Selina "Hellcat" Vane
Selina "Hellcat" Vane
Sheet
AC 16 · HP 204 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- IntimidationCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
24 featuresAction
- Extra AttackLevel 5
Attack twice whenever you take the Attack action.
Bonus action
- FisticuffsLevel 1
Unarmed strikes and Pugilist weapons deal 1d12 damage. You can make an unarmed strike as a bonus action. Improvised weapons gain the Sap mastery property.
- MoxieLevel 2
You have 20 Moxie points. You can use Brace Up (Gain Temp HP), One-Two Punch (Two unarmed strikes as bonus action), and Stick and Move (Unarmed strike plus Dash or Disengage).
- Dig DeepLevel 4
Bonus Action for 10 mins: Resistance to physical damage, ignore exhaustion levels less than 6. Use exhaustion to restore usage.
- Dig DeeperLevel 13
Bonus Action: All Dig Deep benefits, and School of Hard Knocks can be used twice per turn. Use twice per long rest.
Reaction
- Bloodied But UnbowedLevel 2
As a reaction when taking damage, regain all Moxie points. If Bloodied, gain 80 temporary hit points. Use once per short/long rest.
- Cross CounterLevel 3
As a reaction, spend 1 Moxie to reduce melee damage by 1d10 + STR + Pugilist Level. If reduced to 0, counter-attack.
Always on
- Iron ChinLevel 1
While unarmored and without a shield, your AC is 12 + your CON modifier.
- Swagger StreakLevel 2
Add a Fisticuffs die to a failed STR, DEX, CON, or CHA check. Regain point on failure.
- Heavy HitterLevel 3
Hit with unarmed strike to also use Grapple or Shove for free.
- Bare Knuckle BoxerLevel 3
Unarmed strikes score critical hits on a roll of 19 or 20.
- HaymakerLevel 5
Spend 1 Moxie to deal maximum damage on a hit. Regain Moxie on hit.
- Moxie-Fueled FistsLevel 6
Unarmed and improvised weapon damage can be Force damage.
- Combo MakerLevel 6
Instead of grapple/shove from Heavy Hitter, gain advantage on subsequent attacks against that target until start of next turn.
- Down But Not OutLevel 7
When using Bloodied But Unbowed while Bloodied, add CON mod + Exhaustion level to damage for 1 minute.
- School of Hard KnocksLevel 9
Once per turn, deal extra 1d12 damage or apply Endanger (max damage next hit) or Provoke (disadvantage against others).
- HerculeanLevel 10
Double carrying capacity, critical hits on objects, double jump distance.
- Shake It OffLevel 10
Start of turn: remove 1 Exhaustion or one status (Blinded, Charmed, etc). Restored via Exhaustion.
- Combo BreakerLevel 11
Regain 1 Moxie point when Cross Counter reduces damage to 0.
- UnbreakableLevel 14
Advantage on STR, DEX, and CON saves. Spend 1 Moxie to reroll failed saves.
- PugnaciousLevel 15
When rolling initiative, remove 1 exhaustion and regain uses of major class abilities.
- Knock OutLevel 17
Critical hits cause CON save vs Unconscious. Spend 1 Moxie as reaction to turn a hit into a crit.
- Ability Score IncreaseHumanAll ability scores increase by 1.
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Gear
4 itemsWeapons
- Magical Brass Knuckles+3 magical knuckles that glow with a soft blue light, etched with Titanforge runes.
Tools
- Thieves' ToolsA set of lockpicks and precision tools.
Gear
- Cropped Leather JacketA stylish, buckle-heavy black leather jacket of fine make.
- CrowbarUsed for prying open things that fists cannot.
Appearance
Selina stands with a statuesque and athletic presence, her olive skin contrasted by striking, short-spiked blonde hair. Her eyes are a piercing, crystalline blue that seem to dissect every opponent she faces. She wears a tailored, cropped black leather jacket featuring numerous silver buckles, matched with practical street trousers and silver-etched magical brass knuckles that fit perfectly over her hands.
Mannerisms
She tends to tilt her head slightly to the left when listening to someone, as if checking their balance.
Personality
Hellcat is cold, calculating, and possesses a terrifying economy of motion. She speaks very little, preferring the rhythmic sound of a heavy bag or the impact of her fists to settle social scores. She treats combat like a grand architecture, looking for the stress points in her enemies as if they were stone walls in her home city.
Ideals
Durability. It is not about how hard you hit, but how much you can endure while still finding the angle to win.
Bonds
Titanreach is her blood and bone. She may be a criminal, but she protects the foundations of the mountain city with everything she has.
Flaws
She treats every problem like a nail that needs a hammer. In delicate social or political negotiations, her instinct is to resort to violence.
Quirks
Background
Born in the lowest districts of Titanreach, Selina Vane survived the vertical slums of the Titanforge Peaks by becoming faster and harder than the rock she climbed. She spent her youth as an enforcer for the Black-Hand syndicates, earning the name Hellcat for her ferocity and the way she could leap across high-altitude alleyways. She never cared for the criminal politics, only for the discipline of the Sweet Science, a pugilistic art she mastered to escape a life of petty theft. Now, she operates as a freelance legend, a woman who can walk into the highest peaks and knock out a titan if the pay is right.
“Now, she operates as a freelance legend, a woman who can walk into the highest peaks and knock out a titan if the pay is right.”
- Background
- Criminal
Connections
Species
Human
Media
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