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Damien - AI-generated fantasy Character

Damien

Human · Rogue (Thief) · Level 15 · Criminal

Damien

Damien is quiet, observant, and unexpectedly gentle with people who are frightened or overlooked.
AC16
HP108/108
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 108 · 30 ft.
AlignmentNeutral GoodGenderMaleAge36 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
One type of gaming set

Languages

Common,
Elvish,
Thieves' Cant

Features

27 features

Bonus action

  • Cunning ActionLevel 2

    When On Damien's turn.

    As a bonus action, Dash, Disengage, or Hide.

  • Fast HandsLevel 3

    When On Damien's turn.

    As a bonus action, pick a lock, disarm a trap, or use an object.

Reaction

  • LuckyLevel 12

    When Attack roll, ability check, saving throw, or attack made against Damien.

    Spend one of three luck points to roll an extra d20 or impose disadvantage on an attack against Damien.

Always on

  • Sneak AttackLevel 1

    When Hit with a finesse or ranged weapon attack while meeting the advantage or adjacent-ally condition.

    Once per turn, deal an extra 8d6 damage when an eligible finesse or ranged weapon attack hits.

  • Stroke of LuckLevel 20

    When After missing with an attack or failing an ability check.

    Turn a missed attack into a hit or treat a failed ability check as a roll of 20, once per short or long rest.

  • ExpertiseLevel 1

    Damien has expertise in Stealth, Investigation, Perception, and thieves' tools. His proficiency bonus is doubled for these proficiencies.

  • Thieves' CantLevel 1

    Damien knows the secret language of thieves and can recognize and convey hidden messages in criminal communication.

  • Second-Story WorkLevel 3

    Damien can climb faster than normal, and climbing no longer costs him extra movement. He can make running jumps after moving only 5 feet on foot.

  • Ability Score ImprovementLevel 4

    Damien gains an Ability Score Improvement. He increased Dexterity by 2.

  • Ability Score ImprovementLevel 8

    Damien gains an Ability Score Improvement. He increased Dexterity by 2.

  • Reliable TalentLevel 11

    When Damien makes an ability check that lets him add his proficiency bonus, a d20 roll of 9 or lower counts as a 10.

  • Ability Score ImprovementLevel 10

    Damien gains an Ability Score Improvement and selected the Alert feat.

  • Ability Score ImprovementLevel 12

    Damien gains an Ability Score Improvement and selected the Lucky feat.

  • EvasionLevel 7

    Damien has advantage on Dexterity saving throws against effects he can see, such as traps and spells. He takes no damage on a successful save and half damage on a failed save when the effect normally deals half damage on a successful save.

  • Slippery MindLevel 15

    Damien gains proficiency in Wisdom saving throws.

  • ElusiveLevel 18

    No attack roll has advantage against Damien unless he is incapacitated.

  • AlertLevel 10

    Damien has advantage on initiative rolls.

  • Supreme SneakLevel 9

    Damien has advantage on Dexterity (Stealth) checks if he moves no more than half his speed on the same turn.

  • Use Magic DeviceLevel 13

    Damien ignores class, race, and level requirements on the use of magic items and can attune to up to four magic items.

  • Thief's ReflexesLevel 17

    During the first round of combat, Damien can take two turns, one on his normal initiative and one immediately after the next creature's turn. He cannot use this feature when surprised.

  • Ability Score IncreaseHumanEach ability score increases by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • LanguagesHumanCommon and one extra language, Elvish chosen.
  • Criminal ContactCriminal

    Damien has a reliable contact who acts as his connection to a network of informants, smugglers, fences, and other criminals. He knows how to communicate through coded messages and can obtain information through this network, though doing so may carry risks.

Gear

10 items

Weapons

  • Rapier
    A finely balanced one-handed finesse weapon suitable for precise strikes.
  • Shortbow and arrows
    A ranged weapon with a quiver containing 20 arrows.
  • 2×
    Daggers
    Concealable backup weapons.

Armor

  • Leather armor
    Light protective armor worn beneath Damien's coat.

Tools

  • Thieves' tools
    Tools for opening locks and disarming mechanical traps.

Gear

  • Burglar's pack
    Includes a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, rations, tinderbox, and waterskin.
  • Crowbar
    A sturdy iron bar useful for forcing doors and manipulating objects.
  • Dark common clothes with hood
    A set of dark, nondescript clothing with a hood, suitable for covert work.
  • Gaming set
    A compact set of dice and marked tiles used for gambling and coded meetings.

Purse

  • 15×
    Gold pieces
    Damien's accumulated starting funds and emergency cash.

Appearance

Damien is a lean human man of average height who seems to occupy more attention than physical space. He moves with a quiet, deliberate economy, favoring his left side slightly as though always leaving his right hand free. His dark brown hair is cropped short at the sides and kept untidily longer on top. His gray-green eyes are alert without being frantic, and his narrow face carries an expression of patient assessment. He dresses in weathered charcoal leather, soft boots, and a high-collared coat with hidden pockets. Within a minute of meeting him, most people notice that he can stand perfectly still for an unsettlingly long time, then move with startling speed.

Mannerisms

Damien pauses before entering any room, even familiar ones, and quietly counts exits under his breath. He rarely gestures with his hands while speaking, but his gaze flicks toward windows, doors, pockets, and unattended objects. When someone lies to him, he becomes noticeably more polite.

Personality

Damien is quiet, observant, and unexpectedly gentle with people who are frightened or overlooked. He speaks in precise sentences, dislikes wasting motion, and has a dry sense of humor that appears at the worst possible moment. He is comfortable among criminals because he understands their rules, but he is most at ease around ordinary people who have no idea how capable he is.

Ideals

Justice belongs to the people who are denied it. Laws that protect the powerful from consequences deserve to be broken, and those who cannot protect themselves deserve someone willing to act in the dark.

Bonds

The stolen ledger that exposed the nobleman's criminal network is still hidden, and Damien will risk almost anything to ensure its evidence reaches the right hands. He also feels responsible for the young street informants who now depend on his protection.

Flaws

Damien assumes every favor creates a debt and every kindness hides a price. He is slow to trust institutions, suspicious of uncomplicated generosity, and prone to taking responsibility for problems that are not his to solve. When forced to choose between a clean plan and helping someone in immediate danger, he will abandon the plan, then pretend afterward that he had intended to do so.

Quirks

Keeps a running mental inventory of every door, window, and loose object in a room.
Names particularly difficult locks after the people who designed them.
Leaves small coins in places where frightened children are likely to find them.
Can identify several kinds of footsteps by sound alone.

Background

Damien was born in a crowded human district where honest work was scarce and information was worth more than coin. His mother copied legal documents for a magistrate, while his father worked as a night porter and quietly carried messages for people who could not safely deliver them themselves. Damien learned early that the difference between a criminal and a respectable citizen often came down to who wrote the law and who had the money to enforce it. He became a courier, lookout, and eventually a burglar, not for the thrill of wealth, but because a locked door was often the only barrier between a desperate family and the help they needed. His criminal career ended when he discovered that the gang he served was selling names of vulnerable residents to a corrupt nobleman. Damien stole the gang's records, exposed the arrangement, and vanished before the retaliation began. The surviving members still want him dead, while the people whose names he saved quietly pass him work when they can. Years spent moving through guarded estates, prison archives, and criminal safehouses made him a master of stealth and improvisation. He now uses the same talents to dismantle predatory schemes, recover stolen resources, and protect people who cannot fight powerful enemies directly. He claims he is merely balancing accounts, but those who know him understand that he has chosen a side, even if he refuses to call it heroism.

“His criminal career ended when he discovered that the gang he served was selling names of vulnerable residents to a corrupt nobleman.”
From their backstory
Background
Criminal

Connections

Species

Human

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