Filasia Kiedenborn
Filasia Kiedenborn
Sheet
AC 18 · HP 139 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
24 featuresBonus action
- Second WindLevel 1
Filasia can use a bonus action to regain 1d10 + 15 hit points. She must finish a short or long rest before using this feature again.
- Combat SuperiorityLevel 3
Filasia can use a bonus action to regain expended superiority dice. She has five d10 superiority dice, which fuel her Battle Master maneuvers. Her superiority save DC is 16.
Always on
- Disarming Attack
When After hitting a creature with a weapon attack
When Filasia hits with a weapon attack, she can expend one superiority die to attempt to disarm the target, adding the die to the damage and forcing a Strength saving throw. On a failure, the target drops one held object.
- Goading Attack
When After hitting a creature with a weapon attack
When Filasia hits with a weapon attack, she can expend one superiority die to deal extra damage and force the target to make a Wisdom saving throw. On a failure, the target has disadvantage on attack rolls against creatures other than Filasia until the end of her next turn.
- Menacing Attack
When After hitting a creature with a weapon attack
When Filasia hits with a weapon attack, she can expend one superiority die to deal extra damage and force the target to make a Wisdom saving throw. On a failure, the target is frightened of Filasia until the end of her next turn.
- Parry
When When hit by a melee attack
When another creature damages Filasia with a melee attack, she can use her reaction and expend one superiority die to reduce the damage by the die roll plus her Dexterity modifier.
- Precision Attack
When Before or after making a weapon attack roll
Filasia can expend one superiority die to add the die roll to a weapon attack roll, potentially turning a miss into a hit.
- Riposte
When When a creature misses her with a melee attack
When a creature misses Filasia with a melee attack, she can use her reaction and expend one superiority die to make one weapon attack against that creature.
- Trip Attack
When After hitting a creature with a weapon attack
When Filasia hits with a weapon attack, she can expend one superiority die to deal extra damage and force the target to make a Strength saving throw. On a failure, the target falls prone.
- Fighting Style, DefenseLevel 1
Filasia adopts the Defense fighting style, gaining a +1 bonus to AC while wearing armor.
- Martial Archetype, Battle MasterLevel 3
Filasia is a Battle Master. She knows the maneuvers Disarming Attack, Goading Attack, Menacing Attack, Parry, Precision Attack, Riposte, and Trip Attack. She knows the artisan's tools she learned through her guild and can use battle experience to study an enemy's capabilities.
- Indomitable, Two UsesLevel 9
Filasia can reroll a failed saving throw. She can use this feature twice between long rests.
- Action Surge, Two UsesLevel 2
Filasia can take one additional action on her turn. She can use this feature twice between short or long rests, but only once on the same turn.
- Extra Attack, Two Additional AttacksLevel 11
Filasia can attack three times whenever she takes the Attack action on her turn.
- Ability Score ImprovementLevel 4
Filasia gains an Ability Score Improvement or feat at fighter levels 4, 6, 8, 12, and 14. The listed ability scores reflect the requested base scores plus standard human bonuses, before any unspecified Ability Score Improvement choices.
- Know Your EnemyLevel 7
Filasia can learn whether a creature is superior, equal, or inferior to her in two categories chosen from Strength score, Dexterity score, Constitution score, armor class, current hit points, total class levels, or fighter levels, after observing or interacting with it for at least 1 minute.
- RelentlessLevel 15
When Filasia rolls initiative and has no superiority dice remaining, she regains one superiority die.
- Battle Master ManeuversLevel 3
Filasia can add a superiority die to certain weapon attacks and impose tactical effects, including disarming, goading, frightening, parrying, improving accuracy, making reaction attacks, or knocking creatures prone.
- Improved Combat SuperiorityLevel 10
Filasia's superiority dice are d10s. Her maneuver save DC is 8 + her proficiency bonus + her Strength modifier, for a total of 16.
- Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language, Dwarvish chosen.
- Guild MembershipGuild Artisan
Filasia can find lodging, food, and basic assistance from fellow artisans and guild members. She knows how to locate a guildhall and can petition the guild for support, information, or mediation.
Gear
12 itemsWeapons
- LongswordA family-forged longsword carried at her hip.
- BattleaxeA battleaxe with a dark ash haft, chosen as her second primary weapon.
- Light CrossbowA light crossbow with a carved wooden stock.
- 7×Personal Forged BladesA matched collection of blades Filasia forged herself, including daggers, short blades, and ceremonial knives. They are personal heirlooms and story objects rather than additional mechanical starting equipment.
Armor
- Chain MailPolished bronze-gold plate armor reinforced with iron, marked with Dounheemar knotwork.
- ShieldA bronze-rimmed steel shield bearing the Kiedenborn forge mark.
Tools
- Smith's ToolsA set of smith's tools used to repair and evaluate weapons and armor.
Gear
- 20×Crossbow BoltsBolts in a leather case.
- Dungeoneer's PackA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Letter of IntroductionA letter of introduction from the Dounheemar smiths' guild.
- Traveler's ClothesSimple but well-maintained clothes suitable for travel between guildhalls.
Purse
- 15×Pouch of GoldGuild dues, emergency purchases, and personal savings.
Appearance
Filasia is a broad-shouldered human woman with the dense, practical strength of someone raised beside a forge. Her skin is weather-browned and faintly bronze from years of travel, furnace heat, and open-air work. She wears polished bronze-gold plate over dark green leather, with a hinged bronze-gold face mask shaped like a stern, stylized hawk. The mask covers her nose and mouth but leaves her expressive eyes visible. Several hand-forged blades hang from her belt, back harness, and scabbards along her armor, each bearing a different maker's mark. She stands with quiet authority, taking up more space than she seems to realize.
Mannerisms
Filasia taps the flat of a blade against her armored palm when considering a difficult choice. She addresses weapons as if they are old colleagues, speaks slowly until battle begins, and removes her face mask before making an oath so no one can mistake her words.
Personality
Filasia is calm, observant, and generous with practical help. She rarely boasts, but she has a craftsman's certainty that every problem contains a workable shape if one studies it long enough. Around strangers she is reserved and formal. Around fellow smiths, soldiers, and apprentices, she becomes warm, dryly humorous, and fiercely protective. She prefers honest disagreement to polite agreement, and she has little patience for people who mistake gentleness for weakness.
Ideals
Creation should serve protection. A weapon is only honorable when the hand that wields it uses strength to preserve life, defend the vulnerable, and uphold a promise.
Bonds
The Dounheemar forge and its apprentices are her family, and she will risk almost anything to keep their craft, independence, and traditions alive. She also carries a half-finished ceremonial blade intended for a fallen tribal champion, determined to complete it only when she finds someone worthy to bear it.
Flaws
Filasia judges people by the way they treat tools, servants, animals, and unfinished work. Once she decides someone is careless or dishonorable, she becomes nearly impossible to persuade otherwise. She also cannot leave a damaged blade unrepaired, even when danger, secrecy, or common sense says she should move on.
Quirks
Background
Filasia Kiedenborn was born among the Dounheemar, a human tribe whose smiths believed that a blade was not finished when it was sharpened, but when it had learned the hand and purpose of its bearer. Her family maintained a forge beneath a wind-cut hill, where bronze, iron, and gold were worked into weapons, tools, and ceremonial armor. Filasia proved unusually patient at the anvil and unusually unwilling to make a weapon for someone she did not trust. She learned to read a warrior's stance by watching how they held an unfinished blade, and she began engraving small maker's marks that recorded not only who forged each weapon, but what promise it was meant to keep. When raiders and mercenaries threatened Dounheemar territory, Filasia joined the tribal shield line wearing the bronze-gold armor she had made for herself. She carried every blade she had personally forged into battle, refusing to let her work remain an abstract craft. After the fighting, she traveled beyond the tribe as both mercenary and guild artisan, protecting caravans, defending workshops, and seeking new techniques from distant smiths. She now believes that a sword is a conversation between its maker and its wielder. Her own many blades are reminders of people she has protected, promises she has made, and mistakes she refuses to repeat.
“Her family maintained a forge beneath a wind-cut hill, where bronze, iron, and gold were worked into weapons, tools, and ceremonial armor.”
- Background
- Guild Artisan
Connections
Species
Human
Media
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