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Garruk Red-Eye Thok - AI-generated fantasy Character

Garruk Red-Eye Thok

Orc · Barbarian (Path of the Totem Warrior (Bear)) · Level 6 · Criminal

Garruk Red-Eye Thok

Garruk is quiet and cynical, preferring to let his imposing presence do the talking.
AC15
HP65/65
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 65 · 40 ft.
AlignmentChaotic NeutralGenderMaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • DeceptionCHA
  • IntimidationCHA
  • PerceptionWIS
  • StealthDEX

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Thieves' tools,
Dice set

Languages

Common,
Orc

Features

15 features

Action

  • Extra AttackLevel 5

    You can attack twice whenever you take the Attack action on your turn.

Bonus action

  • Aggressive

    When On your turn

    Move up to your speed toward a hostile creature you can see.

  • TraitOrcAggressive (Bonus action to move towards enemy)

Always on

  • RageLevel 1

    While raging, you have advantage on STR checks and saves, a +2 bonus to melee damage, and resistance to bludgeoning, piercing, and slashing damage.

  • Unarmored DefenseLevel 1

    While not wearing armor, AC equals 10 + DEX mod + CON mod.

  • Reckless AttackLevel 2

    Gain advantage on melee STR attacks this turn, but attacks against you have advantage until your next turn.

  • Danger SenseLevel 2

    Advantage on DEX saving throws against seen effects like traps or spells.

  • Spirit SeekerLevel 3

    You can cast Speak with Animals and Beast Sense as rituals.

  • Totem Spirit (Bear)Level 3

    While raging, you have resistance to all damage except psychic damage.

  • Fast MovementLevel 5

    Speed increases by 10 feet while not wearing heavy armor.

  • Aspect of the Beast (Bear)Level 6

    Carrying capacity is doubled, and you have advantage on STR checks to push, pull, lift, or break objects.

  • TraitOrcDarkvision 60ft.
  • TraitOrcMenacing (Intimidation proficiency)
  • TraitOrcPowerful Build (Count as large for carrying capacity)
  • Criminal ContactCriminal

    You have a reliable contact who acts as your liaison to a network of other criminals.

Spells

2 spells

Spellcasting. Garruk Red-Eye Thok casts with Wisdom (spell save DC 11, to hit with spell attacks).

1st level:

2nd level:

Gear

7 items

Weapons

  • Greataxe
    1d12 slashing damage.
  • 2×
    Handaxe
    1d6 slashing damage, light, thrown.
  • 4×
    Javelin
    1d6 piercing damage, thrown.

Gear

  • Explorer's Pack
    A set of survival gear for travel.
  • Crowbar
    Provides advantage on STR checks where leverage is applied.
  • Common Clothes
    Dark hooded clothing.

Purse

  • Gold Pouch
    Contains 15 gold pieces.

Appearance

Garruk is a massive orc standing nearly seven feet tall with greyish green skin and yellowed tusks. He wears a tattered dark hood and a rugged leather harness. His amber eyes have a smoldering, predatory light. Ritualistic bear claw scars mark his shoulders.

Mannerisms

He cracks his knuckles rhythmically when he is impatient. He speaks in a low rumble that sounds like grinding stones.

Personality

Garruk is quiet and cynical, preferring to let his imposing presence do the talking. He values hard truth and iron loyalty, having been burned by the lies of the urban underworld. He rarely smiles, but when he does, it is usually because he has finally found a fight worth his time.

Ideals

Loyalty. If I give you my word, I will die to keep it. Freedom. No man or law will put me in a cage again.

Bonds

I carry a notched greataxe from my father, and I will spill oceans of blood to protect it. I owe a life debt to the street urchin who helped me hide after my prison break.

Flaws

I have a hair-trigger temper that city life only barely suppressed. I often solve my problems with violence before checking if there is a smarter way.

Quirks

Always sniffs the air to identify people by scent.
Polishes his axe with obsessive care during rests.
Carries a small bear figure carved from a stolen tavern table.

Background

Garruk was once the muscle for the Dead Rats gang in Neverwinter, using his massive frame to collect debts and guard illicit shipments. He was eventually betrayed by his associates during a failed heist and left to die at the hands of the city guard. During his escape through the urban gutters, he felt a dormant primal spirit stir in his blood, the strength of the bear helping him break through stone walls and iron shackles. Now he travels as a mercenary, hunting those who thrive on betrayal while following a primal code that the city's laws could never understand. He blends his criminal expertise with savage fury to survive on the fringes of society.

“He was eventually betrayed by his associates during a failed heist and left to die at the hands of the city guard.”
From their backstory
Background
Criminal

Connections

Species

Orc

Media

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