Geronimo
Geronimo
Sheet
AC 15 · HP 22 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- MedicineWIS
- PerceptionWIS
- PersuasionCHA
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresAlways on
- Favored EnemyLevel 1
You always have the Hunter's Mark spell prepared. You can cast it without expending a spell slot a number of times equal to your Proficiency Bonus.
- SpellcastingLevel 1
You can cast spells using Wisdom. You know a number of spells based on your level.
- Weapon MasteryLevel 1
You can use the mastery properties of two kinds of weapons: Longbow (Slow) and Shortsword (Vex).
- Deft ExplorerLevel 1
You gain Expertise in one skill (Stealth) and know two extra languages.
- Fighting Style (Archery)Level 2
You gain a +2 bonus to attack rolls you make with ranged weapons.
- Hunter's LoreLevel 3
While your Hunter's Mark is active on a creature, you know that creature's damage Immunities, Resistances, and Vulnerabilities.
- Hunter's Prey (Colossus Slayer)Level 3
Once per turn, when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if its Hit Points are below its maximum.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkilledHumanYou gain proficiency in three skills (Animal Handling, Medicine, Persuasion).
- VersatileHumanYou gain proficiency in one skill (Stealth).
- Savage AttackerSoldier
Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either total.
Spells
5 spellsSpellcasting. Geronimo casts with Wisdom (spell save DC 10, to hit with spell attacks).
1st level (3 slots): , , , ,
Gear
7 itemsWeapons
- LongbowA heavy bow for long-range combat.
- 2×ShortswordA light, piercing martial weapon.
Armor
- Studded Leather ArmorLight armor made from tough but flexible leather, reinforced with close-set rivets.
Tools
- Soldier InsigniaAn emblem of Geronimo's former rank.
Gear
- 20×ArrowsArrows for the longbow.
- Explorer's PackIncludes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
Purse
- 15×Gold PiecesSpending money.
Appearance
Geronimo is a tall, athletic man in his late 20s with sun-weathered skin and a rugged, friendly face. He has short-cropped brown hair and warm eyes that always seem to be scanning the horizon. He wears a well-worn set of studded leather armor, frequently decorated with small bits of green military ribbon. His gear is immaculately maintained, a habit from his soldier days, though his clothing often bears the dust and mud of the trail.
Mannerisms
Geronimo constantly taps a rhythmic military march on his thigh when he is bored or anxious. He peppers his speech with old army slang and frequently gives people informal ranks like Captain or Corporal based on how much he respects them.
Personality
Geronimo is an outgoing, confident scout who leads with a joke and a smile. He has a simple, direct way of thinking that makes him very approachable, even if he doesn't always grasp the subtle political machinations of the people he protects. He values brotherhood and practical action over theory, and he is always the first to offer a hand to a fallen comrade.
Ideals
Friendship. The bonds we forge in struggle are more important than any law or king.
Bonds
I still carry the banner of my fallen squad, and I will one day return it to the families they left behind.
Flaws
I tend to trust my gut over facts, which often leads me into traps that a smarter person would have seen coming.
Quirks
Background
Geronimo was born on the fringes of a great empire, growing up with the sights and sounds of the frontier legion. He joined the military at a young age, serving as a long-range scout for the border patrols. While he was never destined for the high command due to his lack of interest in complex strategy, he was beloved by his squad for his bravery and his ability to keep spirits high in the direst of circumstances. After several years of service, Geronimo grew tired of the rigid hierarchy and the often senseless orders of out-of-touch generals. He chose to take his skills into the private sector, leaving the army to live a life of freedom. He now acts as a professional guide and monster hunter, using his tactical training to protect travelers in the wilds. He carries his old soldier's insignia not out of loyalty to the state, but as a reminder of the friends he served with.
“He joined the military at a young age, serving as a long-range scout for the border patrols.”
- Background
- Soldier
Connections
Species
Human
Media
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