Lysandra
Lysandra
Sheet
AC 13 · HP 143 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- PerformanceCHA
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
20 featuresAlways on
- Bardic InspirationLevel 2
When You choose a creature within range
Use Bardic Inspiration to bolster an ally's roll with a die that scales to d12 at high level.
- Font of InspirationLevel 5
When You finish a short or long rest
You can inspire yourself on checks, and your inspiration returns on a short rest.
- CountercharmLevel 6
When An ally within 30 feet can hear you
You can counter charm and fear effects with an empowering performance.
- SpellcastingLevel 1
You know two cantrips from the bard spell list.
- Spellcasting FocusLevel 1
You can use a musical instrument or other spellcasting focus, and Charisma is your spellcasting ability.
- Bard Spells KnownLevel 1
You know four 1st-level bard spells at 1st level, and you learn additional bard spells as you gain levels.
- Jack of All TradesLevel 2
You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
- Song of RestLevel 2
You can take a short rest and regain some of your expended Bardic Inspiration dice.
- ExpertiseLevel 3
You gain expertise in two of your skill proficiencies of choice, doubling your proficiency bonus for those skills.
- Magical SecretsLevel 10
Your Bardic Inspiration die becomes a d10.
- Magical SecretsLevel 10
You learn two spells from any class list, counting as bard spells for you.
- Magical SecretsLevel 10
Your Bardic Inspiration die becomes a d10 and you gain a second round of Magical Secrets later in your career.
- Superior InspirationLevel 15
Your Bardic Inspiration die becomes a d12.
- Superior InspirationLevel 20
When you roll initiative and have no Bardic Inspiration uses left, you regain one use.
- TraitElfDarkvision
- TraitElfKeen Senses
- TraitElfFey Ancestry
- TraitElfTrance
- TraitElfElf Weapon Training
- ResearcherSage
If you do not know a piece of lore, you usually know where and from whom you can obtain it. You can often find a source of information in the place where you are, unless the lore is hidden in some remote or inaccessible location.
Spells
22 spellsSpellcasting. Lysandra casts with Charisma (spell save DC 17, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , ,
2nd level (3 slots): , ,
3rd level (3 slots): ,
4th level (3 slots): ,
5th level (3 slots): ,
6th level (2 slots): ,
7th level (2 slots):
8th level (1 slot):
9th level (1 slot):
Gear
8 itemsWeapons
- RapierA rapier from bardic starting equipment, carried only when necessary.
- DaggerA dagger from bardic starting equipment, kept as a utility blade.
Armor
- Leather armorA set of leather armor kept among her belongings for emergencies, though she usually relies on movement and grace.
Gear
- Annotated scholarly bookA well-loved reference book filled with handwritten notes, sketches, and marginalia, used as her constant focus and personal anchor.
- Travel clothesA fine set of modern travel clothes suited to city streets and long study sessions.
- NotebookA notebook for field observations, drafted verses, and half-formed theories.
- Quill and inkQuill and ink for copying lore, drafting letters, and recording discoveries.
- Scholar's satchelA leather-bound satchel with pockets for papers, notes, and borrowed texts.
Appearance
Lysandra is a high elf with a lithe, athletic build and an ethereal, composed presence. She stands tall and slender, with pale ivory skin, sharp aristocratic features, high cheekbones, and a narrow straight nose. Her long silver-white hair falls to the middle of her back and catches the light with a faint metallic sheen. Her crystalline blue eyes are keen and observant, and her pointed ears are adorned with simple silver hoops. She dresses in modern, practical clothes, usually dark tailored trousers, a pale shirt with rolled sleeves, and a soft cardigan or fitted vest, with a well-worn book always in hand.
Mannerisms
She speaks with precise diction and a thoughtful cadence, often pausing to choose the exact word she wants. When thinking, she taps the spine of her book with one finger or adjusts a loose sleeve cuff. She rarely raises her voice, but when excited by a new idea her words come faster and her eyes sharpen with unmistakable enthusiasm.
Personality
Quietly brilliant, curious, and controlled, Lysandra is at her best when turning chaos into pattern. She is compassionate in an understated way, preferring practical help, careful research, and well-chosen words over grand sentiment. She enjoys novelty, but only when it is rooted in meaning, and she is happiest when she is learning, annotating, or helping someone else make sense of the impossible.
Ideals
Truth, but not as a cage. Knowledge should illuminate life, not imprison it. Beauty matters most when it changes the world for the better.
Bonds
She keeps the first book she brought from home wrapped in cloth and hidden within easy reach, and she will risk much to keep it safe. She feels responsible for proving that curiosity can build a better life than obedience, and she quietly funds young scholars, scribes, and artists who have been dismissed by their own institutions.
Flaws
She can become so absorbed in analysis that she misses obvious emotional truths until they are staring her in the face. She also has a stubborn reflex to challenge any authority that claims tradition alone is proof of wisdom, even when silence would be safer. When someone calls her work impractical, she often becomes cold and cutting before she remembers to be kind.
Quirks
Background
Lysandra was raised in an insular enclave where knowledge was preserved with almost religious reverence, copied, cataloged, and guarded behind elegant walls. She excelled in every archive and lecture hall she entered, but the older scholars wanted obedience, not discovery. The more she learned, the more she felt the suffocating weight of tradition, until her curiosity became a kind of exile. She left with a single book, a sharp mind, and a vow to learn the world by living in it. Atrix Isle gave her what the enclave never could, noise, contradiction, and endless inspiration. She found that stories were not only read, they were performed, revised, and shared through the act of creation. Her bardic art became something stranger and brighter than music alone, a discipline of shaping reality through wit, rhythm, and imagination. As a College of Creation bard, she treats every scrap of lore, every conversation, and every object as raw material for wonder. Her scholarship never left her, it simply learned how to dance.
“She excelled in every archive and lecture hall she entered, but the older scholars wanted obedience, not discovery.”
- Background
- Sage
Connections
Species
Elf
Media
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