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Brennon Vuzrog - AI-generated fantasy Character

Brennon Vuzrog

Variant Human · Warlock (Hexblade) · Level 6 · Soldier

Brennon Vuzrog

Brennon is energetic, direct, and unexpectedly thoughtful about the responsibilities of power.
AC16
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 44 · 30 ft.
AlignmentChaotic GoodGenderMaleAge31 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Pact weapons

Tools

Gaming set,
Vehicles, land

Languages

Common,
Infernal

Features

23 features

Action

  • Pact Blade Assault

    When When Brennon takes the Attack action

    Brennon makes two melee attacks with his pact longsword.

  • Fire Bolt

    When When Brennon uses his action to cast a cantrip

    Brennon makes a ranged spell attack against one creature within 120 feet. On a hit, the target takes 1d10 fire damage.

  • Scorching Ray

    When When Brennon casts the spell using a 3rd-level Pact Magic slot

    Brennon makes three ranged spell attacks, distributing them as he chooses. Each hit deals 2d6 fire damage.

  • Cursed Ember Strike

    When When attacking his cursed target

    Brennon makes a weapon attack using Charisma for attack and damage rolls, adding his Hexblade's Curse bonus against the cursed target.

Bonus action

  • Misty Step

    When When Brennon casts the spell

    Brennon teleports up to 30 feet to an unoccupied space he can see.

  • Hexblade's CurseLevel 1

    As a bonus action, Brennon curses one creature he can see within 30 feet for 1 minute. He gains a bonus to damage rolls against the cursed target equal to his proficiency bonus, scores a critical hit against it on a roll of 19 or 20, and regains hit points when it dies. He can use this once per short or long rest.

  • Hex WarriorLevel 1

    Brennon can use a bonus action to magically curse a touched weapon lacking the two-handed property. He can use Charisma instead of Strength or Dexterity for its attack and damage rolls, and he can change the weapon's type to a one-handed melee weapon when he finishes a long rest.

Always on

  • Eldritch SmiteLevel 5

    When When Brennon hits with his pact weapon

    Brennon expends a Pact Magic slot on a pact weapon hit to deal extra force damage and knock a Large or smaller target prone.

  • Otherworldly Patron: The HexbladeLevel 1

    Brennon has proficiency with light armor, medium armor, shields, simple weapons, and martial weapons through his Hexblade patron. He uses Charisma for attack and damage rolls with his chosen one-handed pact weapon.

  • Pact MagicLevel 1

    Brennon has two 3rd-level Pact Magic spell slots. He regains both slots when he finishs a short or long rest.

  • Eldritch InvocationsLevel 2

    Brennon knows three eldritch invocations: Improved Pact Weapon, Thirsting Blade, and Eldritch Smite.

  • Pact Boon: Pact of the BladeLevel 3

    Brennon forms a pact with his patron and gains a pact weapon. He can summon his blackened longsword to his hand, dismiss it, and use it as a spellcasting focus for his warlock spells.

  • Improved Pact WeaponLevel 3

    Brennon can use Charisma for attack and damage rolls with his pact weapon. His pact weapon can serve as his spellcasting focus.

  • Thirsting BladeLevel 5

    When he takes the Attack action, Brennon can attack with his pact weapon twice instead of once.

  • Accursed SpecterLevel 6

    When Brennon slays a humanoid, he can raise its spirit as a specter under his control. The specter remains until the next long rest, and he can use this feature once per long rest.

  • Ability Score IncreaseVariant Human+1 Dexterity and +1 Charisma
  • AgeVariant HumanHumans reach adulthood in their late teens and commonly live less than a century
  • AlignmentVariant HumanHumans tend toward no particular alignment
  • SizeVariant HumanMedium
  • SpeedVariant Human30 feet
  • FeatVariant HumanElemental Adept, fire
  • LanguagesVariant HumanCommon and one extra language, Infernal
  • Military RankSoldier

    Brennon can find the common ground of former comrades, soldiers, and members of military organizations. He can secure modest shelter and aid from them, though such assistance may come with expectations or old obligations.

Spells

9 spells

Spellcasting. Brennon Vuzrog casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level: ,

2nd level: ,

3rd level (2 slots): ,

Gear

11 items

Weapons

  • Emberwake longsword
    Pact weapon, a dark iron longsword with ember-red veins. It functions as a normal longsword unless enhanced by Brennon's magic.
  • Light crossbow
    A light crossbow with a reinforced stock and a case of bolts.

Armor

  • Chain shirt
    Blackened chain shirt bearing the red-and-gold insignia of the Fire Knights of Vuzrog.
  • Shield
    A steel shield painted with a crowned flame.

Tools

  • Gaming set
    A bone gaming set used to judge whether recruits are calm under pressure.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Component pouch
    A component pouch used for minor spell components and ritual materials.
  • Scholar's pack
    A backpack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Insignia of rank
    A crimson-and-black military insignia of the Fire Knights of Vuzrog.
  • Trophy from a fallen foe
    A broken enemy standard taken from the battle where Brennon first used his pact magic.
  • Common clothes and pouch
    A set of common clothes and a pouch containing ten gold pieces.

Appearance

Brennon is a lean, broad-shouldered human with weathered bronze skin, ash-brown hair cut close at the sides, and a trimmed beard marked by a single white streak. His gray eyes glow faintly orange whenever he invokes his pact magic. He wears a blackened chain shirt beneath a crimson surcoat bearing the newly forged sigil of the Fire Knights of Vuzrog, a crowned flame wrapped around a sword. His longsword has a dark iron blade veined with ember-red lines, and its hilt is wrapped in heat-scarred leather.

Mannerisms

Brennon taps the guard of his sword twice before entering danger, speaks of flames as though they are living comrades, and lowers his voice whenever discussing his patron. When angry, he becomes unnervingly polite and begins arranging nearby objects into neat lines.

Personality

Brennon is energetic, direct, and unexpectedly thoughtful about the responsibilities of power. He treats every novice knight as a future legend, remembers the names of common soldiers, and has a habit of turning tactical briefings into passionate sermons about proper fire safety. He is brave to the point of recklessness, but never cruel without reason.

Ideals

Fire should be a lantern before it is a weapon. Power is justified only when it protects people who cannot wield it themselves.

Bonds

The unfinished fortress of the Fire Knights of Vuzrog is his home and responsibility. He will risk everything to protect its recruits and recover the names of soldiers lost in the war who were never properly honored.

Flaws

Brennon believes every problem can be solved by applying more pressure, more heat, or more force. He is dangerously reluctant to retreat, and he hides any doubt about his patron behind theatrical confidence. He also suspects that the order's founder has concealed the true identity of Vuzrog, but fears that asking the wrong question could put the entire order at risk.

Quirks

Names every flame he creates, even if it lasts only a second.
Keeps a small iron cup filled with cooling ashes from important battles.
Refuses to light candles with ordinary tinder when magical fire is available.
Collects damaged sword guards and uses them as paperweights for order documents.

Background

Brennon was a camp follower during the border wars, carrying water, messages, and the wounded while officers argued over maps. He learned that fire was both a weapon and a language. A controlled flame meant survival, while an uncontrolled one meant grief. When a strange black sword emerged from a burned shrine dedicated to Vuzrog, the first master of the order took it as an omen. Brennon took it as a challenge, grasping the weapon and hearing a voice in the coals promise him the strength to protect those who stood behind him. The Fire Knights of Vuzrog are barely more than an idea, a newly established order with a half-built fortress, three contradictory manuals, and too many enemies who think flame belongs only to tyrants. Brennon became one of its earliest sworn blades. His pact has given him the discipline to shape fire into beams, rays, and roaring explosions, while his sword answers his will as readily as his hand. He is determined to prove that Vuzrog's fire can illuminate rather than consume, even as he suspects the entity behind his pact may have very different plans for the order.

“He learned that fire was both a weapon and a language.”
From their backstory
Background
Soldier

Connections

Species

Variant Human

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