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Cole Matthews - AI-generated fantasy Character

Cole Matthews

Human · Fighter (Deadeye Gunslinger) · Level 20 · Soldier

Cole Matthews

Cole is the personification of cold efficiency.
AC18
HP184/184
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 184 · 30 ft.
AlignmentLawful NeutralGenderMaleAge38
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons,
Firearms

Tools

Gaming Set (Playing Cards),
Gunsmith's Tools,
Vehicles (Land)

Languages

Common,
Orc

Features

16 features

Bonus action

  • Deft ManeuverLevel 18

    Gain an extra Bonus Action each turn specifically to use a maneuver.

Always on

  • Quick DrawLevel 1

    You have Advantage on Initiative rolls. You can draw or stow two non-Two-Handed weapons whenever you could normally draw or stow one.

  • Critical ShotLevel 2

    Your ranged attack rolls score a Critical Hit on a roll of 17 to 20.

  • Risk DiceLevel 2

    You have 6 Risk Dice (d12). You expend them to perform maneuvers and regain them on a Short or Long Rest.

  • Sharpshooter's StanceLevel 3

    You don't have Disadvantage on ranged attacks while Prone. You can stand up from Prone using only 5 feet of movement.

  • Gut ShotLevel 5

    When you crit a Large or smaller creature, its speed is halved and it has Disadvantage on attacks for 1 minute or until it uses an attack to dislodge the projectile.

  • EvasionLevel 7

    When you pass a DEX save for half damage, you take no damage instead. If you fail, you take half damage.

  • OverkillLevel 11

    Add your ability modifier to Ranged weapon damage (even if the property says otherwise). If you already add it, deal an extra 1d8 damage.

  • Cheat DeathLevel 13

    When reduced to 0 HP, drop to 1 instead and regain 20 HP. Once per Short/Long Rest.

  • Focused ShotLevel 14

    When taking the Attack action, you can make a single attack with Advantage. If it hits, it is automatically a Critical Hit.

  • Dire GambitLevel 15

    Regain one Risk Die whenever you roll Initiative or score a Critical Hit.

  • HeadshotLevel 20

    On a crit, you can force a Headshot. If the target has under 100 HP, it dies. Otherwise, take an extra 10d10 damage. Once per Short/Long Rest or by expending 3 Risk Dice.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkilledHumanYou gain proficiency in one skill of your choice (Perception).
  • VersatileHumanYou gain one Origin feat of your choice (Alert).
  • Soldier TrainingSoldier

    You gain the Savage Attacker feat. Once per turn when you hit with a weapon, you can roll the weapon's damage dice twice and use either total.

Gear

4 items

Weapons

  • M-24 Sniper Rifle
    Heavy, Two-Handed, Scoped, 2d10 Piercing. Mastery: Slow.
  • Colt Anaconda Revolver
    Martial Ranged, 2d8 Piercing. Mastery: Vex.

Armor

  • Studded Leather Armor
    Light armor that allows for high mobility.

Tools

  • Gunsmith's Kit
    Tools for cleaning and maintaining firearms.

Appearance

Cole is a rugged human with a face defined by hard angles and survival scars. He has short, military cropped hair and piercing dark green eyes that constantly scan the horizon. He wears sun-bleached tactical gear suitable for the desert of Zahra-Nur, and he is never seen without his long, wood-stocked M-24 rifle slung across his shoulder. His hands are calloused and rock steady.

Mannerisms

Cole taps his fingers in a rhythmic 4-4 time when he is impatient. He habitually adjusts his gloves whenever a conversation makes him uncomfortable.

Personality

Cole is the personification of cold efficiency. He speaks in short, declarative sentences and rarely wastes effort on pleasantries. He values order, hierarchy, and the precision of a well-executed plan. While he works for a criminal syndicate, he carries himself with the rigid discipline of the Army Ranger he once was.

Ideals

Efficiency is the highest virtue. A single, well-placed shot is worth more than a thousand empty promises.

Bonds

My brother, Brandon, is the only reason I have not completely lost my humanity to the sands of Desertstone.

Flaws

I have become so accustomed to viewing people as targets that I struggle to interact with others as human beings.

Quirks

He constantly cleans his weapons even when they are spotless.
He always sits with his back to a wall and a clear view of all exits.
He can guess the distance to any landmark within sight with near-perfect accuracy.

Background

Born in the scorching heat of Desertstone, Cole joined the military as soon as he was of age. Alongside his brother, Brandon, he served in the Rangers until a disastrous mission left their unit abandoned by their commanders. Betrayed by the nation he served, Cole turned his lethal skills to the highest bidder. He eventually found his way to Zahra-Nur, where his talent for long-range elimination caught the attention of Ripley's Syndicate. Now, he serves as an elite enforcer, the man Ripley sends when a target needs to disappear from a thousand yards away. Cole has seen the worst of the desert and the worst of men, and he has outlived them all. He remains in the syndicate not out of loyalty to crime, but out of loyalty to the only organization that still offers him a clear objective and a steady supply of ammunition. His brother Brandon remains his only connection to the life he left behind, a secret he guards more closely than his sniper's nest.

“Alongside his brother, Brandon, he served in the Rangers until a disastrous mission left their unit abandoned by their commanders.”
From their backstory
Background
Soldier

Connections

Species

Human

Media

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