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Malice Travra - AI-generated fantasy Character

Malice Travra

Drow · Fighter · Level 1 · Acolyte

Malice Travra

Malice is disciplined, observant, and intensely devout.
AC18
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 12 · 30 ft.
AlignmentNeutral EvilGenderFemaleAge126 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • ReligionINT
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Calligrapher's Supplies

Languages

Common,
Elvish,
Undercommon,
Dwarvish

Features

13 features

Bonus action

  • Nick Follow-Through

    When After attacking with a light weapon as part of the Attack action

    Malice makes one weapon attack as a Bonus Action immediately after making an attack with a light weapon as part of the Attack action, exploiting the Nick mastery property.

  • Second WindLevel 1

    When As a Bonus Action when injured

    Malice restores 1d10 + 1 Hit Points as a Bonus Action, using one of two available uses.

Always on

  • Vexing Cut

    When After hitting with the shortsword

    After hitting a creature with the shortsword, Malice gains Advantage on her next attack against that creature before the end of her next turn.

  • Slow the Prey

    When After hitting with the longbow

    When Malice hits a creature with the longbow, the target's Speed is reduced by 10 feet until the start of her next turn.

  • Fighter ProficienciesLevel 1

    Malice has proficiency with all armor, shields, simple weapons, and martial weapons. She is proficient in Strength and Constitution saving throws and chooses two Fighter skills.

  • Fighting Style: DefenseLevel 1

    Malice gains the Defense Fighting Style. While wearing armor, she gains a +1 bonus to Armor Class.

  • Weapon MasteryLevel 1

    Malice can use the mastery properties of three weapons with which she is proficient. Her chosen weapons are the scimitar, shortsword, and longbow.

  • DarkvisionDrowMalice can see in dim light within 120 feet as if it were bright light and in darkness as if it were dim light.
  • Elven LineageDrowMalice has advantage on saving throws to avoid or end the Charmed condition, and magic cannot put her to sleep.
  • Keen SensesDrowMalice is proficient in the Perception skill.
  • TranceDrowMalice does not need to sleep and can finish a Long Rest in 4 hours through meditation.
  • Drow MagicDrowMalice knows the Dancing Lights cantrip. At level 3, she can cast Faerie Fire once per Long Rest. At level 5, she can cast Darkness once per Long Rest. Charisma is her spellcasting ability for these spells.
  • Shelter of the FaithfulAcolyte

    Malice has served Lolth in temples, shrines, and hidden sanctuaries. She can usually secure modest lodging, food, and basic assistance from faithful servants of Lolth, provided she demonstrates genuine devotion and does not endanger the community.

Spells

4 spells

Spellcasting. Malice Travra casts with Wisdom (spell save DC 10, to hit with spell attacks).

Cantrips (at will): , ,

1st level:

Gear

12 items

Weapons

  • Scimitar
    A curved single-edged blade with a plain grip, treated as a scimitar. It carries the Nick mastery property.
  • Shortsword
    A shorter curved blade used for close work and sudden reversals. It carries the Vex mastery property.
  • Longbow
    A compact longbow of dark wood, carried for ambushes and battlefield harassment. It carries the Slow mastery property.

Armor

  • Chain Mail
    Blackened chain mail worn beneath layered ceremonial robes. The armor includes a concealed inner lining for small tools and vials.
  • Shield
    A shield painted in red and violet with a white spider motif.

Gear

  • 20×
    Arrows
    Arrows kept in a lacquered quiver.
  • Holy Symbol
    A spider-shaped holy symbol of Lolth, made from black iron and silver wire.
  • Prayer Book
    A prayer book containing Malice's rewritten version of Lolth's teachings and the Way of the Black Widow.
  • 5×
    Sticks of Incense
    Fragrant incense used during private rites and venom-blessing ceremonies.
  • Vestments
    Formal temple vestments modified with concealed pockets and reinforced seams.
  • Common Clothes
    Simple common clothes for travel among surface folk.

Purse

  • 15×
    Gold Pieces
    A small reserve of coin taken from temple duties and spent sparingly.

Appearance

Malice is a lean, dark-skinned drow woman with silver-white hair cut to her jaw and tied back with red thread. Her eyes are a muted crimson, steady and unblinking. She wears blackened chain mail beneath layered crimson, violet, and bone-white robes, with spider-silk cords wrapped around her forearms. A lacquered half-mask hangs at her hip, painted with a stylized widow spider. Her curved blade is plain, well-maintained, and stained near the hilt from repeated exposure to venom.

Mannerisms

Malice speaks softly and precisely, even during combat. Before striking, she adjusts one sleeve or straightens a cord on her armor. She refers to mercy as a failed tactic and to pain as a form of prayer.

Personality

Malice is disciplined, observant, and intensely devout. She treats every conversation as a contest of position, watching hands, exits, and concealed motives before she considers a person's words. She is patient with servants who show competence and merciless toward anyone who assumes her silence means submission.

Ideals

Devotion. I am not a person with a purpose. I am the purpose Lolth gave me, and a blade does not question the hand that wields it.

Bonds

Lolth is the only loyalty Malice considers sacred. She secretly carries one broken spider-shaped signet from House Travra, intending to return it to the house elder after she has destroyed the family completely.

Flaws

Malice confuses suffering with proof of devotion. She will accept needless pain, cruelty, or danger if she believes Lolth is watching. She also cannot resist humiliating an enemy who has shown mercy, because mercy reminds her of the weakness she fears inside herself.

Quirks

She counts doorways, windows, and visible spiders whenever she enters a room.
She keeps the first shed skin of every venomous spider she encounters in a small red lacquer box.
She never steps on a spider, even when doing so would be convenient.
She writes the names of defeated enemies in her prayer book, then scratches them out until only holes remain.

Background

Malice was born Aurelia of House Travra, a minor daughter raised for the temple rather than the battlefield. She learned early that devotion in Lolth's city was not measured by kindness or obedience, but by usefulness. She studied doctrine, ritual, poison lore, and the careful reading of fear in another person's face. Her house expected her to become a priestess whose influence would strengthen the family. Malice believed she had finally found a purpose beyond the petty rivalries of nobles, until the spiders came for her during a midnight rite. The spiders did not mark her as a priestess. They marked her as a weapon. After surviving a trial of venom, pain, and betrayal, she abandoned the name Aurelia and severed herself from House Travra. She began studying the surface world's samurai as described by captured travelers and stolen books, adopting their curved blades, layered armor, bright robes, and ritualized discipline. Malice's Bushido is her own invention, the Way of the Black Widow. It teaches that every contest should be rigged, every weakness exploited, and every act of cruelty offered to Lolth as proof of devotion. She now travels as Malice, not a daughter, not a noble, and not quite a priestess, but Lolth's chosen blade in search of worthy prey and greater tests.

“She learned early that devotion in Lolth's city was not measured by kindness or obedience, but by usefulness.”
From their backstory
Background
Acolyte

Connections

Species

Drow

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