Hilda Stormstrider
Hilda Stormstrider
Sheet
AC 13 · HP 126 · 35 ft.Saving throws
Skills
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
28 featuresAction
- Instinctive PounceLevel 7
Immediately after you take the Attack action on your turn, you can move up to half your Speed without provoking Opportunity Attacks. This movement must end before the end of your turn.
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Bonus action
- RageLevel 1
You can enter a state of primal fury as a Bonus Action if you are not wearing Heavy armor. While raging, you have Resistance to Bludgeoning, Piercing, and Slashing damage, and you gain bonus damage on Strength-based attacks. You also have Advantage on Strength checks and Strength saving throws. You can rage 5 times per Long Rest, and regain one use on a Short Rest.
- Intimidating PresenceLevel 14
As a Bonus Action, you can force creatures of your choice in a 30-foot emanation to make a Wisdom saving throw against your Rage save DC. On a failed save, a creature is Frightened for 1 minute. A creature can repeat the save at the end of each of its turns. You can use this feature again only after a Long Rest, unless you expend a use of Rage to restore it.
- TraitGoliathLarge Form, starting at character level 5 you can become Large for 10 minutes as a Bonus Action, gaining Advantage on Strength checks and +10 feet Speed once per Long Rest
Reaction
- RetaliationLevel 10
When a creature within 5 feet of you damages you, you can use your Reaction to make one melee attack against that creature.
- TraitGoliathStone's Endurance, when you take damage, use a Reaction to roll 1d12 and add your Constitution modifier to reduce the damage by that amount
Always on
- Battle-First Bulwark
When When allies are threatened
When the battle starts, she lets the first hit land on her armor or body if it means buying her allies time, then answers with a grin and a crushing counterblow.
- Stoneblood Appraisal
When When exploring ancient sites
She sizes up ruins, cliffs, and broken halls by instinct, often spotting old giant craftsmanship or hidden structural weaknesses before anyone else does.
- Questing Questioner
When When speaking to lorekeepers or travelers
She turns campfire stories into interrogation. If someone knows anything about giants, exiles, or lost mountain tribes, she will charm, bully, or befriend the truth out of them.
- Unarmored DefenseLevel 1
Your base Armor Class becomes 10 + your Dexterity modifier + your Constitution modifier while you are not wearing armor, a Shield, or Heavy armor.
- Weapon MasteryLevel 1
You can use the mastery properties of 4 kinds of Simple or Martial Melee weapons. After a Long Rest, you can change one of the chosen weapons.
- Feral InstinctLevel 7
You have Advantage on initiative rolls, and you have Advantage on the first attack roll you make on your turn if you have not yet moved this turn. This helps you act quickly in battle and crash into combat before your enemies can respond.
- Brutal StrikeLevel 3
When you make a melee attack using Strength while raging, the first target you hit on your turn takes extra damage equal to your Rage Damage bonus in addition to the normal damage of the attack.
- Indomitable MightLevel 18
When you make a Strength check, if you would add a d20 result plus modifiers lower than your Strength score, you can use your Strength score instead of the total. Likewise, when you make a Strength saving throw, if the result would be lower than your Strength score, you can use your Strength score instead.
- Barbarian Core FeaturesLevel 15
As a Barbarian, you gain features at levels 1 through 15, including Rage, Unarmored Defense, Weapon Mastery, Danger Sense, Reckless Attack, Primal Knowledge, Extra Attack, Fast Movement, Feral Instinct, Instinctive Pounce, Brutal Strike, Relentless Rage, Persistent Rage, and your subclass features.
- Primal KnowledgeLevel 3
You can make the following choices, each tied to a skill from the Barbarian list. You gain proficiency with one skill from the list and can use it in place of the usual ability check to perform the skill's associated stunt when you are Raging. This reflects your barbarian training in unusual battlefield instincts and physical competence.
- Fast MovementLevel 5
Your Speed increases by 10 feet while you are not wearing Heavy armor.
- Persistent RageLevel 15
When you roll Initiative, you can regain all expended uses of Rage. After you regain uses of Rage this way, you cannot do so again until you finish a Long Rest. Also, your Rage lasts for 10 minutes without needing to be maintained round by round, and it ends early only if you are Unconscious or don Heavy armor.
- Relentless RageLevel 11
When you are reduced to 0 Hit Points but not killed outright, you can make a DC 10 Constitution saving throw to drop to 1 Hit Point instead. After each time you succeed on this save, the DC increases by 5 until you finish a Short or Long Rest.
- FrenzyLevel 3
If you use Reckless Attack while your Rage is active, you deal extra damage to the first target you hit on your turn with a Strength-based attack. The extra damage equals a number of d6s equal to your Rage Damage bonus.
- Mindless RageLevel 6
While raging, you are immune to the Charmed and Frightened conditions. If you are already Charmed or Frightened when you enter your Rage, those conditions end on you.
- Creature TypeGoliathHumanoid
- SizeGoliathMedium
- SpeedGoliath35 feet
- TraitGoliathGiant Ancestry, choose one supernatural boon from your giant lineage and use it a number of times equal to your Proficiency Bonus per Long Rest
- TraitGoliathCommon and Giant
- Military RankSoldier
You have military rank from your career as a soldier. Soldiers and authorities who recognize your service still respond to the authority, respect, or scrutiny your rank carries, especially in matters of discipline, logistics, and battle readiness.
Gear
8 itemsWeapons
- GreataxeA large two-handed axe carried from training and reforged with battlefield scars. A perfect weapon for a warrior who solves problems head-on.
- 4×HandaxeA set of throwing axes used for closing distance, hunting, and looking intimidating before the real fight starts.
- SpearA single spear from her soldiering days, kept as a reminder that even heroes start as recruits.
- Shortbow and ArrowsA shortbow carried from her soldier background, along with arrows and a quiver for ranged fights and hunting.
Tools
- Gaming SetA gaming set of your choice, used for camp wagers, rank-breaking downtime, and fierce arguments over rules.
Gear
- Explorer's PackA pack with basic adventuring supplies, bedroll, rations, tinderbox, and other travel gear.
- Traveler's ClothesA sturdy war-training outfit, practical for travel and combat, worn under or instead of armor depending on the day.
- Healer's KitA military-issued healer's kit for patching up comrades after battle.
Appearance
A towering female goliath with weathered stone-gray skin, pale war paint, a thick braid bound with bone beads, and a broad soldier’s build. She favors practical travel gear, a battered greataxe, and trophy cords braided with little giant-marked tokens she has collected from old shrines and half-remembered ruins. Her expression is usually warm and amused, but her eyes sharpen like flint when someone mocks her bloodline.
Mannerisms
She talks with her hands, cracks her knuckles before important conversations, and unconsciously squares her stance like she is about to take a shield wall. When she is nervous or excited, she hums old marching tunes under her breath.
Personality
Warm, loud, and gloriously hard to discourage. She laughs easily, defends the weak without hesitation, and meets hardship with a weirdly cheerful determination. Beneath the chaotic energy is a deeply loyal soul who wants to belong somewhere real, not just survive.
Ideals
Freedom, belonging should be chosen, not granted. She believes a person can be cast out by a tribe and still be worthy of a family, a legacy, and a future worth fighting for.
Bonds
She carries a chipped stone token from her former tribe and refuses to throw it away, because it is the only proof that her past was real. She is determined to find the truth of her giant ancestry, and if possible, a place among giants or their descendants where she can finally belong.
Flaws
She rushes toward danger before hearing the full plan, and she often mistakes her own confidence for certainty. When giant lore is involved, she becomes stubborn, defensive, and a little too willing to believe cryptic rumors. She also has a habit of treating formal authority as a dare.
Quirks
Background
She was born among a goliath tribe that prized endurance, austerity, and the kind of ancestral pride that brooked no nonsense. As a child she was all elbows, laughter, and curiosity, forever wandering off to touch old cairns, listen to the wind at mountain passes, and ask dangerous questions about the giants her elders spoke of only in warnings. That appetite for wonder made her useful in a fight and impossible to fully tame, which is exactly why her tribe eventually cast her out. Some said she laughed in sacred places. Others said she asked too many questions about the giant blood in her veins. She remembers only the door of the longhouse opening, and not for her benefit. She took the nearest honest road she could find, the army. Soldiering gave her structure, discipline, and a place where size and stubbornness were virtues instead of embarrassments. She rose through hard marches, muddy camps, and furious shield walls, learning to turn her reckless heart into a weapon that protected other people from the worst of the world. Yet the old ache never left. She still dreams of thunder-haunted peaks, impossible stone halls, and the missing piece of herself that lives somewhere in giant legend. Now she travels not just to fight, but to find the truth of her heritage, prove she is more than a castoff, and decide for herself what it means to be born from giants.
“That appetite for wonder made her useful in a fight and impossible to fully tame, which is exactly why her tribe eventually cast her out.”
- Background
- Soldier
Connections
Species
Goliath
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