Terry Terry
Terry Terry
Sheet
AC 13 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Celestial RevelationAasimarBeginning at level 3, Terry can reveal their celestial nature as a Bonus Action, choosing Radiant Soul, Radiant Consumption, or Necrotic Shroud. Terry is not yet high enough level to use this trait.
Always on
- Bardic InspirationLevel 1
When A creature within 60 feet that can hear Terry fails an ability check, attack roll, or saving throw
Terry gives an ally within 60 feet a d6 Bardic Inspiration die, which the ally can use on a failed ability check, attack roll, or saving throw.
- SpellcastingLevel 1
Terry can cast bard spells using Charisma as their spellcasting ability. They can use a musical instrument as a spellcasting focus for bard spells.
- Musical Instrument TrainingLevel 1
Terry has proficiency with three musical instruments of their choice. Their chosen instruments are flute, hand drum, and viol.
- Celestial ResistanceAasimarTerry has resistance to Necrotic and Radiant damage.
- DarkvisionAasimarTerry can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Healing HandsAasimarAs a Magic action, Terry can touch a creature and restore hit points equal to their proficiency bonus. Once used, this trait cannot be used again until Terry finishes a Long Rest.
- Light BearerAasimarTerry knows the Light cantrip. Charisma is their spellcasting ability for it.
- Criminal ContactCriminal
Terry has a reliable contact in criminal circles. This contact can pass along information about local criminals, possible jobs, and places where illicit activity occurs. The contact is not automatically willing to take dangerous risks, but can provide introductions and useful rumors.
Spells
7 spellsSpellcasting. Terry Terry casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): , ,
Gear
9 itemsWeapons
- RapierA light, flexible blade suitable for fencing and theatrical flourishes
- DaggerA small backup blade hidden inside Terry's coat
Armor
- Leather armorStudded leather armor concealed beneath the trench coat
Tools
- FluteA silver flute with several suspiciously hollow sections
- Thieves' toolsA set of thieves' tools, including picks, small files, and tension tools
- Gaming setA marked deck of cards used for games, distractions, and occasional cheating
Gear
- Entertainer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope
- CrowbarA sturdy iron bar useful for forcing doors and making dramatic entrances
Purse
- 15×Gold piecesLoose coin saved from performances, scams, and legitimate redistribution
Appearance
Terry Terry is a towering, broad-shouldered aasimar with the unmistakable features of a giant raccoon. Their charcoal-and-silver fur is marked by a dramatic mask around bright amber eyes, and a faint celestial glow shines beneath the fur along their cheeks and forearms. Terry wears an oversized brown trench coat with too many pockets, brass buttons, and a lavender scarf. A battered rapier, silver flute, and collection of stolen-looking but legally acquired accessories complete the ensemble.
Mannerisms
Terry adjusts their trench coat before making any important statement, drums their claws against nearby surfaces in musical rhythms, and refers to every locked door as if it were a rude person. When nervous, they hum a cheerful tune and slowly angle their body between their companions and the nearest exit.
Personality
Terry is flamboyantly charming, theatrically polite, and almost impossible to intimidate. They treat every conversation as a performance, every guard as a potential audience member, and every problem as an invitation to improvise. Beneath the jokes is a keen observer who notices unfairness immediately and has very little patience for bullies.
Ideals
Freedom. No one should be trapped by unjust laws, cruel owners, or debts designed to last forever. If a rule protects the powerful while hurting everyone else, Terry considers breaking it a public service.
Bonds
Terry is devoted to the old street musician who gave them their first instrument and believes that person is still being exploited by the criminal syndicate that once employed Terry.
Flaws
Terry cannot resist an elaborate entrance, even when stealth would be wiser. They also have a dangerous habit of stealing small objects from people who annoy them, then forgetting where they put the objects.
Quirks
Background
Terry Terry was born beneath a meteor shower in a city where every alley had a song and every locked door had a story. Their celestial heritage first revealed itself when a desperate street musician shared their last meal with Terry. In gratitude, Terry sang a note so pure that every lantern in the alley burst into silver flame. The musician taught them music, misdirection, and the oldest rule of survival, always leave an audience wanting one more verse. Terry eventually joined a band of burglars who specialized in robbing corrupt nobles and returning stolen wages to the people those nobles had cheated. Terry was the face of the operation, charming guards with improvised ballads while their enormous ringed tail quietly swept keys from tabletops. A botched job left Terry blamed for a crime they did not commit, forcing them onto the road with a trench coat full of disguises, forged invitations, and snacks. Now Terry travels as a bard, using music, magic, and an overdeveloped sense of justice to help ordinary people outwit the powerful. They still maintain a network of criminal contacts, though Terry insists that they are now a professional redistribution consultant.
“Their celestial heritage first revealed itself when a desperate street musician shared their last meal with Terry.”
- Background
- Criminal
Connections
Species
Aasimar
Media
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