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Dalia Starks - AI-generated fantasy Character

Dalia Starks

Hill Dwarf · Bard (College of Lore) · Level 5 · Entertainer

Dalia Starks

Dalia is vivacious, irreverent, and intensely curious.
AC14
HP34/34
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 34 · 25 ft.
AlignmentChaotic NeutralGenderFemaleAge63 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Battleaxes,
Handaxes,
Light hammers,
Warhammers

Tools

Disguise kit,
Lute,
Hand drum,
Pan flute,
Smith's tools,
Brewer's supplies,
Mason's tools

Languages

Common,
Dwarvish

Features

22 features

Action

  • CountercharmLevel 6

    Dalia can use an action to begin a performance that lasts until the end of her next turn. Friendly creatures within 30 feet who can hear her have advantage on saving throws against being frightened or charmed, and gain advantage on saving throws at the end of each turn to end those effects.

Reaction

  • Cutting Words

    When When a creature within 60 feet makes an attack roll, ability check, or damage roll

    Dalia uses her reaction and expends a Bardic Inspiration die to subtract 1d8 from an attack roll, ability check, or damage roll made by a creature within 60 feet that she can see.

Always on

  • Rapier Strike

    When When Dalia is within melee reach of a target

    Dalia makes a rapier attack using Dexterity. On a hit, the target takes piercing damage.

  • Dagger Strike

    When When Dalia attacks a target within 20 feet

    Dalia makes a dagger attack using Dexterity. On a hit, the target takes piercing damage.

  • Bardic Inspiration

    When When an ally who can hear Dalia is making an ability check, attack roll, or saving throw

    Dalia expends a Bardic Inspiration use to grant an ally within 60 feet a d8 bonus to one ability check, attack roll, or saving throw.

  • Bard Spellcasting

    When When Dalia casts a known bard spell

    Dalia casts a bard spell using Charisma. Her spell save DC is 14 and her spell attack bonus is +6.

  • SpellcastingLevel 1

    Dalia can cast bard spells using Charisma as her spellcasting ability. She knows two bard cantrips and eight bard spells, and she can use a musical instrument as a spellcasting focus.

  • Bardic Inspiration, d8Level 1

    Dalia can inspire an ally within 60 feet who can hear her. The ally can add 1d8 to one ability check, attack roll, or saving throw made within the next 10 minutes. She can use this feature five times per long rest.

  • Jack of All TradesLevel 2

    Dalia adds half her proficiency bonus, rounded down, to any ability check that does not already include her proficiency bonus.

  • Song of Rest, d6Level 2

    During a short rest, Dalia and friendly creatures who can hear her performance regain an extra 1d6 hit points when spending Hit Dice.

  • ExpertiseLevel 3

    Dalia gains proficiency in three additional skills of her choice. She has expertise in Deception and Performance, doubling her proficiency bonus for those skills.

  • College of Lore, Bonus ProficienciesLevel 3

    Dalia gains proficiency with three additional musical instruments.

  • College of Lore, Cutting WordsLevel 3

    When a creature Dalia can see within 60 feet makes an attack roll, ability check, or damage roll, she can use her reaction and expend one Bardic Inspiration die to subtract the die from the roll.

  • Font of InspirationLevel 5

    Dalia can use Bardic Inspiration after a short or long rest, rather than only after a long rest.

  • Ability Score ImprovementLevel 4

    Dalia gains one ability score improvement. She increased her Constitution by 2, raising it from 14 to 16.

  • TraitHill DwarfDarkvision, Dalia can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing only in shades of gray.
  • TraitHill DwarfDwarven Resilience, Dalia has advantage on saving throws against poison and resistance to poison damage.
  • TraitHill DwarfDwarven Combat Training, Dalia is proficient with battleaxes, handaxes, light hammers, and warhammers.
  • TraitHill DwarfDwarven Toughness, Dalia's hit point maximum increases by 1 per level, included in her total hit points.
  • TraitHill DwarfStonecunning, whenever Dalia makes an Intelligence (History) check related to the origin of stonework, she is considered proficient and adds double her proficiency bonus.
  • TraitHill DwarfDwarven Armor Training, Dalia is proficient with light armor, medium armor, and shields. Her bard class already grants light armor proficiency.
  • By Popular DemandEntertainer

    Dalia can always find a place to perform, usually in an inn, tavern, circus, or other public gathering spot. She can earn enough to support herself through performance, and sympathetic audiences often provide lodging or food.

Spells

12 spells

Spellcasting. Dalia Starks casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , , , ,

2nd level (3 slots): , ,

3rd level (2 slots):

Gear

10 items

Weapons

  • Rapier
    A finely balanced one-handed blade used for both combat and theatrical flourishes.
  • Dagger
    A small concealable blade suitable for emergencies and stage tricks.

Armor

  • Leather armor
    Light armor made from supple brown leather, reinforced with decorative metal studs.

Tools

  • Lute
    A polished dwarf-made lute with a deep, resonant tone and brass fittings.
  • Hand drum
    A second musical instrument selected from her family collection.
  • Pan flute
    A third musical instrument used for comic performances and noisy distractions.

Gear

  • Entertainer's pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Costume
    A colorful costume used for performances, disguises, and dramatic entrances.
  • Belt pouch
    A small pouch containing the coins Dalia has saved from performances and odd jobs.

Purse

  • 40×
    Gold pieces
    Coins carried for ordinary expenses.

Appearance

Dalia is a compact hill dwarf with copper-brown skin, bright hazel eyes, and thick auburn hair braided with tiny brass bells. Her beard is absent, but she wears a carefully groomed mustache-like upper-lip braid as a theatrical affectation, along with colorful scarves, polished leather armor, and a long crimson coat covered in stitched symbols from old performances. Her hands are calloused from instruments, lockpicks, and years of hauling stage equipment.

Mannerisms

Dalia punctuates important statements by tapping a brass bell against her palm. She hums under her breath while thinking, bows theatrically after successful deceptions, and refers to nearly every dangerous plan as a performance with an improvisational ending.

Personality

Dalia is vivacious, irreverent, and intensely curious. She treats strangers as potential audiences, enemies as critics, and every crisis as an opportunity for a memorable anecdote. Beneath her theatrical confidence is a perceptive and surprisingly compassionate woman who notices loneliness quickly and dislikes seeing anyone excluded from the story.

Ideals

Freedom. No song, story, tradition, or authority should own a person's future. Everyone deserves the chance to choose their own part in the world.

Bonds

She carries her father's first brass stage bell and will risk almost anything to recover the ancestral songbook stolen from her family generations ago.

Flaws

Dalia cannot resist making a clever remark, even when silence would be safer. She exaggerates her accomplishments so often that she sometimes forgets where the truth ends. She also has a deep fear of being forgotten, which makes her chase applause long after a situation has become genuinely dangerous.

Quirks

Names every musical instrument she owns.
Collects unusual buttons from costumes and defeated enemies.
Keeps a private list ranking taverns by acoustics.
Apologizes to doors before picking their locks.
Claims every scar has a much better story than it actually does.

Background

Dalia Starks was born beneath the stone terraces of a hill dwarf settlement, where most children were expected to learn a trade before they could grow a proper beard. Dalia instead learned the songs of miners, the comic timing of tavern poets, and the dramatic pauses used by traveling performers to make an audience lean forward. Her family considered music a pleasant hobby, but Dalia recognized something more powerful in it. A well-timed melody could turn anger into laughter, make a stranger feel like kin, or convince a roomful of armed patrons that a bar fight was a terrible idea. She left home with a battered lute, a borrowed disguise kit, and a talent for making every story sound slightly more dangerous than it really was. Dalia performed with circuses, adventuring troupes, and questionable theatrical companies, learning that applause was often only a few clever lies away. Her fortunes changed when she exposed a noble patron who had secretly sabotaged a rival performer, earning both a reputation for boldness and several enemies who disliked being embarrassed in public. Now she travels as a bard of the College of Lore, collecting secrets, songs, and scandalous stories. She adventures because danger provides better material than any stage, and because she suspects that somewhere in the world is a lost dwarf ballad whose final verse could reveal the truth about her family's forgotten past.

“Her family considered music a pleasant hobby, but Dalia recognized something more powerful in it.”
From their backstory
Background
Entertainer

Connections

Species

Hill Dwarf

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