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Kallista the Head-Taker - AI-generated fantasy Character

Kallista the Head-Taker

Tiefling (Chthonic) · Barbarian (Path of the Berserker) · Level 20 · Soldier

Kallista the Head-Taker

Kallista is a woman of few words and violent actions.
AC19
HP245/245
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 245 · 40 ft.
AlignmentChaotic NeutralGenderFemale (Intersex)Age34 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Gaming Set (Dice),
Vehicles (Land)

Languages

Common,
Abyssal

Features

20 features

Action

  • Extra AttackLevel 5

    Attack twice whenever you take the Attack action.

Bonus action

  • RageLevel 1

    Bonus action to enter Rage. Gain Advantage on Strength checks/saves, bonus to damage (+4), and resistance to Bludgeoning, Piercing, and Slashing damage. Lasts 10 minutes or until ended.

Reaction

  • RetaliationLevel 14

    When you take damage from a creature within 5 feet, use a reaction to attack them.

Always on

  • Vorpal Slash

    When Rolling a 20 on an attack with Severance.

    You lop off the enemy's head, killing it instantly unless it is too large or has no head.

  • Intimidating Presence

    When Action

    One creature within 30 feet must succeed on a Wisdom save or be Frightened of you.

  • Unarmored DefenseLevel 1

    While not wearing armor, AC equals 10 + Dex mod + Con mod.

  • Weapon MasteryLevel 1

    Can use mastery properties of Greatswords (Graze).

  • Reckless AttackLevel 2

    Gain Advantage on Strength-based attack rolls for the turn, but attacks against you have Advantage until your next turn.

  • Danger SenseLevel 2

    Advantage on Dexterity saving throws against effects you can see.

  • Frenzied RageLevel 3

    While raging, your first hit each turn deals an extra 2d6 damage.

  • Fast MovementLevel 5

    Speed increases by 10 feet while not wearing heavy armor.

  • Feral InstinctLevel 7

    Advantage on Initiative rolls.

  • Brutal StrikeLevel 9

    When using Reckless Attack, forgo Advantage to deal 3d10 extra damage and apply a secondary effect (push or reduce speed).

  • Mindless RageLevel 6

    Cannot be Charmed or Frightened while raging.

  • Indomitable MightLevel 18

    If a Strength check is lower than your Strength score, use the score instead.

  • Primal ChampionLevel 20

    Strength and Constitution scores increase by 4, to a maximum of 24 (Note: Input scores reflect user's Final values).

  • TraitTiefling (Chthonic)Darkvision (60 ft.)
  • Otherworldly ResilienceTiefling (Chthonic)Resistance to Necrotic damage
  • Chthonic LegacyTiefling (Chthonic)Learn Thaumaturgy, Chill Touch (level 3), Ray of Enfeeblement (level 5)
  • Savage AttackerSoldier

    Once per turn when you hit a target with a weapon, you can roll the damage dice twice and use either total.

Spells

3 spells

Spellcasting. Kallista the Head-Taker casts with Charisma (spell save DC 16, to hit with spell attacks).

Cantrips (at will): ,

2nd level:

Gear

3 items

Weapons

  • Vorpal Greatsword (Severance)
    A legendary +3 greatsword. Ignores resistance to slashing. On a roll of 20, decapitates the target if they have heads and are not immune to slashing.

Gear

  • Explorers Pack
    Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin.
  • Rank Insignia (Vanguard)
    A tarnished badge from the Iron Vanguard.

Appearance

Kallista is a towering tiefling with skin the color of dried blood and two massive, swept-back horns that resemble a ram's. She possesses an incredibly powerful and endowered physique, showcasing deep muscularity across her chest and shoulders. Her presence is imposing, compounded by the fact that she possesses both female and male anatomy, a biological rarity she considers a gift of the abyss. She wears only heavy leather harness straps to keep her equipment in place, allowing her skin to breathe in the heat of battle.

Mannerisms

She speaks in a low, gravelly rumble and often flexes her hands as if checking the grip on an invisible hilt.

Personality

Kallista is a woman of few words and violent actions. She is fiercely protective of her 'pack' and treats every battle as a sacred dance of survival. She is blunt, honest, and has no patience for the delicate politics of cities. She values strength and scars above gold or titles.

Ideals

Might makes Right. The strong must protect the weak from the cruel, but only until the weak find their own steel.

Bonds

My sword is my life. It has tasted the blood of kings, and I will never let it grow dull or rusted.

Flaws

I cannot resist a direct challenge to my strength, even when the odds are suicide.

Quirks

Always sharpens her sword during conversations.
Refuses to wear a shirt even in the coldest climates.

Background

Born under a dark moon to a nomadic tribe, Kallista was viewed as a biological omen of power. She joined the Iron Vanguard as a young soldier, quickly rising through the ranks by out-muscling and out-lasting every male and female in the barracks. Her dual nature never slowed her down. Instead, it fueled her rage and gave her a unique perspective on the fluid nature of life and death. During the Siege of Oakhaven, she single handedly breached the gatehouse. Among the rubble, she found the legendary Vorpal Greatsword 'Severance', a blade that seemed to call out to her bloodline. Since then, she has roamed the world as a mercenary of legend, leaving a trail of headless corpses in her wake. She seeks only the next worthy foe, believing that her life will only truly end when she finds a blade sharper than her own.

“Instead, it fueled her rage and gave her a unique perspective on the fluid nature of life and death.”
From their backstory
Background
Soldier

Connections

Species

Tiefling (Chthonic)

Media

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