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Kallan the Calcified - AI-generated fantasy Character

Kallan the Calcified

Triton · Ranger (Beast Master) · Level 6 · Sailor

Kallan the Calcified

Gruff and rhythmic like the tides.
AC16
HP52/52
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 52 · 30 ft., swim 30 ft.
AlignmentChaotic NeutralGenderNon-binaryAge28 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • NatureINT
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Navigator's tools,
Vehicles (water)

Languages

Common,
Primordial,
Orc,
Abyssal

Features

12 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action.

Bonus action

  • Exceptional TrainingLevel 7

    On any of your turns when your beast companion doesn't attack, you can use a bonus action to command it to take the Dash, Disengage, or Help action.

Always on

  • Favored EnemyLevel 1

    Humans and Beasts. Advantage on Survival to track and Intelligence to recall info.

  • Natural ExplorerLevel 1

    Coast and Underdark. Double proficiency on Int and Wis checks related to terrain.

  • Two-Weapon FightingLevel 2

    When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

  • Primeval AwarenessLevel 3

    Use a spell slot to sense if aberrations, celestials, dragons, elementals, fey, fiends, or undead are nearby.

  • Ranger's CompanionLevel 3

    You have a Giant Crab companion named Pinchy. It adds your proficiency bonus to its AC, attack rolls, damage rolls, and saves.

  • TraitTritonAmphibious
  • TraitTritonControl Air and Water
  • TraitTritonEmissary of the Sea
  • TraitTritonGuardians of the Depths
  • Ship's PassageSailor

    You can secure free passage on a sailing ship for yourself and your companions.

Spells

5 spells

Spellcasting. Kallan the Calcified casts with Wisdom (spell save DC 13, to hit with spell attacks).

1st level (4 slots): , ,

2nd level (2 slots): ,

Gear

5 items

Weapons

  • 2×
    Shortsword
    A serrated blade encrusted with sea salt.
  • Longbow
    Made of dark, treated driftwood.

Armor

  • Scale Mail
    Medium armor providing base 14 AC.

Tools

  • Navigator's Tools
    Sextant and charts.

Gear

  • Quiver
    Contains 20 arrows.

Appearance

Kallan is a deep blue skinned Triton with aquatic webbing between their fingers and toes. Their most striking feature is the clusters of actual, living barnacles that grow along their collarbones and shoulders. They wear brine soaked leather and scale armor that smells of the open ocean. They carry a massive, ancient giant crab that hitches a ride on their backpack when not in combat.

Mannerisms

Kallan constantly scrapes at their scales as if something is itching, even when nothing is there.

Personality

Gruff and rhythmic like the tides. Kallan speaks in short, choppy sentences and finds dry land suspicious. They prefer the company of crustaceans to people, often seen whispering to the barnacles on their own skin.

Ideals

Freedom. The sea belongs to no king and neither do I.

Bonds

My crew is my school of fish. I will drown anyone who tries to break us apart.

Flaws

I am incredibly uncomfortable in places where I cannot see the sky or hear the water.

Quirks

Talks to their giant crab more than to teammates.
Refuses to sleep unless they are partially submerged in water.
Has a collection of smooth sea glass they think is currency.

Background

Kallan was exiled from a deep sea citadel for researching the surface world and its shiny trade routes. They were found clinging to a barnacle encrusted rock by the infamous pirate group known as The Barnacle Bunch. The pirates were amused by the Triton and their pet crab and quickly realized Kallan's ability to navigate the shifting currents made them an invaluable scout. Over time, Kallan became more barnacle than Triton, letting the sea organisms grow on them to camouflage into the reefs. Now, they act as the primary hunter for the crew, diving into the water to sabotage merchant ship rudders or scouting sunken ruins for treasure that the lungs of humans cannot reach. They remain loyal to the Bunch because the pirates were the only ones who didn't try to scrape the life off their skin.

“They were found clinging to a barnacle encrusted rock by the infamous pirate group known as The Barnacle Bunch.”
From their backstory
Background
Sailor

Connections

Species

Triton

Media

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