Alex
Alex
Sheet
AC 13 · HP 7 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
16 featuresAction
- Breath WeaponDragonbornAs an action, Alex exhales fire in a 15-foot cone. Each creature in the area makes a DC 11 Dexterity saving throw, taking 1d10 fire damage on a failed save or half as much damage on a successful one. Alex can use this feature a number of times equal to his Proficiency Bonus, regaining all expended uses after a Long Rest.
Bonus action
- Innate SorceryLevel 1
As a Bonus Action, Alex can unleash his innate magic for 1 minute. During that time, he has Advantage on attack rolls made with Sorcerer spells, and the spell save DC of his Sorcerer spells increases by 1. He can use this feature twice, regaining all expended uses after a Long Rest.
Always on
- Fire Bolt
When Action
Alex releases a mote of fire that streaks toward a creature within 120 feet, making a ranged spell attack and dealing 1d10 fire damage on a hit.
- Ray of Frost
When Action
Alex launches a freezing ray at a creature within 60 feet, making a ranged spell attack and dealing 1d8 cold damage on a hit. The target's Speed is reduced by 10 feet until the start of Alex's next turn.
- Prestidigitation
When Action
Alex creates a minor magical effect, such as a harmless sensory effect, a small mark, or a minor alteration to an object.
- Shocking Grasp
When Action
Alex delivers a jolt of lightning to a creature within 5 feet, making a melee spell attack and dealing 1d8 lightning damage on a hit. Alex has Advantage on the attack if the target is wearing metal armor.
- Mage Hand
When Action
Alex conjures a spectral, floating hand that can manipulate objects, open doors, retrieve items, or stow objects within 30 feet.
- Minor Illusion
When Action
Alex creates a sound or image no larger than a 5-foot cube that lasts for up to 1 minute and can be recognized as an illusion with successful examination.
- Shield
When Reaction
When Alex is hit by an attack, he can use his Reaction to gain a +5 bonus to AC until the start of his next turn, potentially causing the attack to miss. He also gains immunity to Magic Missile until the start of his next turn.
- Chromatic Orb
When Action
Alex hurls a sphere of elemental energy at a creature within 90 feet, making a ranged spell attack. On a hit, the target takes 3d8 damage of a chosen type, with the damage type changing if two of the d8s show the same number.
- Find Familiar
When 1 hour ritual or spell action
Alex summons a spirit in the form of a Tiny animal in an unoccupied space within range. The familiar obeys his commands and can deliver touch spells, scout, and communicate telepathically within 100 feet.
- SpellcastingLevel 1
Alex can cast sorcerer spells, using Charisma as his spellcasting ability. He knows four sorcerer cantrips and has two first-level sorcerer spells prepared. He has two first-level spell slots, which are regained after a Long Rest.
- Draconic Ancestry, BrassDragonbornAlex has resistance to fire damage.
- DarkvisionDragonbornAlex can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- Draconic LanguageDragonbornAlex can speak, read, and write Draconic.
- ResearcherSage
Alex has spent years studying magic, history, and obscure lore. He can usually identify where to find information on a subject, recognize scholarly or magical institutions, and gain access to libraries, archives, and learned circles when his request is reasonable. His Sage background grants the Magic Initiate origin feat, using Charisma as its spellcasting ability.
Spells
9 spellsSpellcasting. Alex casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (2 slots): , ,
Gear
7 itemsWeapons
- SpearA simple melee weapon suitable for defense and close combat.
- 2×DaggerLight weapons used as backup weapons or spellcasting implements in a desperate fight.
Tools
- Calligrapher's SuppliesA tool kit used to produce elegant copies of texts, inscriptions, and magical diagrams.
Gear
- Arcane FocusA crystal focus used to channel Alex's sorcerous magic.
- Explorer's PackA pack containing adventuring supplies, including bedroll, rations, rope, tinder, and other necessities.
- Scholar's PackA collection of writing materials and scholarly equipment, including ink, parchment, books, and a small lamp.
Purse
- 36×Gold PiecesUnspent starting currency.
Appearance
Alex is a tall, lean brass dragonborn with burnished gold scales, darker bronze markings along his horns and jaw, and bright emerald eyes. His left horn is chipped near the tip, and a faint ember-glow sometimes pulses between his teeth when he speaks with strong emotion. He dresses in practical travel clothes beneath a weathered blue scholar's cloak, carrying a satchel filled with notebooks, charcoal sticks, and loose pages covered in arcane diagrams.
Mannerisms
Alex taps one claw against his spell focus whenever he is thinking, tilts his head sharply when correcting an inaccurate claim, and unconsciously exhales a tiny puff of warm smoke when excited.
Personality
Alex is intensely curious, quick to laugh, and incapable of pretending that a fascinating question is unimportant. He is generous with information, protective of underdogs, and fond of dramatically presenting even simple discoveries. His confidence sometimes borders on arrogance, but it is balanced by a sincere belief that everyone deserves the chance to learn and choose their own path.
Ideals
Knowledge should belong to everyone. Secrets that can prevent suffering must be shared, and power should never be protected merely because the powerful fear what others might do with it.
Bonds
The ruined observatory is the key to understanding Alex's strange magical inheritance. He will risk almost anything to protect its surviving records and uncover the truth about the scholars who disappeared there.
Flaws
Alex cannot leave a mystery alone, even when investigating it is reckless, rude, or actively dangerous. He is also too willing to trust anyone who appears genuinely interested in scholarship, and he sometimes treats ordinary conversations like debates that must be won.
Quirks
Background
Alex was hatched in a remote brass dragonborn settlement built around the ruins of an ancient observatory. As a child, he was fascinated by the strange glass lenses, star charts, and half-erased inscriptions left behind by the scholars who vanished centuries earlier. His innate magic first appeared when he tried to read one of the observatory's sealed tablets. The stone burst into harmless flame, but the symbols briefly rearranged themselves into a warning about a sleeping power beneath the earth. Determined to understand what he had seen, Alex traveled to a renowned academy and became an eager, if unconventional, student of arcana and history. He learned quickly, especially when lessons involved forbidden theories, lost civilizations, or magic that polite scholars preferred to ignore. His research eventually led him to a fragmented account suggesting that his draconic bloodline may be connected to the observatory's original purpose. Now he adventures to recover the missing pieces of that account, protect people endangered by dangerous magic, and prove that knowledge should be used to liberate the curious rather than control the powerless.
“His innate magic first appeared when he tried to read one of the observatory's sealed tablets.”
- Background
- Sage
Connections
Species
Dragonborn
Media
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