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Baron "Bluetail" - AI-generated fantasy Character

Baron "Bluetail"

Kobold · Cleric (Life Domain) · Level 1 · Hermit

Baron "Bluetail"

Baron is clever, watchful, and cheerfully irreverent.
AC17
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 11 · 30 ft.
AlignmentNeutral GoodGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields,
Heavy armor

Weapons

Simple weapons,
Light crossbows

Tools

Herbalism kit

Languages

Common,
Draconic,
Celestial

Features

9 features

Action

  • Grovel, Cower, and BegKoboldAs an action, Baron can distract enemies within 10 feet. Until the end of his next turn, his allies have advantage on attack rolls against those enemies. Once used, this trait cannot be used again until Baron finishes a short or long rest.

Always on

  • Disciple of LifeLevel 1

    When As a bonus action when a creature within 30 feet needs healing

    Baron invokes his dragon deity's favor and restores 3 hit points to one creature within 30 feet. He can use this feature twice per long rest.

  • SpellcastingLevel 1

    Baron can cast cleric spells using Wisdom as his spellcasting ability. He knows the cleric cantrips Guidance, Sacred Flame, and Thaumaturgy, and prepares three 1st-level cleric spells each day. He also has access to his Life Domain spells.

  • Divine Domain: Life DomainLevel 1

    Baron has chosen the Life Domain, gaining proficiency with heavy armor. His domain spells are always prepared and do not count against the number of cleric spells he can prepare.

  • DarkvisionKoboldBaron can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing only in shades of gray.
  • Pack TacticsKoboldBaron has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and that ally is not incapacitated.
  • Sunlight SensitivityKoboldBaron has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when he, the target of his attack, or whatever he is trying to perceive is in direct sunlight.
  • Kobold Ability Score IncreaseKoboldDexterity increases by 2 and Strength decreases by 2.
  • DiscoveryHermit

    Baron has discovered a profound truth about his missing deity and the vanished dragon. The exact details are known only to him, but the revelation drives his faith and investigation.

Spells

5 spells

Spellcasting. Baron "Bluetail" casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , ,

Gear

12 items

Weapons

  • Mace
    A simple one-handed bludgeoning weapon used as both a practical tool and sacred implement.
  • Light crossbow
    A ranged weapon with ammunition for emergencies and hunting.

Armor

  • Scale mail
    Protective scale armor, old and rust-flecked but carefully maintained.
  • Shield
    A small shield marked with a faded draconic emblem.

Tools

  • Herbalism kit
    A kit of dried plants, salves, mortar, pestle, and other herbal remedies.

Gear

  • 20×
    Bolts
    Crossbow bolts suitable for the light crossbow.
  • Priest's pack
    A backpack containing basic travel and devotional supplies.
  • Holy symbol
    A holy symbol fashioned from a broken scale of his vanished dragon deity.
  • Scroll case of notes
    A weathered scroll case containing Baron's religious notes and discoveries.
  • Winter blanket
    A thick blanket for roadside camps and cold ruins.
  • Common clothes
    Plain clothing suitable for a hermit and traveling priest.

Purse

  • 5×
    Gold pieces
    The remaining coins from his hermit's supplies.

Appearance

Baron Bluetail is a small, rusty-scaled kobold with bright sapphire-blue eyes and a brilliantly colored blue tail that contrasts sharply with his weathered hide. He wears battered scale mail beneath a patched clerical robe, carries a round shield bearing a faded draconic emblem, and keeps a tarnished holy symbol close to his heart. His claws are stained with herbs, ash, and ink from years of solitary study.

Mannerisms

Baron tilts his head dramatically when pretending not to understand a question, taps his holy symbol three times before making an important decision, and whispers short prayers to his missing deity whenever he sees blue light or deep water.

Personality

Baron is clever, watchful, and cheerfully irreverent. He treats every mystery as a puzzle and every dangerous situation as an opportunity to prove that small creatures can accomplish great things. He is protective of the vulnerable, fond of dramatic religious speeches, and prone to harmless mischief when he believes it will teach someone humility.

Ideals

Faith should lead to kindness. If devotion does not make the world better for the frightened, the hungry, and the forgotten, then it is only pride wearing holy robes.

Bonds

The ruined shrine of his dragon deity is the last surviving piece of his tribe, and Baron will risk anything to restore it and uncover the truth of the dragon's disappearance.

Flaws

Baron is secretive about his revelation and assumes that anyone who questions his faith may be connected to the dragon's disappearance. His tricks sometimes go too far, and he can mistake stubbornness for courage when his beliefs are challenged.

Quirks

He names every suspicious bird he sees and claims each one may be a divine spy.
He sleeps with his blue tail wrapped around his holy symbol.
He leaves tiny offerings of polished stones at abandoned shrines.
He insists that practical jokes can be acts of spiritual correction.

Background

Baron Bluetail was once the youngest servant in the household of an ancient dragon whose name has been erased from most mortal histories. His kobold tribe guarded the dragon's hoard, tended its shrine, and passed down a religion built around the dragon's wisdom and protection. Then, without warning, the dragon disappeared. No corpse was found, no farewell was given, and even the dragon's divine presence seemed to vanish from the world. The tribe slowly scattered or died, until Baron was the last one left to tend the empty shrine. Rather than abandon his faith, Baron withdrew into the old dragon's ruined sanctum and became a hermit. He studied damaged tablets, cultivated medicinal herbs, and followed strange omens written in smoke, spilled water, and starlight. His research revealed that the dragon may not be dead at all, but imprisoned, transformed, or deliberately hidden from the gods. Baron now travels as a cleric and investigator, carrying his dragon's symbol and seeking every clue he can find. He is devout enough to pray over every meal, but impish enough to hide a companion's boots if they insult his religion. Beneath the tricks is a sincere desire to guide others toward mercy, courage, and a good ending, even when his methods are unconventional.

“His kobold tribe guarded the dragon's hoard, tended its shrine, and passed down a religion built around the dragon's wisdom and protection.”
From their backstory
Background
Hermit

Connections

Species

Kobold

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