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Olan - AI-generated fantasy Character

Olan

High Elf · Wizard · Level 1 · Sage

Olan

Quietly attentive and difficult to surprise, Olan listens with his whole body.
AC11
HP6/6
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 6 · 30 ft.
AlignmentNeutral GoodGenderMaleAge132 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows,
Longswords,
Shortswords,
Shortbows,
Longbows

Languages

Common,
Elvish,
Draconic,
Celestial

Features

10 features

Always on

  • Arcane RecoveryLevel 1

    When After a short rest, once per day

    Olan can recover one expended 1st-level spell slot after a short rest once per day.

  • SpellcastingLevel 1

    Olan can cast wizard spells using Intelligence as his spellcasting ability. He has a spellbook containing six 1st-level wizard spells and can prepare a number of wizard spells equal to his Intelligence modifier plus his wizard level.

  • DarkvisionHigh ElfOlan can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
  • Keen SensesHigh ElfOlan is proficient in Perception.
  • Fey AncestryHigh ElfOlan has advantage on saving throws against being charmed, and magic cannot put him to sleep.
  • TranceHigh ElfOlan does not need to sleep. He meditates deeply for 4 hours each day and gains the same benefit that a human gains from 8 hours of sleep.
  • Elf Weapon TrainingHigh ElfOlan is proficient with the longsword, shortsword, shortbow, and longbow.
  • CantripHigh ElfOlan knows one cantrip from the wizard spell list. Intelligence is his spellcasting ability for it.
  • Extra LanguageHigh ElfOlan can speak, read, and write one additional language, chosen as Celestial.
  • ResearcherSage

    If Olan does not know a piece of information, he usually knows where and from whom it can be obtained. He can often identify the nearest accessible library, scholar, temple, archive, or expert connected to a subject of inquiry.

Spells

10 spells

Spellcasting. Olan casts with Intelligence (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (1 slot): , , , , ,

Gear

7 items

Weapons

  • Death-Symbol Staff
    A carved wooden staff used as both a quarterstaff and an arcane focus. Its surface bears worn symbols associated with death gods of Faerun.

Gear

  • Component Pouch
    A small leather pouch containing spell components and ritual materials.
  • Scholar’s Pack
    A scholar’s pack containing a backpack, a book of lore, ink, a pen, ten sheets of parchment, a little bag of sand, and a small knife.
  • Leather and Silk Clothing
    Layered leather and silk garments in charcoal, bone, and deep green, cut for movement rather than ceremony.
  • Kelemvor Holy Symbol
    A silver chain bearing a polished black jade holy symbol of Kelemvor.
  • Coin Pouch
    A small belt pouch containing the remainder of his starting coin.

Purse

  • 10×
    Gold Pieces
    Starting wealth from the Sage background.

Appearance

Olan is a tall high elf standing 6 feet 3 inches, with a narrow, practical build and long ash-brown hair tied loosely at the nape. He wears layered leather and silk clothing in muted charcoal, bone, and deep green, with a hooded cloak usually left off his head. His eyes are pale hazel, but what people notice first is that they rarely settle on faces. He watches hands, doorways, and empty spaces where the dead might be listening. His voice is low and carefully measured, while his breathing becomes shallow and precise whenever he is frightened or angry. A silver necklace rests over his clothing, bearing a black jade holy symbol of Kelemvor. His intricately carved staff is marked with the symbols of several death gods of Faerun, each worn smooth where his fingers habitually pass over them.

Mannerisms

Olan angles his body toward exits and keeps one hand near his staff whenever entering an unfamiliar room. He pauses before saying the names of the dead, as though giving each name room to arrive. When rattled, he counts his breaths in Elvish under his breath.

Personality

Quietly attentive and difficult to surprise, Olan listens with his whole body. He is patient with frightened people, skeptical of confident people, and unexpectedly dry in conversation. He has a practical kindness that appears in small actions, such as repairing a stranger’s torn burial shroud or leaving food beside an unmarked grave.

Ideals

Death deserves dignity, and knowledge deserves discipline. The boundary between life and death is sacred precisely because it must not be treated as a toy.

Bonds

He carries the names of the plague dead in a ciphered notebook and intends to recover the missing final page, which contains the name of the person who caused the outbreak. He is also bound by an oath to the Kelemvorite mortician who first taught him that every corpse is still someone’s loved one.

Flaws

He cannot leave an unanswered question alone, even when pursuing it endangers innocent people. When stressed, he becomes so controlled and quiet that others mistake his restraint for coldness. He also believes that most people are more honest around the dead than they are around the living.

Quirks

He gives a quiet greeting to every grave, even abandoned ones.
He records the final words of anyone who dies in his presence, if there is time.
He polishes the black jade holy symbol with a scrap of silk before preparing spells.
He dislikes rooms with covered mirrors because he says they make reflections look like mourners.

Background

Olan was raised in a high elven household that treated death as an interruption to be hidden behind ceremony. His first true lesson came from an elderly Kelemvorite mortician who allowed him to assist with the quiet work after a plague swept through a distant settlement. The priest taught him that the dead were not puzzles to be conquered, but people whose stories deserved an ending. Olan began studying magic so he could understand the boundary between life and death without violating it. His fascination eventually became uncomfortable for his teachers, especially when he started comparing the funerary rites and symbols of Kelemvor, Jergal, Myrkul, and other death gods. He carved their signs into his staff as a reminder that knowledge must be handled with restraint.

“The priest taught him that the dead were not puzzles to be conquered, but people whose stories deserved an ending.”
From their backstory
Background
Sage

Connections

Species

High Elf

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