Hans Wilhelm
Hans Wilhelm
Sheet
AC 17 · HP 84 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- StealthDEX
Armor
Weapons
Tools
Languages
Features
15 featuresAction
- Extra Attack (3)Level 11
You can attack four times whenever you take the Attack action.
Bonus action
- Second WindLevel 1
As a Bonus Action, you can regain 1d10 + 16 HP. You have 5 uses per Long Rest. One use returns on a Short Rest.
Always on
- Fighting Style: ArcheryLevel 1
You gain a +2 bonus to attack rolls you make with ranged weapons.
- Tactical MindLevel 2
When you fail an Ability Check, you can expend one use of Second Wind to add 1d10 to the roll. The use is only spent if you succeed.
- Action SurgeLevel 2
You can take one additional action on your turn. This action cannot be the Magic action. (1 use per Short or Long Rest).
- Weapon MasteryLevel 1
You can use the mastery properties of five kinds of weapons: Heavy Crossbow (Push), Shortsword (Vex), Dagger (Nick), Longbow (Slow), Warhammer (Topple).
- Combat SuperiorityLevel 3
You have 6 Superiority Dice (d10s) and know 9 maneuvers: Ambush, Commander's Strike, Tactical Assessment, Maneuvering Attack, Precision Attack, Menacing Attack, Trip Attack, Goading Attack, Disarming Attack.
- Student of WarLevel 3
You gain proficiency with one type of artisan's tools.
- Tactical ShiftLevel 5
When you use Second Wind, you can move up to half your speed without provoking Opportunity Attacks.
- IndomitableLevel 9
You can reroll a failed Saving Throw with a bonus equal to your Fighter level (16). You have 3 uses per Long Rest.
- Studied AttacksLevel 13
If you miss a creature with an attack roll, you have Advantage on your next attack roll against that creature before the end of your next turn.
- RelentlessLevel 15
When you roll Initiative and have no Superiority Dice left, you regain one die.
- Versatile (Gain an extra Origin FeatHumanAlert)
- TraitHumanSkilled (Gain proficiency in one additional skill: Stealth)
- Battlefield TrainingSoldier
You gain the Savage Attacker feat and have trained for years in the RUFF special task force, granting you insight into military protocol.
Gear
5 itemsWeapons
- H&K 416 (Custom Heavy Crossbow)A sleek, black-finished tactical weapon with a heavy draw, fitted with magnifying lenses and a custom release. (1d10 piercing, Heavy, Range 100/400).
- 2×Combat Knife (Dagger)A serrated military-grade knife stored in a boot sheath.
Armor
- Tactical Blue Half-PlateModern-looking interlocking plates painted in a deep matte blue, offering protection without sacrificing movement.
Tools
- Healer's KitUsed to stabilize fallen allies on the field.
Gear
- Skeleton Mask & HelmetA ballistic helmet paired with a frightening white skeleton face shield.
Appearance
Hans is a man of military precision. He wears a full set of deep blue tactical armor that looks surprisingly advanced for its surroundings. His most striking feature is his helmet, which features a ballistic visor painted with a grinning white skull. Even when out of uniform, he maintains a close-cropped hairstyle and a sharp, disciplined posture. He often carries several utility pouches and keep his weapons impeccably clean.
Mannerisms
Hans stands at a perfect parade rest when idling. He often uses hand signals to communicate during travel, expecting others to eventually understand them.
Personality
Hans is a professional who has seen the absolute worst of war. While he carries the weight of his fallen unit, RUFF, he manages to keep a dry sense of humor to put his new friends at ease. He has shifted from a shoot-first mentality to one of cautious de-escalation, though he will move with terrifying efficiency if peace is not an option. He is patient, especially when teaching others.
Ideals
Duty. A leader is only as good as the lives he saves, and I will not lose another unit on my watch.
Bonds
My home in Cologne is gone, so this new land is my jurisdiction now. I will protect it with the same fervor I gave Germany.
Flaws
I am haunted by the figure in the mask, and my fear of being outmatched in hand-to-hand combat sometimes makes me overly cautious.
Quirks
Background
Born in Cologne, Hans Wilhelm rose through the ranks of the KSK to become the second leader of RUFF, a task force designed to handle the most extreme domestic threats. During a high-stakes mission to intercept a shipment of weapons headed for his home city, his entire unit was slaughtered. Hans alone remained, facing off against a masked assassin in a duel he ultimately lost. Thrown from a heights into the water, he expected death, but instead woke up on the shores of an unfamiliar America. Finding himself in a world that needs heroes but operates by different rules, Hans has reinvented himself. He now works to protect civilians from the growing criminal element, using his specialized training to ensure that what happened to his men never happens to his new companions. He treats every day as a gift and every comrade as a student of his tactical wisdom.
“During a high-stakes mission to intercept a shipment of weapons headed for his home city, his entire unit was slaughtered.”
- Background
- Soldier
Connections
Species
Human
Media
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