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Zyrax Shadowbringer - AI-generated fantasy Character

Zyrax Shadowbringer

Elf (Shadar-kai) · Ranger (Gloomstalker) · Level 3 · Criminal

Zyrax Shadowbringer

Cold, professional, and detached, Zyrax speaks in low whispers as if afraid to wake the dead.
AC15
HP25/25
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 25 · 30 ft.
AlignmentTrue NeutralGenderMaleAge112 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Thieves' Tools

Languages

Common,
Elvish,
Thieves' Cant,
Deep Speech,
Sylvan

Features

11 features

Always on

  • Favored EnemyLevel 1

    You always have Hunter's Mark prepared. You can cast it without using concentration for its full duration, a number of times equal to your PB per Long Rest.

  • Deft ExplorerLevel 1

    Canny: You gain Expertise in Stealth and learn two extra languages.

  • Fighting Style (Archery)Level 2

    You gain a +2 bonus to attack rolls you make with ranged weapons.

  • Dread AmbusherLevel 3

    Add your Wisdom modifier to your Initiative rolls. On your first turn of combat, your speed increases by 10 feet. When you hit a creature on that turn, you can deal an extra 1d8 damage (PB/Long Rest).

  • Umbral SightLevel 3

    Your Darkvision range increases by 60 feet. You are invisible to any creature that relies on Darkvision to see you in darkness.

  • TraitElf (Shadar-kai)Darkvision (60 ft.)
  • TraitElf (Shadar-kai)Fey Ancestry
  • TraitElf (Shadar-kai)Keen Senses
  • TraitElf (Shadar-kai)Trance
  • TraitElf (Shadar-kai)Blessing of the Raven Queen (Teleport 30ft and gain Resistance to all damage until start of next turn, PB/Long Rest)
  • AlertCriminal

    You add your Proficiency Bonus to Initiative rolls. At the start of combat, you can swap your initiative with a willing ally.

Spells

6 spells

Spellcasting. Zyrax Shadowbringer casts with Wisdom (spell save DC 12, to hit with spell attacks).

1st level (3 slots): , , , , ,

Gear

6 items

Weapons

  • Longbow
    A heavy wooden bow with a 150/600 range.
  • 2×
    Shortsword
    A finesse martial weapon.

Armor

  • Studded Leather Armor
    Light armor made of tough leather reinforced with metal studs.

Tools

  • Thieves' Tools
    Set of lockpicks and probes.

Gear

  • Quiver of Arrows
    Holds 20 arrows.
  • Raven Feather Cloak
    A dark cloak made of interlocking feathers.

Appearance

Zyrax is a striking Shadar-kai with skin as pale as fresh ash. His long, flowing white hair contrasts sharply with the deep shadows he inhabits, and a pointed white goatee adds a touch of severity to his sharp features. His eyes glow with a faint, spectral white light. He is perpetually clad in dark, supple leather armor under a cloak woven from thousands of black raven feathers, with his hood often pulled up to hide his face in the gloom.

Mannerisms

Zyrax tends to stand perfectly still for long periods, becoming almost indistinguishable from a statue or shadow until he suddenly moves with predatory grace.

Personality

Cold, professional, and detached, Zyrax speaks in low whispers as if afraid to wake the dead. He views life as a series of calculated risks and has little patience for the exuberant or the loud. Despite his grim exterior, he possesses a dry, dark sense of humor that only surfaces during the most dire circumstances.

Ideals

Balance. Life and death are two sides of the same coin, and neither should overstep its bounds.

Bonds

I carry a shard of obsidian from my home plane. If it ever turns warm, it means my Queen has called me home.

Flaws

I have forgotten how to trust the living, and I often assume everyone has a hidden, dark agenda.

Quirks

Always counts the number of exits in a room.
Feeds local ravens before settling down for a long rest.
Whispers to his arrows as if they were restless spirits.

Background

Born in the monochromatic depths of the Shadowfell, Zyrax served the Raven Queen as a 'reclaimer' of souls that had escaped their natural end. His training as a criminal wasn't born of greed, but of necessity. To hunt in the city of Gloomwrought, one must master the arts of breaking and entering, silent movement, and the selective removal of obstacles. He moved through the urban decay of the Shadowfell like a ghost, earning the name Shadowbringer for the way the light seemed to die when he entered a room. Eventually, his duties required him to cross the veil into the material world to hunt down a necromancer who had cheated the Matron of Ravens. Though his task is complete, Zyrax remains in these bright lands, finding that the balance between life and death is much more fragile here. He works from the shadows, a mercenary scout who accepts coin to hunt monsters, though his true allegiance remains with the cold mistress of the Grave. He views the sun with suspicion and the darkness as an old, trusted friend.

“His training as a criminal wasn't born of greed, but of necessity.”
From their backstory
Background
Criminal

Connections

Species

Elf (Shadar-kai)

Media

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