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Dornen Stonefist - AI-generated fantasy Character

Dornen Stonefist

Dwarf (Duergar) · Artificer (Battle Smith) · Level 10 · Criminal

Dornen Stonefist

Grumpy, practical, and intensely focused on the job.
AC20
HP73/73
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 20 · HP 73 · 25 ft.
AlignmentLawful NeutralGenderMaleAge142 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

CONINTSTRDEXWISCHA

Skills

  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • InvestigationINT
  • StealthDEX

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Firearms

Tools

Thieves' tools,
Tinker's tools,
Smith's tools,
Carpenter's tools,
Three-Dragon Ante set

Languages

Common,
Dwarvish,
Undercommon

Features

14 features

Always on

  • Magical TinkeringLevel 1

    Invest properties into mundane objects.

  • Infuse ItemLevel 2

    Maintain 4 active infusions from 8 known. Current active: Enhanced Defense, Enhanced Weapon, Cloak of Protection, Winged Boots.

  • The Right Tool for the JobLevel 3

    Create any artisan tool in 1 hour.

  • Battle ReadyLevel 3

    Proficiency with martial weapons and use Intelligence for magic weapon attacks.

  • Steel DefenderLevel 3

    Otto, a mechanical humanoid driver. Shares your initiative.

  • Flash of GeniusLevel 7

    Add INT mod to ability check or saving throw for self or ally within 30ft (4/day).

  • Arcane JoltLevel 9

    Extra 2d6 force damage or healing on hit (4/day).

  • Magic Item AdeptLevel 10

    Attune to 4 magic items, faster and cheaper crafting of common/uncommon items.

  • TraitDwarf (Duergar)Superior Darkvision 120ft
  • TraitDwarf (Duergar)Dwarven Resilience
  • TraitDwarf (Duergar)Duergar Resilience
  • TraitDwarf (Duergar)Duergar Magic (Enlarge/Reduce, Invisibility)
  • TraitDwarf (Duergar)Stonecunning
  • Criminal ContactCriminal

    You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.

Spells

10 spells

Spellcasting. Dornen Stonefist casts with Intelligence (spell save DC 16, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , ,

2nd level (3 slots): ,

3rd level (2 slots): ,

Gear

6 items

Weapons

  • Enhanced Warhammer
    Martial weapon with +2 bonus from infusion. Deals 1d8+6 damage using INT.

Armor

  • Enhanced Scale Mail
    Medium armor with +2 bonus from infusion.
  • Shield
    Standard shield for +2 AC.

Tools

  • Thieves' Tools
    Used for picking locks and disarming traps.
  • Smith's Tools
    Necessary for repairing the Lockbox.

Gear

  • Cloak of Protection
    +1 to AC and Saving Throws (Infused).

Appearance

Dornen is a stout Duergar with ash-gray skin and a thick black beard often dusted with soot. He wears heavily reinforced scale mail that looks like it was scavenged from an iron golem, and his hands are permanently stained with grease and oil.

Mannerisms

He constantly wipes his hands on a filthy rag even when they are already clean and habitually checks the weight of every object he picks up.

Personality

Grumpy, practical, and intensely focused on the job. He doesn't care much for conversation unless it involves the structural integrity of his carriage or the precise torque of a bolt. He values loyalty and efficiency above all else.

Ideals

Practicality. If a machine works, it is good. If a person works, they are better. Use the right tool for every problem.

Bonds

I would die to protect the Lockbox and the crew of the Iron Oaths. They gave me a purpose when I had nothing but cold ash.

Flaws

I trust machines more than people. I am prone to irritability when interrupted while working.

Quirks

Speaks to his tools as if they were his children
Constantly clicks his tongue at the sound of rusty hinges
Collects odd-shaped gears from every city he visits

Background

Dornen was a master forge-hand in an Underdark citadel until an Illithid hive-fleet reduced his home to ruins. Enslaved for a time, he spent years forced to maintain the biological and mechanical horrors of his masters. He finally escaped during a chaotic containment breach, fleeing to the surface with the knowledge of how to bind soul to iron. He found a new home among the Iron Oaths, a thieves guild that recognized his genius. Known as the Wrench, he built the Lockbox, a heavily armored getaway carriage driven by his loyal construct Otto. He keeps the gang mobile, ensuring they can escape any scrape as long as his wheels keep turning.

“Enslaved for a time, he spent years forced to maintain the biological and mechanical horrors of his masters.”
From their backstory
Background
Criminal

Connections

Species

Dwarf (Duergar)

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