Saku
Saku
Sheet
AC 16 · HP 15 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresAction
- Turn UndeadLevel 2
As an action, Saku presents his holy symbol and speaks a prayer. Each undead within 30 feet that can see or hear him must make a Wisdom saving throw. On a failure, the creature is turned for 1 minute or until it takes damage.
- Grovel, Cower, and BegKoboldAs an action, Saku can distract enemies within 10 feet that can see him. Until the end of his next turn, his allies gain advantage on attack rolls against those enemies. Once used, this trait cannot be used again until Saku finishes a short or long rest
Always on
- Guidance
When An ally within touch must make an ability check.
Saku calls on a brief divine utterance to guide an ally's next task.
- Sacred Flame
When A creature within 60 feet that Saku can see.
Saku hurls a mote of divine fire at a creature within 60 feet. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage.
- Thaumaturgy
When A minor supernatural effect is desired.
Saku fills his voice with unsettling authority, creating a harmless supernatural sign or causing flames, wind, or sound to react to his presence.
- SpellcastingLevel 1
Saku can cast cleric spells using Wisdom as his spellcasting ability. He prepares four cleric spells after each long rest, in addition to his Knowledge Domain spells, and knows the cleric cantrips listed in his spell section.
- Blessings of KnowledgeLevel 1
Saku is proficient with two languages of his choice, Celestial and Undercommon, and with two skills of his choice, Nature and Religion. His proficiency bonus is doubled for ability checks using those two skills.
- Knowledge DomainLevel 1
Saku gains the Knowledge Domain feature, which grants the domain spells command and identify. These spells are always prepared and do not count against his number of prepared cleric spells.
- Divine DomainLevel 1
Saku can use a holy symbol as a spellcasting focus for his cleric spells.
- Channel DivinityLevel 2
Saku can use Channel Divinity once between rests. He can use it to Turn Undead, forcing each undead that can see or hear him within 30 feet to make a Wisdom saving throw or flee for 1 minute, and he can use it for Knowledge of the Ages, gaining proficiency with one chosen skill or tool for 10 minutes.
- TraitKoboldSmall size
- TraitKoboldBase walking speed of 30 feet
- TraitKoboldDarkvision out to 60 feet
- Pack TacticsKoboldadvantage on an attack roll against a creature if at least one of Saku's allies is within 5 feet of the creature and the ally is not incapacitated
- Sunlight SensitivityKobolddisadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when Saku, his target, or whatever he is trying to perceive is in direct sunlight
- ResearcherSage
When Saku does not know a piece of information, he usually knows where and from whom it can be obtained. He can often identify libraries, archives, scholars, sages, cults, and other sources of obscure knowledge, and can secure access to information through patient research and careful explanation.
Spells
9 spellsSpellcasting. Saku casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level (3 slots): , , , , ,
Gear
13 itemsWeapons
- MaceA finely crafted mace with a dark wooden handle and a small silver inlay near the head.
- Light crossbowA simple crossbow with a leather-wrapped stock.
Armor
- Chain shirtA chain shirt worn beneath Saku's robes. It provides AC 13 plus up to 2 from Dexterity.
- ShieldA round wooden shield painted with a faded eye motif. It grants +2 AC.
Tools
- InkA bottle of black ink.
- QuillA quill suitable for copying inscriptions and recording supernatural testimony.
- Small knifeA small knife used to sharpen quills and scrape dust from inscriptions.
Gear
- 20×Crossbow boltsBolts sized for Saku's crossbow.
- Priest's packA priest's pack containing a backpack, blankets, tinderbox, 10 torches, a mess kit, 10 days of rations, and a waterskin.
- Holy symbolA small bronze symbol of Saku's unknown faith, used as his divine focus.
- Letter from a dead colleagueA letter from a dead colleague posing a question Saku has not yet answered.
- Common clothesCommon clothing, including a scholarly robe, spare wrappings, and a hooded traveling cloak.
Purse
- Belt pouchA pouch containing 10 gold pieces.
Appearance
Saku is a small, narrow-framed kobold with rust-red scales, a pale throat, and large amber eyes that rarely seem focused on the person speaking to him. He wears a carefully maintained chain shirt beneath layered gray-blue clerical robes, along with a battered bronze holy symbol suspended from a cord around his neck. The cord has worn a dark groove into the scales at his throat from years of constant use. Saku keeps his head and facial scales meticulously groomed, but his robes are crowded with pockets, loose notes, charcoal rubbings, and labeled fragments of old inscriptions. He carries a heavy book almost as large as his torso, its cover repaired with mismatched leather.
Mannerisms
Saku tilts his head sharply whenever the phantom speaks, then answers in a whisper without acknowledging the interruption. He frequently pauses to sniff old books, walls, and relics before touching them. When thinking, he taps the bronze holy symbol against his palm in groups of three.
Personality
Saku is soft-spoken, observant, and relentlessly curious. He is more comfortable with crumbling texts and grave markers than with crowded taverns, but he shows surprising gentleness toward frightened people and lost children. He records every supernatural event in precise detail, including his own doubts, and often asks a question in response to another question because he is more interested in causes than conclusions.
Ideals
Knowledge. The truth deserves to be found, even when it is frightening, inconvenient, or dangerous. Understanding the dead is one of the few ways to prevent the living from repeating their mistakes.
Bonds
The neglected shrine where the phantom first taught him its prayers is the closest thing Saku has to a home. He will risk himself to protect abandoned holy places, forgotten records, and anyone whose story has been dismissed as impossible. He is determined to discover the truth behind the voice before it leads another innocent person to ruin.
Flaws
Saku treats uncertainty as a personal insult and will continue investigating long after caution suggests he should stop. He is too willing to trust the phantom's warnings, especially when they confirm one of his theories. He also has a habit of correcting ancient inscriptions aloud, even when doing so annoys allies or attracts dangerous attention.
Quirks
Background
In Saku's hometown, people called him the child of phantoms. He was born during a night when the mine tunnels filled with strange voices, and from the time he could speak, he answered someone no one else could hear. The phantom was not always the same. Sometimes it sounded like an old kobold priest, sometimes like a frightened child, and sometimes like a calm stranger describing events that had not happened yet. Saku learned quickly that asking others whether they heard the voice only made them uncomfortable. Since they disliked being around him, and he disliked the way they watched him, he spent most of his childhood in abandoned shrines and forgotten storerooms, copying inscriptions and assembling theories about the dead.
“Saku learned quickly that asking others whether they heard the voice only made them uncomfortable.”
- Background
- Sage
Connections
Species
Kobold
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