Edrin Vale
Edrin Vale
Sheet
AC 18 · HP 28 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- InsightWIS
- PersuasionCHA
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAction
- Lay on HandsLevel 1
You have a pool of healing power that can restore a total of 15 hit points per long rest. As an action, you can touch a creature and spend any number of points from the pool to restore that many hit points, or cure one disease or neutralize one poison.
Always on
- Divine SmiteLevel 2
When Hit a creature with a melee weapon attack
He channels holy force through a successful melee strike, turning a simple hit into a crushing burst of radiant punishment.
- Divine SenseLevel 1
You can detect celestials, fiends, and undead within 60 feet, and use this ability a limited number of times per long rest.
- Fighting StyleLevel 2
You gain a fighting style that reflects your martial training and preferred battlefield role.
- SpellcastingLevel 2
You can cast paladin spells using Charisma as your spellcasting ability. You prepare 4 spells from the paladin spell list each day, and you have two 1st-level spell slots.
- Sacred OathLevel 3
At 3rd level, you swear an oath that grants tenets, channel divinity options, and a sacred path. This character follows the Oath of Devotion.
- TraitHumanAbility Score Increase, +1 to all ability scores
- TraitHumanExtra Language, you can speak, read, and write one extra language of your choice
- Rustic HospitalityFolk Hero
You can find a place to hide, rest, or recover among common folk, and ordinary people will often shelter and support you if you seem to stand against oppression.
Spells
4 spellsSpellcasting. Edrin Vale casts with Charisma (spell save DC 13, to hit with spell attacks).
1st level (2 slots): , , ,
Gear
10 itemsWeapons
- LongswordA martial melee weapon chosen for frontline combat.
- 5×JavelinThrown weapons carried for ranged support.
Armor
- Chain MailAC 16, the standard martial armor for a newly trained paladin.
- ShieldA holy symbol worked into the face of the shield.
Tools
- Artisan's ToolsTrade tools earned through a humble rural upbringing.
Gear
- Explorer's PackStandard adventuring supplies for travel and survival.
- ShovelA simple implement from farm life, now kept as a symbol of honest labor.
- Iron PotA sturdy iron cooking pot for travel and camp life.
- Common ClothesPlain traveling clothes worn under armor.
- Belt PouchStarting money from the Folk Hero background.
Appearance
A broad-shouldered human man with weather-tanned skin, dark auburn hair kept short and unruly, and a healed scar crossing one eyebrow. He wears polished chain mail beneath a well-worn cloak stitched with a simple fieldflower token, and carries a heavy shield marked by old scratches from raids and roadside battles. His expression is usually steady and watchful, but there is a quick, defiant grin when he senses injustice.
Mannerisms
Speaks gently to children, animals, and wounded strangers, but his voice hardens into a farmer's command when danger is near. He unconsciously rests two fingers on the shield rim whenever he is thinking, as if feeling for an invisible heartbeat.
Personality
Quietly defiant, warm to the helpless, and suspicious of pomp. He prefers practical kindness over grand speeches, but when he gives his word, he treats it like iron. Edrin laughs easily at rough jokes, remembers the names of stable hands and millers, and carries himself like someone who has learned that courage is often just refusing to step aside.
Ideals
Freedom. No one should be owned by fear, hunger, or some noble's whim. Power is only worth having if it can break chains, open roads, and give ordinary people room to live their own lives.
Bonds
The villagers who sheltered him after the winter raid are still his true family, and he would cross kingdoms to repay them or avenge them. He keeps a chipped wooden token from the valley's shrine, a reminder of the night he decided to stand up and never stand down again.
Flaws
Edrin cannot resist defying authority when it feels smug, even when patience would serve him better. He mistakes momentum for wisdom, and in his eagerness to protect others he sometimes decides for them instead of listening.
Quirks
Background
Edrin Vale was born to a tenant family on the edge of a lord's overgrown holding, a place where taxes arrived on time but justice never did. He grew up hauling grain, mending fences, and learning early that a strong back could be useful, but a brave heart could change lives. When a harsh winter brought bandits and a cruel reeve to the same hungry valley, Edrin found himself leading frightened villagers through snowbound fields, carrying the wounded and driving off the worst of the raiders with a borrowed spear and a fury that surprised even him. After that night, the villagers called him a hero, though Edrin never cared for the title. He took to traveling instead, swearing oaths to protect the helpless while refusing to kneel to any lord who thought law mattered more than people. His faith is practical, almost stubborn, a private promise that the strong should be the shield of the weak. Somewhere along the road, he was touched by a strange grace that feels like a warm hand on the shoulder in moments of danger, and when he calls on it his wounds knit shut and his blade strikes with righteous force. He tells people it is just a blessing, but he smiles like a man who knows the world is full of surprises.
“He grew up hauling grain, mending fences, and learning early that a strong back could be useful, but a brave heart could change lives.”
- Background
- Folk Hero
Connections
Species
Human
Media
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