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Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Elf, Drow · Fighter · Level 1 · Noble

Aurelia Malice

Aurelia is poised, incisive, and unnervingly gracious.
AC17
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 11 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge127 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Shields

Tools

Gaming set

Languages

Common,
Elvish,
Undercommon

Features

10 features

Bonus action

  • Nick Weapon Mastery

    When When wielding her scimitar and meeting the weapon mastery conditions.

    Aurelia makes one weapon attack using a weapon with the Nick mastery property, allowing the additional attack granted by Nick as part of the Attack action rather than as a Bonus Action, when applicable.

  • Second WindLevel 1

    When When Aurelia has missing hit points.

    Aurelia can spend a Bonus Action to regain 1d10 + 1 hit points.

Always on

  • Fighting StyleLevel 1

    Aurelia adopts the Defense Fighting Style. While wearing armor, she gains a +1 bonus to Armor Class.

  • Weapon MasteryLevel 1

    Aurelia has mastered three weapons: scimitar, longsword, and shortbow. She can use each weapon's mastery property when wielding it, provided she is proficient with it.

  • TraitElf, DrowDarkvision, Aurelia can see in darkness within 120 feet as if it were dim light, and in dim light as if it were bright light.
  • TraitElf, DrowElven Lineage, Aurelia has advantage on saving throws to avoid or end the Charmed condition, and magic cannot put her to sleep.
  • TraitElf, DrowFey Ancestry, Aurelia does not need to sleep and can finish a Long Rest in a Trance lasting 4 hours. During the Trance, she can maintain awareness of her surroundings.
  • TraitElf, DrowKeen Senses, Aurelia has proficiency in the Perception skill.
  • TraitElf, DrowDrow Magic, Aurelia knows the Dancing Lights cantrip. Starting at character level 3, she can cast Faerie Fire once per Long Rest, and starting at character level 5, she can cast Darkness once per Long Rest. Charisma is her spellcasting ability for these spells.
  • Position of PrivilegeNoble

    Aurelia is a member of a powerful noble family. She can secure an audience with local aristocrats, officials, and influential institutions, and common folk may assume she has the authority to speak for her house. Her signet and reputation can open doors, though they also make her identity difficult to conceal.

Spells

1 spell

Spellcasting. Aurelia Malice casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will):

Gear

13 items

Weapons

  • Scimitar
    An elegant curved blade used as Aurelia's sabre, with a basket hilt and a venom-black finish. Mastery: Nick.
  • Longsword
    A straight, broad-bladed sword engraved with the names of condemned heretics. Mastery: Sap.
  • Shortbow
    A compact bow of dark yew, favored for silent investigations and rooftop surveillance. Mastery: Vex.
  • 4×
    Javelin
    A bundle of balanced throwing spears.

Armor

  • Chain mail
    A fitted suit of interlocking metal rings, bearing a black spider emblem beneath the collar.
  • Shield
    A round shield painted with the silver spider of House Malice.

Gear

  • 20×
    Arrows
    Arrows carried in a leather quiver.
  • Dungeoneer's pack
    A sturdy pack containing bedroll, cookware, tinder, rations, rope, and other travel necessities.
  • Fine clothes
    A finely tailored outfit suitable for a noble court or formal inquest.
  • Signet ring
    A black signet ring bearing the Malice family crest.
  • Gaming set
    A spider-themed gaming set used to judge character through competitive play.
  • Black iron prayer spider
    A black iron prayer spider, carried as a personal religious relic.

Purse

  • 25×
    Gold pieces
    A small purse containing the household's customary travel allowance.

Appearance

Aurelia is a striking drow woman with obsidian skin, waist-length silver hair, and vivid violet eyes that seem to evaluate every face in the room. Her beauty is carefully cultivated rather than soft, enhanced by aristocratic posture, crimson lacquered nails, and spider-silk accents worked into her dark court attire. Beneath her noble garments she wears fitted chain mail, and at her hip hangs an elegant curved sabre-like scimitar bearing the Malice crest.

Mannerisms

Aurelia pauses before answering important questions, as though weighing the speaker's soul. She maintains immaculate posture, touches her signet ring when invoking House Malice, and smiles politely whenever someone makes a claim she intends to disprove.

Personality

Aurelia is poised, incisive, and unnervingly gracious. She treats every conversation as an examination, offering sincere courtesy while quietly cataloging contradictions, emotional tells, and hidden motives. She enjoys beautiful things, precise language, and opponents who can force her to revise a conclusion. Though she projects absolute confidence, she is secretly fascinated by people who choose compassion over obedience.

Ideals

Truth is a weapon. False doctrine, corrupt authority, and comforting lies must be cut away before they poison the realm.

Bonds

House Malice is both Aurelia's inheritance and her sentence. She will protect its name from enemies, but she will destroy any member who truly betrays it. She also carries the black iron prayer spider given to her by the priestess who declared her Lolth's miracle, and she intends to learn whether the relic is a blessing, a leash, or a message.

Flaws

Aurelia cannot resist exposing hypocrisy, even when silence would be wiser. She is proud of her insight and assumes that anyone who dislikes her scrutiny has something to hide. Deep beneath her confidence lies a terror of being ordinary, or worse, of discovering that Lolth's miracle was merely a political fiction.

Quirks

Keeps a private list of suspicious phrases and unusual oaths.
Names each weapon after a historical heretic or failed noble.
Leaves a single black thread at the scene of every completed investigation.
Collects contradictory testimonies and rereads them before sleeping.

Background

Aurelia Malice was born beneath a rare conjunction of red stars, the first child of House Malice in three generations and the only infant in living memory to survive the sacred venom rite performed for Lolth. The priestesses declared her a miracle, but they disagreed about what kind. Some saw a favored daughter destined to restore the house, while others whispered that Lolth had placed a blade within the family, waiting for the right hand to draw it. Aurelia was raised accordingly, surrounded by tutors, assassins, genealogists, and theologians who taught her that noble blood was not a privilege, but evidence of divine scrutiny. Her education prepared her for courtly command, yet Aurelia found her true calling in investigation. She learned to read hesitation as easily as ink, to trace forbidden doctrines through merchant ledgers, and to turn a sabre duel into an interrogation conducted at sword point. When a beloved household advisor was exposed as the leader of a secretive heretical circle, Aurelia personally arrested him. The discovery that his treason had been protected by members of her own family shattered her faith in noble certainty. Now she travels as an inquisitor of House Malice, hunting heresy wherever it hides, including within the halls of her own bloodline. She believes every revelation brings her closer to understanding why Lolth chose her, and fears the answer may be that she was never meant to inherit, only to purge.

“The priestesses declared her a miracle, but they disagreed about what kind.”
From their backstory
Background
Noble

Connections

Species

Elf, Drow

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