Snowbell
Snowbell
Sheet
AC 16 · HP 18 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- PerceptionWIS
- PerformanceCHA
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresAlways on
- Ranger ProficienciesLevel 1
You gain proficiency with light armor, medium armor, shields, simple weapons, and martial weapons.
- Favored EnemyLevel 1
Choose a favored enemy. You gain advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. You also learn one language of your choice. Snowbell's favored enemy is humanoids, especially poachers and highway raiders, and she knows Sylvan as her bonus language.
- Natural ExplorerLevel 1
Choose a favored terrain. While traveling for an hour or more in your favored terrain, you gain benefits such as difficult terrain not slowing your group, no getting lost except by magical means, and remaining alert to danger. Snowbell's favored terrain is forest.
- SpellcastingLevel 2
You have learned to cast ranger spells. You know two 1st-level ranger spells and have two 1st-level spell slots. Wisdom is your spellcasting ability for these spells.
- Fighting Style, ArcheryLevel 2
You adopt a particular style of fighting as your specialty. Snowbell uses Archery, gaining a +2 bonus to attack rolls you make with ranged weapons.
- TraitElfDarkvision
- TraitElfKeen Senses
- TraitElfFey Ancestry
- TraitElfTrance
- TraitElfElf Weapon Training
- TraitElfExtra Language
- TraitElfMask of the Wild
- By Popular DemandEntertainer
You can usually find a place to perform, and people are inclined to make room for you. Wherever you go, your reputation as a performer can open doors, win attention, or secure modest shelter and food from appreciative audiences.
Spells
2 spellsSpellcasting. Snowbell casts with Wisdom (spell save DC 10, to hit with spell attacks).
1st level (2 slots): ,
Gear
9 itemsWeapons
- 2×ShortswordA melee weapon with a slender blade, suited to an agile ranger.
- LongbowA long-range bow for hunting and combat.
Armor
- Scale mailLight protective armor chosen as part of ranger starting gear.
Tools
- LuteA beloved instrument used for performances and calming company on the road.
Gear
- Quiver of arrowsArrows carried for the longbow.
- Dungeoneer's packExplorer's gear for travel and wilderness survival.
- CostumeA finely made costume kept for performances and formal appearances.
- Favor from an admirerA token from an admirer, treasured more for the memory than the value.
Purse
- Belt pouchMoney gained from background starting equipment.
Appearance
Snowbell is a lithe wood elf with pale moonlit skin, silver-blonde hair usually braided back for travel, and bright green eyes that miss almost nothing. She favors practical ranger gear beneath a small entertainer's flourish, a stitched cloak clasp shaped like a snowdrop, and a white scarf that has become her signature on stage and on the road alike. Her bow is carefully polished, her boots are well-worn, and she carries herself with the poised grace of someone equally at home in a tavern spotlight or a quiet pine forest.
Mannerisms
She speaks softly when thinking, then suddenly brightens into a stage smile when she decides to charm someone. In a tense moment she often taps a rhythm against her bow grip or hums under her breath, as if keeping time for courage.
Personality
Warm, observant, and quietly fearless, Snowbell treats strangers like future friends until they prove otherwise. She prefers patience over force, but once she decides someone needs protecting, she becomes stubborn as winter ice. Her humor is gentle and dry, and she often uses it to ease fear in others, even when she is tired herself.
Ideals
Freedom. No one should be hunted, caged, or driven from the places that make them whole. Travel, art, and the wild should remain open to all who mean no harm.
Bonds
She protects the old forest road where she first learned to sing, and she still leaves small offerings there for lost travelers and lonely spirits.
Flaws
She cannot resist turning a dangerous situation into a performance if there is even a sliver of an audience. Praise can make her reckless, and she sometimes trusts a flattering smile longer than she should. When someone insults her art, she takes it personally, even if the wiser choice is to let it pass.
Quirks
Background
Snowbell was born beneath a canopy of old boughs where her people measured time in migrating birds and turning leaves. She learned early that music could calm a frightened child, distract a suspicious guard, or turn a tense camp into a place of laughter. Her first performances were not on grand stages, but in forest clearings and roadside inns, where she traded songs for stories and stories for safe passage. The name Snowbell began as a stage whisper, then became a promise, soft as falling snow and impossible to forget. When a band of poachers began cutting deep into the woods she loved, Snowbell discovered that her bow spoke more honestly than applause ever could. She began ranging farther from home, tracking threats through broken brush and winter frost, protecting those who could not see the danger coming. Even now she keeps one foot in both worlds, performer and scout, using charm when she can and arrows when she must. She believes kindness should travel as far as fear does, and she intends to make sure of it.
“She learned early that music could calm a frightened child, distract a suspicious guard, or turn a tense camp into a place of laughter.”
- Background
- Entertainer
Connections
Species
Elf
Media
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