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Roman Barrett - AI-generated fantasy Character

Roman Barrett

Human · Pugilist / Fighter (Sweet Science / Eldritch Knight) · Level 20 · Soldier

Roman Barrett

Roman is a man of few words and decisive actions.
AC19
HP257/257
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 257 · 40 ft.
AlignmentLawful NeutralGenderMaleAge42 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRCON

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons,
Improvised Weapons,
Firearms (Revolver)

Tools

Gaming Set (Playing Cards),
Vehicles (Land)

Languages

Common,
Orcish

Features

19 features

Action

  • War MagicLevel 7

    When you take the Attack action, you can replace one attack with a Cantrip.

Bonus action

  • Fisticuffs (d12)Level 1

    While unarmed or wielding Pugilist weapons, use d12 for damage. Bonus Action unarmed strike.

  • Dig DeepLevel 4

    Bonus Action for resistance to physical damage and ignore exhaustion for 10 min.

  • Weapon BondLevel 3

    Bond with up to two weapons; can summon them as a bonus action.

Always on

  • Iron ChinLevel 1

    Base AC is 12 + CON modifier while not wearing armor or shield.

  • Moxie (13 Points)Level 2

    Expend points for Brace Up, One-Two Punch, or Stick and Move.

  • Bloodied But UnbowedLevel 2

    Reaction to regain Moxie points when damaged. Gain temp HP if bloodied.

  • Swagger StreakLevel 2

    Expend Moxie to add Fisticuffs die to failed STR, DEX, CON, or CHA checks.

  • Heavy HitterLevel 3

    On hit, use damage and choice of Grapple or Shove.

  • Extra AttackLevel 5

    You can attack twice when taking the Attack action.

  • Moxie-Fueled FistsLevel 6

    Unarmed and improvised weapon attacks can deal Force damage.

  • School of Hard KnocksLevel 9

    Deal extra 1d12 damage or apply Endanger or Provoke effects.

  • Shake It OffLevel 10

    Start of turn remove exhaustion or conditions (Blind, Charm, Fear, etc).

  • Dig DeeperLevel 13

    Double uses of School of Hard Knocks and physical resistance for 1 minute.

  • Boon of Irresistible OffenseLevel 20

    Ignore resistance to physical damage. On a 20, deal extra damage equal to ability modifier.

  • ResourcefulHumanYou gain Inspiration whenever you finish a Long Rest.
  • Skill VersatileHumanYou gain proficiency in one skill of your choice (Acrobatics).
  • VersatileHumanYou gain an Origin feat (Savage Attacker).
  • Savage AttackerSoldier

    Once per turn when you hit with a weapon, roll damage dice twice and use the higher total.

Spells

6 spells

Spellcasting. Roman Barrett casts with Intelligence (spell save DC 15, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): ,

2nd level (2 slots): ,

Gear

4 items

Weapons

  • Modified Blackjack
    A heavy weighted club for close quarters. Deals 1d12 + 7 force damage.
  • Taurus 608 Revolver
    Long-barrel firearm. Mastery: Slow. 2d8 piercing damage. Range 40/120.
  • Menacing Knife
    A wicked blade used for intimidation and utility. 1d12 + 7 force damage.
  • Collapsible Baton
    Steel baton that can be hidden easily.

Appearance

Roman is a physically imposing man, standing 6ft. 5in. tall with a heavily muscled, brawler build. His tan skin is marked by a traditional Samoan Pe'a tattoo that covers his right arm, shoulder, and pectoral. He sports long black hair and a rugged face with a thick horseshoe mustache. He wears a front-hip holster for his Taurus 608 and several weapons tucked into his belt.

Mannerisms

Rolls his shoulders with a loud crack before speaking. Often grinds his teeth when thinking through a tactical problem.

Personality

Roman is a man of few words and decisive actions. He carries the discipline of the Legion into every street brawl. While he has a terrifying presence, he is calculated and professional. He prefers the pragmatism of a solved problem over the vanity of a fair fight. He respects strength but values the cold efficiency of a tactical mind more than blind rage.

Ideals

Discipline is the only thing that keeps a man from becoming a beast. Peace is a temporary state maintained by the strong.

Bonds

My loyalty belongs to Ripley and the Shroud Syndicate. They gave me a home when the Legion fell.

Flaws

I assume every problem can be solved with a hammer or a bullet. I have no patience for those who do not respect the chain of command.

Quirks

Refuses to sit in a chair that does not face the exit.
Always counts the rounds in his revolver before entering a building.

Background

Roman Barrett was forged in the southern military camps of Desertstone, raised by a Legion soldier and a quartermaster. After years of service in the Iron Hoof, the formal wars ended, leaving a mountain of a man with no master. He migrated to Zahra-Nur, where the law of the street replaced the law of the camp. His ability to blend military precision with savage street fighting caught the eye of the Shroud Syndicate. Now, he serves as Ripley's hand of order in a city of chaos. His body is a map of his history, from the Pe'a ink of his heritage to the scars of the battlefield. He no longer fights for a flag, but for the stability of the Syndicate and the partner who gave him a new purpose. Whether he is breaking bones in an alley or casting tactical magic to shield his allies, Roman remains the ultimate survivor.

“After years of service in the Iron Hoof, the formal wars ended, leaving a mountain of a man with no master.”
From their backstory
Background
Soldier

Connections

Species

Human

Media

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