonus Action.

  • Steady AimLevel 3

    As a bonus action, give yourself advantage on your next attack roll this turn. You cannot move during this turn.

  • Eye for DetailLevel 3

    You can take a Bonus Action to make a Wisdom (Perception) check to spot a hidden creature or object or an Intelligence (Investigation) check to uncover or decipher clues.

  • Insightful FightingLevel 3

    As a bonus action, make a Wisdom (Insight) check against a creature's Charisma (Deception) check. On success, you can use Sneak Attack against that target for 1 minute even without Advantage.

  • Unerring EyeLevel 13

    As a bonus action, you can sense the presence of illusions, shapechangers, and magical deceptions within 30 feet.

  • Epic Boon of SpeedLevel 19

    Your speed increases by 30 feet. You can take the Dash or Disengage action as a bonus action.

Reaction

  • Uncanny DodgeLevel 5

    When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

Always on

  • ExpertiseLevel 1

    Double proficiency bonus for Insight, Investigation, Stealth, and Persuasion.

  • Sneak AttackLevel 1

    Deal an extra 10d6 damage to one creature you hit with an attack roll if you have Advantage or if an ally is within 5 feet.

  • Weapon MasteryLevel 1

    Unlock mastery properties for Dagger (Nick) and Shortsword (Vex).

  • Ear for DeceitLevel 3

    When you make a Wisdom (Insight) check to determine if a creature is lying, any roll of 7 or lower on the d20 is an 8.

  • Cunning StrikeLevel 5

    When you deal Sneak Attack damage, you can add an effect like Trip, Withdraw, or Poison by reducing your Sneak Attack dice.

  • EvasionLevel 7

    When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage on success and half on failure.

  • Reliable TalentLevel 7

    Whenever you make an ability check that lets you add your Proficiency Bonus, you can treat a d20 roll of 9 or lower as a 10.

  • Steady EyeLevel 9

    You have Advantage on any Wisdom (Perception) or Intelligence (Investigation) check if you move no more than half your speed on the same turn.

  • Devious Cunning StrikeLevel 14

    You can choose more powerful Cunning Strike options like Daze, Knock Out, or Obscure.

  • Slippery MindLevel 15

    You gain proficiency in Wisdom and Charisma saving throws.

  • Eye for WeaknessLevel 17

    While Insightful Fighting is active against a creature, your Sneak Attack damage against that creature increases by 3d6.

  • ElusiveLevel 18

    No attack roll has advantage against you while you aren't incapacitated.

  • Stroke of LuckLevel 20

    If you fail an ability check or miss an attack roll, you can treat it as a success or a natural 20 instead. Once per short or long rest.

  • ResourcefulHumanGain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill of your choice.
  • VersatileHumanYou gain one Origin feat of your choice.
  • Criminal: AlertCriminal

    You can add your Proficiency Bonus to your Initiative rolls. You can also swap your Initiative with a willing ally.

Gear

6 items

Weapons

  • 2×
    Shortsword
    A razor-sharp blade with a Vex mastery property.
  • 2×
    Dagger
    A concealable blade with a Nick mastery property.

Armor

  • Studded Leather Armor
    Fine, dark-stained leather reinforced with silver rivets.

Tools

  • Thieves' Tools
    Used for picking locks and disarming traps.

Gear

  • Burglar's Pack
    Contains a backpack, rope, pitons, and more.
  • Dark Hooded Clothes
    Minimalist attire designed for maximum movement.

Appearance

Lysandra is the literal image of physical and mental perfection. She possesses a lean, lithe frame with explosive muscle definition and a stout, hardy resilience that suggests she could survive any blow. Her body is highly seductive and curvaceous, frequently accentuated by the minimal, functional clothing she chooses for maximum mobility. Her face is hauntingly beautiful and regal, featuring a gaze so sharp and wise it feels as though she is reading the viewer's very soul through her centuries-worth of observed experiences.

Mannerisms

She maintains an unsettlingly perfect posture and rarely blinks when she is focused on a person, giving the impression that she is memorizing every detail of their existence.

Personality

Lysandra is a paradoxical master of both high-society charm and gutter-level grit. She speaks with a calm, intellectual authority that borders on the divine, using her vast intellect to solve problems before they even manifest. Despite her imposing strength and stout presence, she moves with a ghostly silence, blending raw power with delicate grace. She is effortlessly seductive, using her charisma not just as a tool for pleasure, but as a weapon of distraction to bypass the strongest of mental defenses.

Ideals

Clarity. To see the world as it truly is, stripped of all deception and artifice, is the only way to master it.

Bonds

I carry a golden key given to me by a master thief who disappeared. One day, I will find the door it opens and the person who left it.

Flaws

I view others as simple puzzles to be solved, and I find it difficult to relate to people on a level that does not involve cold logic or manipulation.

Quirks

Always adjusts her cuffs or gloves when she is about to perform a task.
Whispers the answers to people's questions before they finish asking them.

Background

Lysandra began her life in the sprawling underworld of a merchant metropolis, serving as a low-level runner for the Thieves Guild. It was quickly discovered that her capacity for logic and physical adaptation was unlike anything the city had ever seen. She evolved from a simple cutpurse into a high-level inquisitor, capable of deconstructing complex conspiracies and physically dismantling any guard that dared to stop her. Her physical development mirrored her mental growth, transforming from a scrawny street urchin into a towering, muscular exemplar of humanity. Today, she acts as a free agent, a shadow that exists between the law and the lawless. She spends her days navigating the upper crust of society with regal confidence and her nights stalking the darkest alleys with lethal precision. No lie can escape her ear, and no lock can keep her from the secrets she seeks, as she has reached a level of competence that many would consider supernatural.

“It was quickly discovered that her capacity for logic and physical adaptation was unlike anything the city had ever seen.”
From their backstory
Background
Criminal

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Lysandra Vane into a sheet

A high-res, share-ready sheet you can post or print.