Skip to content
CreatePricing
Xogin - AI-generated fantasy Character

Xogin

Halfling · Rogue · Level 1 · Criminal

Xogin

Xogin is cheerful, observant, and disarmingly practical.
AC14
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 10 · 30 ft.
AlignmentChaotic GoodGenderMaleAgeApproximately 38 years old, a young adult by halfling standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXINTSTRCONWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Martial weapons

Tools

Thieves' Tools,
Gaming Set

Languages

Common,
Halfling,
Thieves' Cant

Features

10 features

Action

  • Naturally StealthyHalflingXogin can take the Hide action while obscured by a creature at least one size larger than him.

Bonus action

  • Nick

    When When attacking with a qualifying dagger attack and meeting the Weapon Mastery requirements

    Xogin can use his mastered dagger's Nick property to make an extra attack as part of the Attack action when the weapon qualifies, without using a Bonus Action.

Always on

  • Sneak AttackLevel 1

    When Once per turn when he hits with a Finesse or Ranged weapon and has Advantage, or an eligible ally is within 5 feet of the target

    After striking a nearby creature with a qualifying finesse or ranged attack, Xogin exploits an opening to deal an extra 1d6 damage once per turn.

  • ExpertiseLevel 1

    Xogin chooses two of his skill proficiencies, Stealth and Sleight of Hand, and gains Expertise in them, doubling his proficiency bonus for checks using either skill.

  • Thieves' CantLevel 1

    Xogin knows the secret language of rogues and can recognize and communicate concealed meanings used by criminal networks.

  • Weapon MasteryLevel 1

    Xogin gains mastery with selected weapons, allowing him to use their Weapon Mastery properties. His mastered weapons are the dagger, shortsword, and shortbow.

  • BraveHalflingXogin has Advantage on saving throws to avoid or end the Frightened condition.
  • Halfling NimblenessHalflingXogin can move through the space of any creature that is a size larger than him, but cannot stop there.
  • LuckHalflingWhen Xogin rolls a 1 on a D20 Test, he can reroll the die and must use the new roll.
  • Criminal ContactCriminal

    Xogin has a reliable, though morally flexible, contact within the criminal underworld. This contact can pass messages, provide rumors, arrange introductions, or help locate people and places connected to illicit activity, though they will not expose themselves to unreasonable danger.

Gear

9 items

Weapons

  • 2×
    Dagger
    A light finesse weapon with a short blade, suitable for close combat and throwing.
  • Shortsword
    A light martial finesse weapon with a straight, narrow blade.
  • Shortbow
    A compact ranged weapon, carried with a quiver of arrows.

Armor

  • Leather Armor
    Flexible, close-fitting armor worn beneath ordinary clothing.

Tools

  • Thieves' Tools
    A small set of tools for picking locks and disabling traps.
  • Gaming Set
    A pair of weighted dice with tiny notches cut into their edges.

Gear

  • 20×
    Arrows
    Arrows carried in a leather quiver.
  • Burglar's Pack
    A pack containing practical adventuring supplies, including a bedroll, rope, rations, tinderbox, and containers.

Purse

  • 15×
    Gold Pieces
    Starting currency retained after assembling his equipment.

Appearance

Xogin is a compact, broad-shouldered halfling with warm brown skin, a square jaw, and thick black hair tied into a short tail with red thread. He stands with his weight balanced on the balls of his feet, as if every conversation might turn into a sprint. His clothes are clean but carefully ordinary, consisting of a charcoal vest, soft traveling shirt, dark trousers, and a weathered green cloak with many discreet inner pockets. He keeps his fingernails neatly trimmed, his boots polished, and one brass button on his vest deliberately mismatched. His smile is quick, lopsided, and usually appears just before trouble does.

Mannerisms

When waiting, Xogin quietly shifts his weight from one foot to the other and studies exits without moving his head. He smooths the front of his vest before telling a lie, taps twice on any locked object before opening it, and addresses every door as if it were a stubborn but potentially reasonable person.

Personality

Xogin is cheerful, observant, and disarmingly practical. He treats danger as an inconvenience to be negotiated rather than a reason to panic. He is generous with food, suspicious of compliments, and deeply respectful toward anyone who works with their hands. He prefers clever solutions over violent ones, though he is perfectly willing to fight when someone threatens the helpless.

Ideals

Freedom. Laws should protect people, not serve as velvet ropes for the wealthy. If a rule keeps an honest person helpless, Xogin believes breaking it may be the most lawful thing he can do.

Bonds

He protects the families who were nearly driven from their homes by the gang he betrayed, and he intends to one day dismantle that gang completely.

Flaws

Xogin cannot resist proving that he can defeat a lock, con, guard, or puzzle that someone claims is impossible. He also confuses being wanted with being important, and sometimes takes unnecessary risks simply to ensure that a former enemy hears his name.

Quirks

Keeps a list of doors he has opened without damaging, ranked by difficulty.
Leaves a single copper coin near any lock he defeats cleanly.
Names his favorite dagger Button because its pommel resembles the mismatched brass button on his vest.
Collects scraps of unusual wrapping paper from successful jobs.

Background

Xogin grew up among the crowded alleys, market awnings, and back doors of a river city where halflings were welcomed as long as they remained useful and invisible. His mother ran a laundry, his uncle repaired locks, and both taught him that a closed door was not an insult, merely a puzzle. Xogin began as a runner for smugglers, carrying coded notes in bundles of clean linen. He learned which guards accepted apologies, which merchants lied about their scales, and which rooftops could support a halfling's weight. He also learned that the people who called themselves respectable were often more dangerous than the criminals they condemned. His turning point came when a local gang ordered him to deliver a sealed purse to an impoverished family as a warning. Instead, Xogin opened the purse, discovered evidence of a planned eviction scam, and stole the gang's account book. He distributed enough of the money to keep the families housed and sent the account book to a magistrate who owed his criminal contact a favor. The gang has not forgotten him, and neither have the rescued tenants. Xogin now travels as a thief with a conscience, taking from cruel people whenever he can, helping ordinary folk whenever he must, and insisting that every lock deserves to be asked politely before it is defeated.

“His mother ran a laundry, his uncle repaired locks, and both taught him that a closed door was not an insult, merely a puzzle.”
From their backstory
Background
Criminal

Connections

Species

Halfling

Media

0 images

No images yet.

Visual sheet

Turn Xogin into a sheet

A high-res, share-ready sheet you can post or print.