Monty
Monty
Sheet
AC 16 · HP 27 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- IntimidationCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
15 featuresAction
- Flurry of Blows
When After taking the Attack action
Spend 1 Ki point to make two unarmed strikes as a bonus action.
- Patient Defense
When On your turn
Spend 1 Ki point to take the Dodge action as a bonus action.
- Step of the Wind
When On your turn
Spend 1 Ki point to take the Disengage or Dash action as a bonus action, and your jump distance is doubled for the turn.
Bonus action
- Martial ArtsLevel 1
You can use DEX instead of STR for unarmed strikes and monk weapons. You can roll a d4 for damage. You can make an unarmed strike as a bonus action after taking the Attack action.
Reaction
- Deflect MissilesLevel 3
You can use your reaction to deflect or catch a missile when you are hit by a ranged weapon attack. Damage is reduced by 1d10 + DEX mod + Monk level.
Always on
- Unarmored DefenseLevel 1
While you are wearing no armor and not wielding a shield, your AC equals 10 plus your Dexterity modifier plus your Wisdom modifier.
- KiLevel 2
You have 3 Ki points. You can spend them to fuel Flurry of Blows, Patient Defense, or Step of the Wind. Ki save DC is 13.
- Unarmored MovementLevel 2
Your speed increases by 10 feet while you are not wearing armor or wielding a shield.
- Open Hand TechniqueLevel 3
When you hit a creature with Flurry of Blows, you can knock them prone (DEX save), push them 15ft (STR save), or remove their reactions until your next turn.
- DarkvisionHill DwarfYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
- Dwarven ResilienceHill DwarfYou have advantage on saving throws against poison, and you have resistance against poison damage.
- Dwarven Combat TrainingHill DwarfYou have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
- StonecunningHill DwarfWhenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
- Dwarven ToughnessHill DwarfYour hit point maximum increases by 1, and it increases by 1 every time you gain a level.
- Military RankSoldier
You have a military rank from your career as a soldier. Soldiers loyal to your former organization still recognize your authority and influence, and they defer to you if they are of a lower rank.
Gear
5 itemsWeapons
- SpearA versatile monk weapon.
- 10×DartsThrown finesse weapons.
Tools
- Bone DiceA set of dice carved from animal bone.
Gear
- Dungeoneer's PackIncludes a backpack, crowbar, hammer, pitons, torches, rations, and water skin.
- Rank InsigniaA worn metal badge from the dwarven legion.
Appearance
Monty is a stout, weathered dwarf with a sun-browned face and a crown of thinning grey hair. His beard is exceptionally long and neatly braided with small wooden rings, reaching down to his belt. He has traded his heavy plate for simple, saffron-colored robes that are frayed at the hems, though he still wears his old, steel-toed military boots. His eyes are a calm, clear blue, carrying the weight of many years and the peace of his new path.
Mannerisms
He has a habit of slowly stroking the end of his beard when he is listening to someone. He speaks in a very deliberate manner, pausing to ensure every word is necessary before letting it leave his lips.
Personality
Monty is a man of few but profound words. He speaks with a rhythmic, gravelly cadence, often answering questions with rhetorical ones or simple observations about nature. He is patient to a fault, willing to sit in silence for hours, but the disciplined fire of a soldier still flickers in his eyes when he sees injustice. He believes every soul is a rough stone that can be smoothed by the river of time and discipline.
Ideals
Peace is the natural state of the world, and violence is a temporary storm that must be outlasted. One must master oneself before they can hope to understand the path of others.
Bonds
I carry a small piece of a shattered standard from my final battle, a reminder of the men I could not save and why I must now teach peace. My loyalty is to the truth, not to any crown.
Flaws
I tend to treat everyone like a new recruit who needs a stern lecture. My long periods of silence can be mistaken for senility or arrogance, and I occasionally struggle with the urge to solve problems with a tactical maneuver instead of a conversation.
Quirks
Background
For over a century, Monty served as a vanguard sergeant in the Stoneheart Legion, fighting in more subterranean wars and border skirmishes than he cares to count. He was a creature of iron and orders, living for the clatter of shields and the pride of the regiment. That life ended on a blood-soaked ridge where he was the sole survivor of his platoon. Laying among the ruins of his former life, he was found and tended to by a wandering hermit who taught him that the greatest battles are fought within the breath and the spirit. Monty realized that his axe had only created holes that more blood filled, while wisdom could build bridges that never crumble. He laid down his weapons and spent a decade in silent meditation, learning to move with the flow of the world rather than against it. Now, he travels the surface lands as a wandering teacher, using his old military discipline to master his body and his hard-won perspective to guide the lost. He seeks to settle old debts of the soul, offering guidance to those who struggle and a firm open hand to those who would spread chaos.
“He was a creature of iron and orders, living for the clatter of shields and the pride of the regiment.”
- Background
- Soldier
Connections
Species
Hill Dwarf
Media
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