Karghet Vardak
Karghet Vardak
Sheet
AC 16 · HP 41 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- Enter Rage
When Bonus action
As a bonus action, Karghet enters a rage for up to 1 minute, gaining the benefits of Rage. He can use this three times per long rest.
- Frenzy
When Bonus action while raging
While raging, Karghet can enter a frenzy and make one additional melee weapon attack as a bonus action on later turns. When the rage ends, he gains one level of exhaustion.
- RageLevel 1
Karghet can enter a battle frenzy as a bonus action. While raging, he gains advantage on Strength checks and Strength saving throws, a +2 bonus to melee weapon damage using Strength, and resistance to bludgeoning, piercing, and slashing damage. He cannot cast or concentrate on spells while raging. He can rage three times and regains all expended uses after a long rest.
- Path of the Berserker, FrenzyLevel 3
Karghet follows the Path of the Berserker. While raging, he can enter a frenzy. If he does so, he can make a single melee weapon attack as a bonus action on each turn after the one in which he entered the frenzy. When the rage ends, he suffers one level of exhaustion.
Always on
- Reckless AttackLevel 2
When First attack on his turn
On his first attack during a turn, Karghet can choose to attack recklessly, gaining advantage on Strength-based melee attacks that turn while granting advantage to attacks against him until his next turn.
- Extra AttackLevel 5
When Attack action
Karghet makes two attacks whenever he takes the Attack action.
- Breath Weapon
When Action
Karghet exhales destructive energy in a 15-foot cone. Creatures in the area make a Dexterity saving throw, taking 2d6 damage on a failed save or half as much on a successful one. The damage type matches his draconic ancestry. The save DC is 13. Once used, this feature cannot be used again until he completes a short or long rest.
- Unarmored DefenseLevel 1
Karghet is proficient with martial weapons, shields, light armor, and medium armor.
- Danger SenseLevel 2
Karghet has advantage on Dexterity saving throws against effects he can see, such as traps and spells. He cannot benefit from this feature while blinded, deafened, or incapacitated.
- Ability Score ImprovementLevel 4
Karghet increases his Strength score by 2, raising it to 19.
- Fast MovementLevel 5
Karghet's speed increases by 10 feet while he is not wearing heavy armor.
- TraitDragonbornDraconic Ancestry, choose one type of dragon to determine breath weapon damage type and damage resistance. Karghet's ancestry is black dragon, granting acid damage.
- Breath Weapon, exhale acid in a 15-foot coneDragonbornCreatures in the area make a DC 13 Dexterity saving throw, taking 2d6 acid damage on a failed save or half damage on a successful save. Usable once per short or long rest.
- TraitDragonbornDamage Resistance, resistance to acid damage.
- TraitDragonbornDraconic Language, Karghet can speak, read, and write Draconic.
- Military RankSoldier
Karghet retains his military rank and can invoke the authority and respect associated with his former service. Soldiers loyal to his old command may recognize him, offer shelter, or provide limited assistance, though they will not automatically obey every order.
Gear
11 itemsWeapons
- GreataxeA heavy two-handed martial weapon with a broad iron blade, used by Karghet as both a battlefield tool and an instrument of intimidation.
- 2×HandaxeLight throwing axes kept at his belt for close-range attacks or finishing wounded enemies.
- 4×JavelinFour balanced spears suitable for throwing or close combat.
Armor
- Chain MailInterlocking steel armor bearing dents from several campaigns. Karghet wears it as a reminder that discipline protects longer than courage alone.
Gear
- Explorer's PackA reinforced travel pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and fifty feet of hempen rope.
- Insignia of RankA bronze insignia bearing the mark of his former military command.
- Trophy from a Fallen EnemyA broken enemy standard taken during the campaign that made Karghet infamous.
- Bone DiceA set of bone dice used for gambling with soldiers during long marches.
- Common ClothesA set of common travel clothes and a red military sash.
- Belt PouchCoins saved from military pay and battlefield contracts.
Purse
- 10×Gold PiecesStarting wealth retained in the pouch.
Appearance
Karghet is a broad-shouldered male dragonborn with dark bronze scales, a square, battle-scarred muzzle, and chipped black horns swept backward like a crown of broken iron. His eyes are a cold amber, steady and watchful even when rage burns beneath them. He wears battered chain mail beneath a red military sash, carries a massive greataxe, and keeps a collection of old campaign tokens tied around one wrist. His posture is rigid and disciplined, but every movement suggests tightly contained violence.
Mannerisms
Karghet speaks in clipped, formal sentences and addresses people by rank, profession, or usefulness rather than by name. He stands perfectly still while others talk, tapping one claw against the haft of his greataxe whenever he hears an excuse. Before a fight, he slowly rolls his shoulders and recites the names of fallen soldiers under his breath.
Personality
Karghet is controlled, observant, and intensely purposeful. He rarely raises his voice because he expects people to listen the first time. He respects competence in any form, including cleverness, endurance, and the courage to admit failure. Beneath his severe exterior is a guarded desire to protect others, though he expresses protection through commands, harsh training, and relentless preparation.
Ideals
Order. A society without strength is only a crowd waiting to be conquered. The strong must impose structure, and those who resist must be made an example.
Bonds
He is bound to the surviving soldiers of his old company, especially those who followed him after their commanders fled. He intends to gather them again and build a force that will never be betrayed by weak leadership.
Flaws
He is convinced that weakness must be controlled before it spreads. He responds to uncertainty with domination, mistakes obedience for loyalty, and would rather be feared than sincerely loved. Once he decides someone is a threat, evidence rarely changes his mind.
Quirks
Background
Karghet was hatched beneath the red banners of a dragonborn war-host that sold its strength to border princes and merchant kings. From childhood, he was taught that fear was a weapon, discipline was the hand that guided it, and mercy was a luxury reserved for those who had already secured victory. He entered the army young, first as a shield bearer and later as a line-breaker, earning his rank through brutal efficiency rather than charm. His commanders valued him because he never panicked, never questioned an order in public, and never left an enemy position unconquered. During a failed campaign, Karghet watched an entire company collapse because its officers hesitated at the decisive moment. He seized command, ordered the survivors forward, and won the field at terrible cost. The victory made him a hero to some and a liability to others. His superiors stripped him of formal command after he executed a noble officer who had abandoned his troops, but Karghet kept the officer's insignia as a reminder that rank without resolve is worthless. Now he travels as a mercenary and enforcer, searching for a cause strong enough to command his loyalty. He believes civilization is merely a battlefield covered in silk, and that someone must be willing to become the monster who imposes order upon it.
“He entered the army young, first as a shield bearer and later as a line-breaker, earning his rank through brutal efficiency rather than charm.”
- Background
- Soldier
Connections
Species
Dragonborn
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