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Kallista Ketevan - AI-generated fantasy Character

Kallista Ketevan

Tiefling · Artificer (Alchemist) · Level 4 · Urchin

Kallista Ketevan

Observant, practical, and guarded, Kallista notices craftsmanship before she notices status.
AC17
HP31/31
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 31 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons

Tools

Thieves' tools,
Tinker's tools,
One type of artisan's tools, chosen as glassblower's tools,
Alchemist's supplies

Languages

Common,
Infernal

Features

15 features

Always on

  • Ray of Frost

    When An enemy is within 60 feet

    Kallista fires a frost-covered ray at a creature within 60 feet. On a hit, it takes 1d8 cold damage and its speed is reduced by 10 feet until the start of her next turn.

  • Mending

    When A damaged object is within touch

    Kallista repairs a single break or tear in an object, provided the damage is no larger than 1 foot in any dimension.

  • Magical TinkeringLevel 1

    Kallista can imbue tiny nonmagical objects with a minor sensory effect, such as producing a light, a sound, a message, an odor, or a visual mark. She can maintain up to three such effects at once.

  • SpellcastingLevel 1

    Kallista uses Intelligence as her spellcasting ability. She can use thieves' tools or an artisan's tool with which she is proficient as a spellcasting focus. She knows the cantrips Mending and Ray of Frost, and has four 1st-level spell slots.

  • Infuse ItemLevel 2

    Kallista can infuse mundane objects with magical properties. She knows six infusion formulas and can infuse two objects at a time. Her selected infusions are Enhanced Defense, Enhanced Arcane Focus, Repeating Shot, and Homunculus Servant.

  • Experimental ElixirLevel 3

    Kallista gains proficiency with alchemist's supplies. When she finishes a long rest, she can use alchemist's supplies to create one experimental elixir, rolling on the Experimental Elixir table or choosing the result if she expends a spell slot.

  • The Right Tool for the JobLevel 3

    Kallista can produce any set of artisan's tools in an unoccupied space within 5 feet by using thieves' tools or artisan's tools. The created tools vanish after one hour.

  • Tool ExpertiseLevel 6

    Kallista's proficiency bonus is doubled for any ability check she makes that uses a tool with which she is proficient.

  • Ability Score ImprovementLevel 4

    Kallista increases her Intelligence score by 2, raising it from 16 to 18.

  • Alchemist, Alchemical SavantLevel 3

    Kallista can use alchemist's supplies as a spellcasting focus for her artificer spells. She can cast Healing Word through this focus and add her Intelligence modifier to one damage roll or healing roll of a spell cast using alchemist's supplies, provided the spell restores hit points or deals acid, fire, necrotic, or poison damage.

  • TraitTieflingDarkvision, can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light
  • TraitTieflingHellish Resistance, resistance to fire damage
  • TraitTieflingInfernal Legacy, knows Thaumaturgy and can cast Hellish Rebuke once per long rest at 2nd level, using Charisma as the spellcasting ability
  • TraitTieflingAbility Score Increase, Charisma increases by 2
  • City SecretsUrchin

    Kallista knows the secret patterns of streets, alleys, rooftops, and service passages in the settlements where she has lived. She can find food, shelter, and basic help among other commoners, and she can usually retrace her route through a city.

Spells

4 spells

Spellcasting. Kallista Ketevan casts with Intelligence (spell save DC 13, to hit with spell attacks).

1st level (3 slots): , , ,

Gear

11 items

Weapons

  • Light crossbow
    A light crossbow with 20 bolts, modified to accept Kallista's Repeating Shot infusion.
  • 2×
    Daggers
    A pair of practical simple weapons used when a mechanism jams or ammunition runs out.

Armor

  • Scale mail
    Protective medium armor made from overlapping metal scales, repaired and modified by Kallista.
  • Shield
    A wooden shield reinforced with brass edging and fitted with a hidden tool compartment.

Tools

  • Thieves' tools
    A battered set of thieves' tools, including picks, tension bars, files, and a narrow folding probe.
  • Tinker's tools
    A compact set of tinker's tools containing pliers, wire, clamps, a small hammer, and precision punches.
  • Alchemist's supplies
    A set of alchemist's supplies stored in padded metal cases.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Urchin belongings
    A small knife, a map of the city where she grew up, a pet mouse named Rivet, a token from her parents, and common clothes.
  • Brass beetle homunculus
    A tiny brass beetle homunculus with glass eyes and articulated legs, created through the Homunculus Servant infusion.

Purse

  • 16×
    Gold pieces
    Money saved through repairs, scavenging, and occasional discreet jobs.

Appearance

Kallista is a lean, sharp-featured tiefling with deep russet skin, swept-back black horns, and pale amber eyes that rarely stop moving. Her dark hair is cropped unevenly around her jaw, with several copper wire clips holding loose strands away from her face. She wears reinforced scale mail beneath a stained leather work apron, with pockets full of screws, glass tubes, chalk, and folded scraps of labeled metal. Her tail is wrapped near the tip with colored thread, each color marking a different kind of tool or reagent.

Mannerisms

Kallista taps metal surfaces with one fingernail while thinking, tilts her head toward any unfamiliar clicking sound, and explains complicated ideas by arranging nearby objects into diagrams. When irritated, she switches into a rapid mixture of technical shorthand and street slang.

Personality

Observant, practical, and guarded, Kallista notices craftsmanship before she notices status. She is patient with apprentices, children, and damaged objects, but openly contemptuous of people who use rank to conceal incompetence. She prefers solving problems with preparation, clever tools, and a well-timed distraction rather than direct confrontation.

Ideals

Nothing should be discarded merely because it is damaged or unwanted. People deserve the same patience and ingenuity that I give to machines.

Bonds

The abandoned children of any city are her responsibility. She will risk herself to protect a street family, a struggling craftsperson, or anyone being exploited by a guild.

Flaws

Kallista cannot leave a broken mechanism alone, even when doing so would be safer. She also hoards useful scraps and refuses to admit when she is frightened, disguising fear as criticism of everyone else's technique.

Quirks

Names every important tool and becomes offended when others borrow it without permission.
Keeps broken keys in a pouch and sorts them by the sound they make when dropped.
Whistles three notes before opening an unfamiliar door.
Feeds Rivet tiny crumbs of hard cheese while pretending the mouse is part of a formal experiment.
Uses colored thread on her tail as a private code for tracking debts, favors, and unfinished repairs.

Background

Kallista was left behind before she was old enough to remember the faces of the people who abandoned her. The only thing she kept from her family was a brass clasp engraved with a broken three-pointed mark. She grew up in alleys, market sheds, and abandoned workshops, learning when to disappear and when to watch. A potter taught her how to judge heat by color. A locksmith taught her that every mechanism has a preferred lie. A cooper showed her how to make warped wood hold together, and a traveling apothecary let her clean bottles in exchange for lessons about tinctures and fumes. She never apprenticed properly because no guild wanted a tiefling street child with no sponsor, so she built her own education from stolen glances, discarded manuals, and broken objects. Kallista became especially gifted at turning scraps into useful devices, combining practical craftsmanship with the strange arcane force that seems to answer her hands. Her first successful invention was a palm-sized brass beetle that could carry a whispered message across a room. Now she travels as an artificer, repairing what others throw away and quietly searching for the meaning of the mark on her family's clasp. She claims she wants answers only to improve her designs, but she still looks twice at every tiefling family she passes.

“The only thing she kept from her family was a brass clasp engraved with a broken three-pointed mark.”
From their backstory
Background
Urchin

Connections

Species

Tiefling

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