Sivara Quispe
Sivara Quispe
Sheet
AC 16 · HP 27 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresAction
- ShapechangerChangelingAs an action, Sivara can change her appearance and voice or return to her natural form. Her statistics remain unchanged, and she cannot duplicate another creature's equipment.
Bonus action
- Cunning ActionLevel 2
When On her turn, when she needs sudden movement, escape, or concealment.
Sivara uses a bonus action to Dash, Disengage, or Hide.
- Master of TacticsLevel 3
When An ally needs an opening against a nearby or visible enemy.
Sivara uses the Help action as a bonus action, even when aiding an attack against a creature within 30 feet that can see or hear her.
Always on
- Sneak AttackLevel 1
When Sivara hits with a finesse or ranged weapon under the required conditions.
Once per turn, Sivara deals an extra 2d6 damage with a finesse or ranged weapon when she has advantage or an eligible ally is adjacent to the target, provided she does not have disadvantage.
- Shapechanger
When Sivara uses an action to assume a new humanoid appearance or return to her natural form.
Sivara changes her appearance, including facial features, skin color, hair, body shape, and apparent sex, but retains the same basic arrangement of limbs. Her clothing and equipment do not change.
- Master of IntrigueLevel 3
Sivara gains proficiency with the disguise kit and forgery kit through her background, and her changeling nature allows her to imitate voices, expressions, and personal habits with uncanny precision.
- ExpertiseLevel 1
Sivara has doubled proficiency in Deception and Stealth. Her practiced impersonations and infiltration techniques make these skills exceptionally reliable.
- Ability Score ImprovementLevel 4
Sivara increases her Dexterity by 2, raising it to 18.
- Changeling InstinctsChangelingSivara has proficiency in Insight and Persuasion.
- LanguagesChangelingCommon, Dwarvish, and Elvish.
- DarkvisionChangelingSivara can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- False IdentityCharlatan
Sivara maintains a carefully constructed false identity, complete with forged papers, personal history, contacts, and mannerisms. She can establish herself as a different person in a community, provided she has enough time to create the necessary documentation and learn the local customs.
Gear
11 itemsWeapons
- RapierA finely balanced one-handed blade with a narrow point, concealed beneath a cloak or sash
- Hand crossbowA compact ranged weapon useful for silent attacks and disguises as a guard or courier
- 2×DaggerA small secondary blade hidden in a boot sheath
Armor
- Studded leather armorLight protective armor made from dark, supple leather, worn beneath ordinary traveling clothes
Tools
- Thieves' toolsA set of weighted metal picks, tension tools, hooks, and probes
- Disguise kitA kit containing cosmetics, wigs, false facial hair, costume pieces, and skin-coloring pigments
- Forgery kitInk, parchment, seals, wax, and copied signatures used to create convincing documents
Gear
- 20×Crossbow boltsA case containing 20 bolts
- Fine clothesA set of fine clothes suitable for presenting herself as a minor noble or official
- Disguise of a nobleA weighted pouch containing coins and small valuables for bribes and staged transactions
Purse
- Coin purseA belt pouch containing 15 gp, the standard starting wealth from her background and class selection
Appearance
Sivara Quispe is a tall, flexible changeling with a naturally lean build, copper-gold eyes, and pale blue-gray skin marked by faint silver mottling along her shoulders and hands. Her default appearance is an androgynous woman with long black hair braided with colored thread, high cheekbones, and a narrow scar beneath her left eye. She favors fitted dark leather armor beneath traveling clothes, a reversible cloak, and gloves designed to conceal the subtle changes in her fingers when she shifts.
Mannerisms
Sivara unconsciously mirrors the posture and speech rhythm of whoever she is speaking with. When weighing a lie, she smooths the edge of one glove with her thumb. She rarely sits with her back to a door and always studies how people handle cups, weapons, and money.
Personality
Sivara is observant, playful, and unnervingly attentive. She treats conversation like a card game, offering small truths to encourage larger confessions. Despite her calculated manner, she has a soft spot for frightened people trying to survive systems designed to crush them. She enjoys becoming someone unexpected, especially when it allows her to puncture the arrogance of the powerful.
Ideals
Freedom. No ruler, priest, or inquisitor has the right to decide which face a person is allowed to wear. Identity belongs to the individual, not the institution.
Bonds
She protects a network of displaced changelings, spies, and escaped servants who helped her disappear from the magistrate's reach. She also keeps the stolen ledger that exposed the magistrate's crimes, because one day she intends to place it before a court that cannot be bought.
Flaws
She has spent so long treating identity as a weapon that she sometimes assumes every sincere affection is another form of manipulation. When cornered, she lies even when the truth would be safer.
Quirks
Background
Sivara Quispe was born among a hidden changeling caravan that crossed the high passes between isolated valleys. Her mother taught her that a face was a tool, not a promise, and that survival belonged to those who could become whatever the powerful expected to see. Sivara learned accents from merchants, prayers from pilgrims, military drills from deserters, and the small domestic gestures that reveal whether someone truly belongs in a household. By adolescence, she could pass as a servant, a noble heir, or a grieving widow before sunset. Her life changed when a provincial magistrate hired her caravan to infiltrate a rebel network. Sivara discovered that the magistrate was using the operation to identify and execute political enemies, including innocent families who had sheltered the rebels. She sabotaged the scheme, stole the magistrate's records, and vanished under the identity of one of his own clerks. Since then, she has worked as an infiltrator, information broker, and occasional assassin, choosing contracts according to her own private measure of justice. Her talent for manipulating attention made her a natural Mastermind, but every new identity leaves behind some fragment of a person she once pretended to be.
“By adolescence, she could pass as a servant, a noble heir, or a grieving widow before sunset.”
- Background
- Charlatan
Connections
Species
Changeling
Media
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