Lyris Nightshade
Lyris Nightshade
Sheet
AC 16 · HP 10 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- InsightWIS
- MedicineWIS
- NatureINT
- PerceptionWIS
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresAlways on
- Thaumaturgy
When When she needs a distraction, signal, or unsettling display.
Lyris quietly invokes the old language of nature, shaping a minor magical effect such as a harmless sound, a change in flame, or the opening of a small flower.
- DruidicLevel 1
You know the secret language of druids. You can use it to leave hidden messages and recognize messages written in Druidic.
- Primal Order, MagicianLevel 1
You gain the Magician Primal Order. You learn one additional Druid cantrip, and you gain a bonus to Arcana or Nature checks equal to your Wisdom modifier, minimum +1. You also gain proficiency with the Arcana skill.
- SpellcastingLevel 1
You can cast prepared Druid spells using Wisdom as your spellcasting ability. You can use a Druidic focus as a spellcasting focus, and you can prepare a number of level 1 or higher Druid spells equal to your Druid level plus your Wisdom modifier, minimum one spell.
- Creature TypeTieflingHumanoid.
- SizeTieflingMedium or Small.
- SpeedTiefling30 feet.
- DarkvisionTieflingYou have Darkvision with a range of 60 feet.
- Fiendish LegacyTieflingYou know the Thaumaturgy cantrip. At level 3, you can cast Hellish Rebuke once per Long Rest without a spell slot. At level 5, you can cast Darkness once per Long Rest without a spell slot. Charisma is your spellcasting ability for these spells.
- Otherworldly ResistanceTieflingYou have resistance to fire damage.
- LanguagesTieflingYou can speak, read, and write Common and Infernal.
- Criminal ContactCriminal
You have a reliable contact who acts as your liaison to a network of criminals. You know how to communicate with this contact through coded messages, signs, or intermediaries, and the contact can provide information about local criminal activity, dangerous people, and places where illicit work is possible.
Spells
3 spellsSpellcasting. Lyris Nightshade casts with Wisdom (spell save DC 10, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots):
Gear
10 itemsWeapons
- ScimitarA curved blade useful for pruning, ritual work, and combat.
- 2×DaggerA matched pair of slim knives concealed beneath her cloak.
Armor
- Leather ArmorA light suit of cured leather armor.
- ShieldA wooden shield bearing a painted pattern of twisting roots.
Tools
- CrowbarA sturdy iron bar useful for forcing doors and crates.
- Thieves' ToolsA complete set of thieves' tools in a dark leather roll.
Gear
- Druidic FocusA simple wooden focus carved in the shape of a seed pod.
- Explorer's PackA pack containing basic adventuring supplies, including bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- 2×PouchSmall belt pouches used for coins, herbs, and stolen trinkets.
Purse
- 16×Gold PiecesMoney left from her last successful burglary.
Appearance
Lyris is a lean, athletic tiefling woman with deep violet skin, swept-back black horns, shoulder-length silver-black hair, and pale amber eyes with narrow pupils. A thin scar crosses her left eyebrow, and her long tail is wrapped with bits of copper wire and colored thread. She wears weathered leather armor beneath a dark green traveling cloak, carries a wooden shield painted with twisting roots, and keeps a sickle, daggers, and a small pouch of dried herbs at her belt.
Mannerisms
Lyris constantly tests locks, knots, and buckles with her fingertips. When thinking, she traces circles on nearby wood or stone as though planting an invisible seed. She rarely sits with her back to a door and gives people nicknames based on the sounds of their footsteps.
Personality
Clever, suspicious, and irreverently cheerful in dangerous situations. Lyris treats every problem like a puzzle with a hidden latch. She has a soft spot for outcasts, strays, and anyone being bullied by someone stronger. Although she pretends to care only about her own freedom, she repeatedly risks herself for people and places she has decided are under her protection.
Ideals
Freedom. No creature should be owned, caged, or denied the right to choose its own path.
Bonds
I carry the black seed that exposed the syndicate's crimes, and I will protect the forest it came from until it can grow again.
Flaws
I assume every authority figure is corrupt, and I would rather risk disaster than admit I need help.
Quirks
Background
Lyris Nightshade grew up in the cramped alleys behind a wealthy river district, where her horns and infernal heritage made her an easy target for suspicion. She learned early that locks were more honest than people. A nimble hand, a quiet step, and a talent for disappearing into crowds brought her into the service of a smuggling ring that moved forbidden curiosities, rare poisons, and stolen relics through the city. Lyris became especially skilled at robbing manor gardens and apothecary stores, taking plants that wealthy collectors hoarded while poor neighborhoods went without medicine. Her life changed when she stole a black seed from a druidic shrine. The seed sprouted in her palm, revealing memories of a forest being poisoned by the same criminal syndicate that employed her. Rather than deliver it, Lyris fled into the wild and sought out the shrine's surviving guardian. The old druid taught her the language of roots, beasts, and seasons, but Lyris never abandoned her criminal instincts. She now travels as a reluctant protector of living things, stealing from those who exploit nature and selling nothing that cannot be replaced. She distrusts institutions, enjoys outwitting the powerful, and is still hunted by the syndicate that considers her both thief and traitor.
“She learned early that locks were more honest than people.”
- Background
- Criminal
Connections
Species
Tiefling
Media
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