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Korran Stonewake - AI-generated fantasy Character

Korran Stonewake

Goliath · Barbarian (Path of the Berserker) · Level 6 · Soldier

Korran Stonewake

Korran is quiet, dependable, and intensely observant.
AC12
HP59/59
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 59 · 35 ft.
AlignmentNeutral GoodGenderMaleAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One Gaming Set,
Land Vehicles

Languages

Common,
Giant,
Orc

Features

19 features

Action

  • Extra AttackLevel 5

    You gain the Extra Attack feature, allowing you to attack twice instead of once whenever you take the Attack action on your turn.

Bonus action

  • Enter Rage

    When Bonus Action

    As a Bonus Action, enter a rage while eligible. While raging, gain resistance to Bludgeoning, Piercing, and Slashing damage, advantage on Strength checks and Strength saving throws, and bonus damage with Strength-based attacks.

  • RageLevel 1

    You can enter a rage as a Bonus Action while unarmored or wearing no Heavy armor. While raging, you gain bonus damage on Strength-based attacks, resistance to Bludgeoning, Piercing, and Slashing damage, and advantage on Strength checks and Strength saving throws. Your rage lasts up to 10 minutes if maintained, and you can use it four times per Long Rest at this level.

  • TraitGoliathLarge Form, beginning at level 5, as a Bonus Action become Large for up to 10 minutes. While Large, you have advantage on Strength checks, your Speed increases by 10 feet, and you deal an extra 1d4 damage once per turn when you hit with an attack.

Reaction

  • Stone's Endurance

    When When taking damage

    As a Reaction, reduce incoming damage by 1d12 + 2. You can use this Goliath trait a number of times equal to your Proficiency Bonus per Long Rest.

  • TraitGoliathStone's Endurance, as a Reaction when taking damage, reduce the damage by 1d12 + your Constitution modifier. Uses equal to Proficiency Bonus per Long Rest.

Always on

  • Berserker Assault

    When Attack action

    Make two attacks when taking the Attack action. While raging, Reckless Attack can grant advantage on Strength-based attacks, and the first hit on the turn can trigger Frenzy's extra damage.

  • Unarmored DefenseLevel 1

    While not wearing armor, your base Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

  • Weapon MasteryLevel 1

    You gain mastery with two kinds of Simple or Martial weapons of your choice. Each chosen weapon can use its mastery property when you wield it.

  • Danger SenseLevel 2

    You have advantage on Dexterity saving throws against effects you can see, such as traps and spells. You do not gain this benefit while Blinded, Deafened, or Incapacitated.

  • Reckless AttackLevel 2

    You gain advantage on attack rolls using Strength during your turn, but attack rolls against you have advantage until your next turn. You can use this feature only while raging.

  • Primal KnowledgeLevel 2

    You gain an additional skill proficiency from the Barbarian skill list. You can also use Strength in place of another ability for certain Barbarian skill checks, as allowed by the feature.

  • Path of the Berserker, FrenzyLevel 3

    You can enter a berserk frenzy. When you use Reckless Attack while raging, the first hit you make with a Strength-based attack on that turn deals extra damage equal to your Rage Damage Bonus.

  • Fast MovementLevel 5

    Your Speed increases by 10 feet while you are not wearing Heavy armor.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement or another feat for which you qualify. This character has no additional feat selected because the provided final ability scores are fixed.

  • Path of the Berserker, Mindless RageLevel 6

    While raging, you are immune to the Charmed and Frightened conditions. If you are already Charmed or Frightened when you enter your rage, the effect is suspended for the duration of the rage.

  • TraitGoliathGiant Ancestry, choose one giant-derived supernatural benefit. Korran uses Stone's Endurance.
  • TraitGoliathPowerful Build, count as one size larger when determining carrying capacity and the amount you can push, drag, or lift.
  • Military RankSoldier

    You can invoke the rank, authority, and experience associated with your military service to gain access to temporary shelter, basic aid, or assistance from soldiers and veterans who recognize your former service.

Gear

10 items

Weapons

  • Greataxe
    A heavy two-handed martial axe suitable for powerful melee attacks.
  • 4×
    Handaxe
    Light thrown weapons useful for close combat or ranged attacks.
  • Spear
    A simple weapon used in military drills and battlefield formations.
  • Shortbow
    A ranged weapon used by the character's former unit.

Tools

  • Gaming Set
    A set used for games of chance and military downtime.

Gear

  • Explorer's Pack
    A pack containing common adventuring supplies, including a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • 20×
    Arrows
    Ammunition for the shortbow.
  • Healer's Kit
    Supplies used to stabilize and treat injuries.
  • Quiver
    A container for carrying arrows.

Purse

  • 15×
    Gold Pieces
    Money retained from military service and early adventuring work.

Appearance

A towering, broad-shouldered goliath with slate-gray skin, pale blue eyes, and long black hair braided with strips of red campaign cloth. Old scars cross his forearms and jaw, while white geometric markings run from his temples down his neck. He carries himself like a soldier even when relaxed, standing straight and constantly scanning exits. His battered cloak bears the faded colors of a unit that no longer exists.

Mannerisms

Korran checks the weight and balance of any weapon placed near him, counts doorways whenever he enters a room, and addresses younger warriors as if they were already capable veterans. Before battle, he touches the old unit token at his throat and quietly names the dead.

Personality

Korran is quiet, dependable, and intensely observant. He speaks plainly, dislikes boasting, and treats promises as practical commitments rather than dramatic declarations. He is patient with frightened people and merciless toward those who exploit them. Around trusted companions, a dry and surprisingly gentle humor emerges, usually involving food, marching songs, or the poor quality of an enemy's fortifications.

Ideals

Protection. Strength has meaning only when it is used to shelter those who have less of it. No order, oath, or victory excuses abandoning the vulnerable.

Bonds

I will find the surviving members of my old company and reunite them beneath a new banner. I also carry the final unit token of those who died, and I will never allow it to be forgotten.

Flaws

I have difficulty backing down once I believe someone is being bullied or abandoned, even when retreat is the wiser choice. I distrust polished leaders and can mistake hesitation for cowardice. When exhausted, I become rigid, humorless, and dangerously certain that only I can keep everyone safe.

Quirks

Keeps a tally of every person he has personally rescued.
Refuses to sleep with his back to an open doorway.
Collects broken weapon fragments from battles and turns them into crude charms.
Silently rates every campsite by its defensibility.
Always shares the largest portion of food with the most injured companion.

Background

Korran Stonewake was raised among a goliath clan that measured worth by endurance, judgment, and the ability to protect those who stood behind you. He joined a lowland army after witnessing a border village abandoned during a winter raid. The army gave him discipline and comrades, but it also taught him that orders could be obeyed perfectly while innocent people still suffered. Korran became the shield of his unit, holding bridges, mountain passes, and broken gates long after retreat had been called for others. His company was eventually destroyed during a disastrous campaign caused by a commander's pride. Korran survived by carrying three wounded soldiers through a burning supply fort, but the unit's banner was lost and its survivors were scattered. He now travels as a sellsword and guardian, seeking companions whose lives he can protect before another commander's mistake turns them into names on a memorial. His rage is not blind fury. It is the force of every abandoned soldier, every broken promise, and every moment when someone stronger chose not to help.

“He joined a lowland army after witnessing a border village abandoned during a winter raid.”
From their backstory
Background
Soldier

Connections

Species

Goliath

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