Viktoria Merrick
Viktoria Merrick
Sheet
AC 13 · HP 122 · 30 ft. (Fly 60 ft.)Saving throws
Skills
- ArcanaINT
- AthleticsSTR
- PersuasionCHA
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- Tempestuous MagicLevel 1
After you cast a spell of 1st level or higher, you can use a bonus action to fly up to 10 feet without provoking opportunity attacks.
Reaction
- Storm's FuryLevel 14
When you are hit by a melee attack, you can use your reaction to deal 20 lightning damage to the attacker and push them 20 feet away.
Always on
- SpellcastingLevel 1
You can cast known sorcerer spells using Charisma as your spellcasting ability.
- Font of MagicLevel 2
You have 20 sorcery points that you can use to create spell slots or empower your Metamagic.
- MetamagicLevel 3
You have gained the following Metamagic options: Quickened Spell, Empowered Spell, Subtle Spell, and Heightened Spell.
- Wind SpeakerLevel 1
You can speak, read, and write Primordial.
- Heart of the StormLevel 6
You have resistance to lightning and thunder damage. When you cast a spell that deals lightning or thunder damage, a storm erupts from you dealing 10 lightning or thunder damage to creatures within 10 feet.
- Storm GuideLevel 6
You can stop rain in a 20 foot radius or change the direction of wind within 100 feet of you.
- Wind SoulLevel 18
You have a magical flying speed of 60 feet. You can reduce this speed to 30 feet for 1 hour to give up to 8 creatures a flying speed of 30 feet for 1 hour.
- Sorcerous RestorationLevel 20
You regain 4 expended sorcery points whenever you finish a short rest.
- Extra LanguageHumanGiant
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day.
Spells
10 spellsSpellcasting. Viktoria Merrick casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots):
2nd level (3 slots):
3rd level (3 slots): ,
4th level (3 slots):
5th level (3 slots): no spells
6th level (2 slots):
7th level (2 slots):
8th level (1 slot): no spells
9th level (1 slot):
Gear
5 itemsWeapons
- QuarterstaffA versatile wooden staff used for walking and combat.
Tools
- Arcane Focus (Crystal)A crystalline stone used to channel sorcerous energy.
Gear
- Explorer's PackContains a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- Hunting TrapA heavy iron trap used for catching game.
- Animal TrophyA claw from a mountain lion slain during tribal rites.
Appearance
Viktoria has dark hair streaked with vibrant silver. Her eyes are the color of a slate sky before a storm. Her skin is weathered by the sun of the Sword Coast, but it possesses a faint, ethereal shimmer. Because of her chaotic magic, her physical form is in flux. At any moment she might stand six feet tall with an athletic, commanding presence, or shift into a shorter, more curvaceous and lithe frame after channeling the tempest. These physical mutations are fluid, often leaving her garments tight or loose as her proportions change.
Mannerisms
She has a habit of squinting at the sun to predict the wind direction. When she speaks, her voice has a slight vibrato that sounds like distant rolling thunder.
Personality
Restless and fierce, Viktoria carries the weight of the storm within her. She is slow to trust but possesses a deeply protective nature for those she deems her kin. She views magic not as a tool but as a living creature that lives inside her blood, one that demands constant movement and expression. She prefers the open road to any city walls, feeling claustrophobic in buildings that block the horizon.
Ideals
Freedom. The wind blows where it will, and no person should be caged by the laws of others.
Bonds
I carry a shard of obsidian from my birthplace, the only thing that reminds me of who I was before the storm changed me.
Flaws
I am terrified of being still. To me, stillness feels like the silence before a death, and I often provoke conflict just to hear the thunder again.
Quirks
Background
Viktoria was born to the Thunder-Oak tribe, a nomadic clan that wandered the foothills of the Graypeak Mountains. From a young age, the spirits of the air spoke to her, and the lightning never struck her home when she was near. However, the gift of the storm came with a physical instability that unsettled her elders. As she honed her sorcery, the very atoms of her body began to ripple and change with every thunderous blast she unleashed. She realized that her magic was rewriting her physical existence, turning her into a living manifestation of atmospheric chaos. To protect her tribe from the unpredictable surges of her power, Viktoria took to the long roads of the Sword Coast, offering her services as a guide and guardian. Over the decades, she has walked from the Spine of the World to the gates of Baldur's Gate, her silvering hair a testament to the thousands of bolts she has channeled. She has seen empires fall and kings rise, yet her only constant is the shifting wind and the ever-changing shape of her own reflection in the puddles left by the rain.
“From a young age, the spirits of the air spoke to her, and the lightning never struck her home when she was near.”
- Background
- Outlander
Connections
Species
Human
Media
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