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Varkesh Ashscale - AI-generated fantasy Character

Varkesh Ashscale

Dragonborn · Fighter · Level 1 · Criminal

Varkesh Ashscale

I am calm in danger, suspicious in comfort, and unexpectedly generous toward anyone being exploited.
AC18
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 10 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longswords,
Light crossbows,
All other simple and martial weapons available through class proficiency,
Shields

Tools

Thieves' tools,
One type of gaming set

Languages

Common,
Draconic,
Thieves' Cant

Features

8 features

Bonus action

  • Second WindLevel 1

    When When Varkesh is injured and needs to recover during combat

    As a bonus action, Varkesh regains 1d10 + 1 hit points. He can use this feature once per short or long rest.

Always on

  • Breath Weapon

    When When Varkesh needs to damage several creatures in a line

    Varkesh exhales destructive energy in a 5-foot-wide line extending 30 feet. Each creature in the line must make a Dexterity saving throw, taking 2d6 lightning damage on a failed save, or half as much on a successful one. The damage type is lightning, based on his bronze dragon ancestry. The saving throw DC is 11. Once used, this ability cannot be used again until he completes a short or long rest.

  • Fighting Style: DefenseLevel 1

    You adopt a particular style of fighting as your specialty. Varkesh chose Defense, granting a +1 bonus to AC while wearing armor.

  • Draconic AncestryDragonbornBronze dragon ancestry grants lightning as the breath weapon damage type and resistance type.
  • Breath WeaponDragonbornExhale lightning in a 30-foot line that is 5 feet wide. Creatures in the area make a DC 11 Dexterity saving throw, taking 2d6 lightning damage on a failed save, or half damage on a success. Once used, recharge after a short or long rest.
  • Damage ResistanceDragonbornResistance to lightning damage.
  • LanguagesDragonbornCommon and Draconic.
  • Criminal ContactCriminal

    You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even across great distances, though you do not know the identity of the contact or how they communicate with you.

Gear

10 items

Weapons

  • Longsword
    A versatile martial weapon that deals 1d8 slashing damage, or 1d10 when used with two hands.
  • Light Crossbow
    A ranged martial weapon that deals 1d8 piercing damage and has a normal range of 80 feet and long range of 320 feet.

Armor

  • Chain Mail
    Heavy metal armor that imposes disadvantage on Dexterity (Stealth) checks.
  • Shield
    A shield that grants a +2 bonus to AC.

Tools

  • Crowbar
    A sturdy iron bar useful for forcing doors, crates, and shutters.

Gear

  • 20×
    Crossbow Bolts
    Ammunition for the light crossbow.
  • Dungeoneer's Pack
    A pack containing a backpack, a bedroll, a mess kit, tinderbox, ten torches, ten days of rations, a waterskin, and 50 feet of hempen rope.
  • Dark Common Clothes with Hood
    Common dark clothing with a hood, suitable for blending into alleys and night streets.
  • Pouch
    A small belt pouch containing starting funds.

Purse

  • 15×
    Gold Pieces
    Starting currency from the Criminal background.

Appearance

A bronze-scaled dragonborn with narrow amber eyes, swept-back horns, and a chipped left tusk. His scales are darkened around the snout and fingertips from years of smoke, forge work, and illicit alchemy. He wears battered chain mail beneath a weather-stained traveling cloak, carries a round shield painted with a faded black serpent, and keeps a crowbar tucked through his belt. His posture is relaxed, but his gaze constantly measures exits and possible threats.

Mannerisms

Varkesh rolls a coin across his knuckles when thinking, taps the rim of his shield before entering an unfamiliar room, and lowers his voice to a conspiratorial whisper whenever he says something completely obvious.

Personality

I am calm in danger, suspicious in comfort, and unexpectedly generous toward anyone being exploited. I speak politely to guards while quietly memorizing their names, habits, and escape routes.

Ideals

Freedom. No tyrant, law, guild, or criminal master has the right to own another person's choices. I will break chains wherever I find them.

Bonds

I owe my life to the street children and dockworkers who hid me after I betrayed a powerful criminal boss. I will protect them and their neighborhood, no matter the cost.

Flaws

I assume every offer contains a hidden angle, and I would rather betray someone first than risk being betrayed. When cornered, I become reckless and frighteningly eager to solve problems with violence.

Quirks

Keeps a written list of every debt owed to him, including favors he has no intention of collecting.
Refuses to sleep with his back to an unlocked door.
Names every weapon he carries, but denies doing so if questioned.
Leaves a copper coin beneath the tongue of anyone he buries.

Background

Varkesh grew up in the warehouse district of a river city, where his clan's reputation for honest mercantile work offered little protection against hunger, prejudice, or predatory officials. His first crime was small, a stolen loaf of bread. His second was more ambitious, a forged shipping seal that allowed an entire family to escape an abusive debt collector. By adulthood, Varkesh had become a skilled smuggler and enforcer, using his size, intimidating presence, and talent for reading people to protect those who could not afford the law's protection. A job involving a locked military depot changed everything. Varkesh was hired to steal weapons, but discovered that the crates were destined for a neighborhood where his former associates and their families lived. He sabotaged the shipment, turned on his employer, and barely escaped after unleashing his draconic breath in a crowded alley. Now he travels as a sellsword, trying to build a life where his strength serves his own code rather than someone else's purse. He still maintains contact with the criminal network that raised him, though he is never certain whether its messages are warnings, requests, or tests.

“His first crime was small, a stolen loaf of bread.”
From their backstory
Background
Criminal

Connections

Species

Dragonborn

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