Elaria Voss
Elaria Voss
Sheet
AC 14 · HP 9 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- NatureINT
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
14 featuresAlways on
- Cure Wounds
When Action
You call on nature to knit flesh and steady blood, restoring hit points to a creature you touch.
- Faerie Fire
When Action
You create a shimmering field of fey light that grants advantage against hidden foes and outlines creatures in the area.
- Entangle
When Action
You entwine an area with grasping vines that can restrain and hinder enemies.
- Goodberry
When Action
You conjure nourishing berries that can heal and sustain you and your allies.
- DruidicLevel 1
When Always
You speak the secret tongue of Druids, allowing hidden messages and rare scholarly access.
- SpellcastingLevel 1
You can cast Druid spells using Wisdom as your spellcasting ability. You prepare 4 level 1 Druid spells each day, and you can cast prepared spells using your 2 available 1st-level spell slots. You also always have Speak with Animals prepared.
- Primal OrderLevel 1
Choose one sacred role. Elaria chose Magician. You know one extra cantrip from the Druid spell list, and you add your Wisdom modifier to Arcana or Nature checks, as appropriate.
- TraitHumanResourceful, gain Heroic Inspiration whenever you finish a Long Rest
- TraitHumanSkillful, proficiency in one skill of your choice, chosen here as Perception
- TraitHumanVersatile, gain an Origin feat of your choice in addition to the feat from your background, chosen here as Alert
- TraitHumanHumanoid creature type
- TraitHumanSize Medium
- TraitHumanSpeed 30 ft.
- ResearcherSage
Researcher. If you do not know a piece of lore, you often know where and from whom you can learn it.
Spells
12 spellsSpellcasting. Elaria Voss casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (2 slots): , , , , ,
Gear
10 itemsWeapons
- SickleSimple melee weapon, can serve as a backup weapon
Armor
- Leather ArmorLight armor that grants AC 12 with Dexterity 14
- ShieldGrants +2 AC while wielded
Tools
- Herbalism KitA small kit for foraging and treating plants, part of the Druid's training
- Calligrapher's SuppliesA set of calligraphy tools for copying maps and marginalia
Gear
- QuarterstaffQuarterstaff used as a Druidic Focus
- Explorer's PackA sturdy pack containing travel and survival gear
- Book of HistoryA book filled with histories, annotations, and field observations
- 8×ParchmentPaper for notes, rubbings, and field sketches
- RobeA scholar's robe, patched for travel
Appearance
A lean human woman with wind-tossed dark brown hair, alert green eyes, and ink-stained fingers that never quite lose the scent of moss and rain. She wears practical leather armor beneath a robe patched at the elbows, carries a quarterstaff marked with tally scratches, and keeps a sprig of mistletoe and a satchel of notes close at hand. Her expression is thoughtful at rest, but sharpens instantly when she spots a wounded animal or a person being mistreated.
Mannerisms
She tilts her head when listening as if hearing something beneath the conversation. She unconsciously traces circles in the air with a fingertip when thinking, and she kneels to inspect tracks, roots, or broken stones without seeming to notice the dirt. When annoyed, she goes unnervingly quiet and starts taking notes.
Personality
Curious, dryly humorous, and fiercely protective, Elaria treats every mystery as a living thing worth understanding before judging. She is patient with animals, respectful to elders who keep old ways, and deeply intolerant of greed disguised as progress. In conversation she is warm but probing, always asking one question too many.
Ideals
Freedom is not the absence of duty, it is the right of every living thing to flourish without chains. Knowledge should serve mercy, and mercy should never be trapped inside laws that protect the comfortable over the vulnerable.
Bonds
She carries her mentor's field journal in oilcloth and treats it like a holy relic. She also refuses to let any settlement quietly destroy an old tree, a spring, or a nesting place she has documented, because she sees every living landmark as part of a vast, unfinished library.
Flaws
She cannot resist correcting someone who is confidently wrong, even in the middle of danger. When she believes a decision will harm the natural world, she can become reckless, secretive, and frustratingly willing to act first and explain later. In the presence of a locked library or forbidden ruin, her curiosity sometimes outruns her caution.
Quirks
Background
Elaria Voss grew up in the shadow of a university archive, the daughter of a map-copyist and a milliner who both believed knowledge was the surest form of freedom. She learned her letters before she learned to fence, and she learned to listen before she learned to speak. By the time she was old enough to carry books, she was already sneaking out after dusk to follow fox tracks, catalog moonflowers, and leave careful notes in the margins of old texts about weather, migration, and the strange intelligence of living forests. Her studies began as scholarship and became devotion. While the professors argued over dead empires, Elaria became fascinated with the older, breathing systems that held the world together, the rites of growth, rot, and renewal whispered by druids at the edges of civilization. She sought them out, not to join a circle, but to understand why their magic felt truer than most libraries. Now she travels with ink, herbs, and stubborn curiosity, convinced that the world cannot be saved by theory alone. If a road is poisoned, she wants to heal the stream. If a lord clears a grove, she wants to shame him, and then plant something on his doorstep that will outlive him.
“She learned her letters before she learned to fence, and she learned to listen before she learned to speak.”
- Background
- Sage
Connections
Species
Human
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