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Dhesa Sothi - AI-generated fantasy Character

Dhesa Sothi

Tiefling · Cleric (Life Domain) · Level 1 · Soldier

Dhesa Sothi

Measured and observant, Dhesa speaks gently and rarely wastes a word.
AC15
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 7 · 30 ft.
AlignmentTrue NeutralGenderFemaleAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHASTRDEXCONINT

Skills

  • AthleticsSTR
  • IntimidationCHA
  • MedicineWIS
  • ReligionINT

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons

Tools

One gaming set of your choice,
Land vehicles

Languages

Common,
Infernal

Features

8 features

Always on

  • SpellcastingLevel 1

    You can cast cleric spells. Wisdom is your spellcasting ability. You know three cleric cantrips and can prepare cleric spells as described by the class rules. With Wisdom 8 at level 1, you can prepare no ordinary cleric spells; your Life Domain spells are always prepared and do not count against that number.

  • Divine Domain: LifeLevel 1

    Choose the Life Domain, which is concerned with vitality, healing, and restoration. You gain proficiency with heavy armor.

  • Disciple of LifeLevel 1

    When you use a spell of 1st level or higher to restore hit points to a creature, that creature regains additional hit points equal to 2 + the spell's level.

  • DarkvisionTieflingYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing colors only as shades of gray.
  • Hellish ResistanceTieflingYou have resistance to fire damage.
  • Infernal LegacyTieflingYou know the thaumaturgy cantrip. At character level 3, you can cast hellish rebuke once per long rest as a 2nd-level spell. At character level 5, you can cast darkness once per long rest. Charisma is your spellcasting ability for these spells.
  • LanguagesTieflingYou can speak, read, and write Common and Infernal.
  • Military RankSoldier

    You can recognize military ranks, units, and insignia, and can secure an audience with soldiers or veterans. In a place where your former military organization is recognized, you can call on its members for modest aid, such as a place to sleep or temporary shelter, though they will not risk their lives for you.

Spells

5 spells

Spellcasting. Dhesa Sothi casts with Wisdom (spell save DC 7, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): ,

Gear

12 items

Weapons

  • Mace
    A one-handed simple melee weapon.
  • Light crossbow
    A ranged weapon with ammunition for it.

Armor

  • Scale mail
    Scale mail; wearing it imposes disadvantage on Dexterity (Stealth) checks.
  • Shield
    A sturdy shield bearing a simple sunburst holy symbol.

Tools

  • Gaming set
    A set used for a gaming proficiency of the player's choice.

Gear

  • 20×
    Crossbow bolts
    Bolts for the light crossbow.
  • Priest's pack
    A pack containing a backpack, blanket, 10 candles, tinderbox, 2 days of rations, waterskin, and 50 feet of hempen rope.
  • Holy symbol
    A simple holy symbol displayed on her shield.
  • Insignia of rank
    A uniform of her former garrison.
  • Trophy
    A trophy taken from a fallen enemy, kept as a reminder of the cost of conflict.
  • Common clothes
    Clothes suitable for travel and ordinary wear.
  • Belt pouch and starting coin
    A belt pouch containing 10 gp.

Appearance

Dhesa Sothi has light purple skin, light purple eyes, a feminine face, and long brown hair usually tied loosely at the nape. She wears pale blue, pink, and white clothing beneath practical scale mail, with a mace at her belt and a shield marked with a simple sunburst. Her speaking voice is soft and sibilant, with a faint breath-catching pause before certain words. When startled, she takes one shallow breath and then resumes speaking more quietly. She carries a small wooden whistle on a cord, its mouthpiece polished smooth from years of use.

Mannerisms

She keeps her shoulders square as if still standing inspection. Her voice is low and breathy, and when rattled she pauses for one shallow breath before answering. She rubs the worn mouthpiece of her whistle with her thumb while listening.

Personality

Measured and observant, Dhesa speaks gently and rarely wastes a word. She offers practical help before comfort, but she is patient with frightened people and quietly protective of anyone treated as an outsider.

Ideals

Duty. Protecting people matters more than winning arguments or earning praise, but no oath excuses needless cruelty.

Bonds

She keeps the garrison whistle of a fallen sergeant, and believes it is her duty to answer when frightened people call for help.

Flaws

She mistakes calm for correctness and can become stubbornly silent rather than admit that fear or uncertainty has changed her judgment.

Quirks

Keeps her old wooden whistle even though it no longer carries far.
Counts a few steady breaths before entering an unfamiliar room.
Taps the rim of her shield once to reassure children that she is nearby.

Background

Dhesa grew up on the edge of a market town where her infernal features drew wary looks before she had learned to speak. She found steadier company in the local garrison, first carrying water and messages, then drilling beside recruits who cared more about whether she kept formation than about the shape of her eyes. She learned to hold a shield, sound a warning whistle, and keep her breathing even when the training yard turned loud.

“She learned to hold a shield, sound a warning whistle, and keep her breathing even when the training yard turned loud.”
From their backstory
Background
Soldier

Connections

Species

Tiefling

Media

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