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Johnathon Moore - AI-generated fantasy Character

Johnathon Moore

Aasimar · Fighter (Champion) · Level 5 · Soldier

Johnathon Moore

Johnathon is calm, formal, and unfailingly courteous, especially toward frightened or powerless people.
AC17
HP39/39
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 39 · 30 ft.
AlignmentLawful GoodGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Land vehicles

Languages

Common,
Celestial

Features

16 features

Action

  • Action SurgeLevel 2

    When Your turn requires an additional burst of effort

    You can take one additional action on your turn, except a Magic action. Once used, this refreshes after a Short or Long Rest.

  • Extra AttackLevel 5

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

Bonus action

  • Second WindLevel 1

    When You are injured and have a use available

    You can use a Bonus Action to regain Hit Points equal to 1d10 + 5. You have two uses, recovering one after a Short Rest and all after a Long Rest.

  • Celestial RevelationAasimarStarting at level 3, as a Bonus Action, you can reveal your celestial nature for 1 minute. Once per Long Rest. Choose Necrotic Shroud, Radiant Consumption, or Radiant Soul when you use it. Johnathon uses Radiant Soul, gaining a temporary flying speed and causing his attacks to deal extra Radiant damage once per turn.

Reaction

  • Opportunity Attack

    When A creature leaves your reach willingly

    When a creature within your reach moves willingly out of your reach, you can make one melee attack against it as a Reaction.

Always on

  • Savage AttackerLevel 3

    When You hit with a weapon attack or Unarmed Strike

    When you make a weapon attack or Unarmed Strike, roll the damage dice twice and use either result.

  • Fighting Style: DefenseLevel 1

    Choose Defense. While wearing armor, you gain a +1 bonus to Armor Class.

  • Weapon MasteryLevel 1

    You have learned to use the Mastery properties of three Simple or Martial weapons of your choice. You can change one selected weapon after a Long Rest.

  • Tactical MindLevel 2

    When you fail an ability check using a skill that you have proficiency in, you can expend a use of Second Wind to add 1d10 to the check, potentially turning failure into success.

  • Fighter SubclassLevel 3

    You gain a Fighter subclass of your choice. Johnathon is a Champion.

  • Champion: Improved CriticalLevel 3

    Your weapon attacks score a Critical Hit on a roll of 19 or 20 on the d20.

  • Celestial ResistanceAasimarYou have Resistance to Necrotic damage and Radiant damage.
  • DarkvisionAasimarYou can see in Dim Light within 60 feet as if it were Bright Light, and in Darkness as if it were Dim Light. You discern colors in Darkness only as shades of gray.
  • Healing HandsAasimarAs a Magic action, touch a creature and restore Hit Points equal to your Proficiency Bonus. Once used, this trait cannot be used again until you finish a Long Rest.
  • Light BearerAasimarYou know the Light cantrip. Charisma is your spellcasting ability for it.
  • Military RankSoldier

    You have a Military Rank feature. Soldiers recognize your authority and influence, and you can invoke your rank to request temporary use of basic equipment, shelter, or assistance from military organizations and personnel, subject to the DM's approval and the situation.

Spells

1 spell

Spellcasting. Johnathon Moore casts with Charisma (spell save DC 10, to hit with spell attacks).

Cantrips (at will):

Gear

11 items

Weapons

  • Greatsword
    A heavy two-handed blade with a blue-gray steel edge.
  • Flail
    A compact military flail used during close-quarters drills.
  • 8×
    Javelin
    Balanced throwing spears for ranged attacks or battlefield formation fighting.
  • Shortbow
    A short hunting and military bow.

Armor

  • Chain Mail
    Protective chain armor sized for Johnathon, maintained with soldierly precision.

Tools

  • Gaming Set
    A set of weighted bone dice used in the soldiers' favorite wagering game.

Gear

  • 20×
    Arrows
    Straight-fletched arrows carried in a leather quiver.
  • Dungeoneer's Pack
    A practical pack containing bedroll, mess kit, tinderbox, rope, rations, and other adventuring necessities.
  • Healer's Kit
    A field kit containing bandages, salves, and basic medical supplies.
  • Traveler's Clothes
    Plain but durable clothing suitable for travel and military camps.

Purse

  • 14×
    Gold Pieces
    Money saved from military service and issued with his discharge papers.

Appearance

Johnathon Moore is a broad-shouldered human-sized aasimar with warm brown skin, close-cropped black hair, and eyes that gleam faintly gold in low light. He keeps a battered brass whistle on a cord beneath his collar, its surface polished smooth where his thumb repeatedly rubs it before danger. His square jaw and slightly crowded front teeth are especially noticeable when he eats or laughs, giving his otherwise disciplined expression an unexpectedly boyish quality. He wears well-maintained chain mail over a dark blue soldier's tabard, carries a greatsword across his back, and moves with the practiced economy of someone accustomed to formation drills.

Mannerisms

Johnathon checks the position of nearby exits whenever he enters a room, rubs his brass whistle before making a difficult decision, and addresses strangers by rank or respectful title until invited to do otherwise. When he laughs, he covers his mouth with one hand, embarrassed by his uneven front teeth.

Personality

Johnathon is calm, formal, and unfailingly courteous, especially toward frightened or powerless people. He prefers clear plans and practical solutions, but his compassion is stronger than his obedience. Beneath his stern soldierly manner is a dry sense of humor and a deep desire to be the reliable person others can trust when everything else falls apart.

Ideals

Duty. A strong person stands between danger and the helpless, regardless of recognition, reward, or personal cost.

Bonds

The soldiers and civilians he saved during the failed retreat are his family. He will risk almost anything to answer a call for help from one of them.

Flaws

Johnathon obeys legitimate authority too readily, even when his instincts warn him that an order is cruel or foolish. He also treats personal failure as a moral stain, making it difficult for him to accept forgiveness or ask for help.

Quirks

Keeps his brass whistle polished with the corner of his sleeve.
Counts doors, windows, and visible exits whenever he enters a building.
Collects broken arrowheads from battles he survives.
Whispers the names of fallen comrades before sleeping.

Background

Johnathon Moore was born during a winter campaign, when his mother served as a field medic and his father guarded a supply road for the local army. The first sign of his celestial heritage appeared years later, when a dying standard-bearer pressed a unit banner into his hands and a soft radiance gathered around the cloth. The soldiers called it a blessing. Johnathon called it a responsibility. He enlisted as soon as he was old enough, determined to prove that divine blood was not a substitute for discipline, courage, or the trust of one's comrades. He became known as a dependable line fighter rather than a dazzling duelist. Johnathon held bridges, escorted refugees, and stood between frightened civilians and marauders while officers argued over orders. During one disastrous retreat, his commanding officer abandoned a company of wounded soldiers. Johnathon disobeyed the withdrawal and organized their defense, saving most of them but losing the unit's treasured standard. He was stripped of his formal command, though the survivors still salute him. Now he adventures to protect people who cannot protect themselves, rebuild his honor through deeds, and discover whether the light within him demands obedience, mercy, or both.

“He became known as a dependable line fighter rather than a dazzling duelist.”
From their backstory
Background
Soldier

Connections

Species

Aasimar

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