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Tömür Kelen - AI-generated fantasy Character

Tömür Kelen

Aarakocra · Cleric (Life Domain) · Level 1 · Guild Artisan

Tömür Kelen

Tömür is patient, observant, and quietly protective.
AC13
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 11 · 50 ft. walking, 50 ft. flying
AlignmentNeutral GoodGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationWIS
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCHA

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Light crossbows,
Maces,
Talons

Tools

Weaver's tools

Languages

Common,
Auran,
Dwarvish,
Giant

Features

17 features

Always on

  • Sacred Flame

    When A creature within 60 feet that Tömür can see

    Tömür releases a mote of flame at a creature he can see within 60 feet. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage.

  • Guidance

    When A willing creature Tömür can touch

    Tömür touches a willing creature, granting it advantage on one ability check of its choice before the spell ends.

  • Thaumaturgy

    When A minor divine sign is desired

    Tömür creates a harmless sensory effect, such as ringing a bell, opening or closing an unlocked door, or causing flames to flicker.

  • Bless

    When Up to three creatures within 30 feet

    Tömür invokes a prayer that blesses up to three creatures, granting each 1d4 to attack rolls and saving throws for up to 1 minute while concentration is maintained.

  • Cure Wounds

    When A creature Tömür can touch

    Tömür restores 1d8 plus 4 hit points to a creature he touches. As a Life cleric, the target regains an additional 3 hit points.

  • Healing Word

    When A creature within 60 feet

    Tömür restores 1d4 plus 4 hit points to a creature within 60 feet. As a Life cleric, the target regains an additional 3 hit points.

  • Sanctuary

    When A creature within 30 feet

    Tömür wards a creature within range against attack. An attacker must make a Wisdom saving throw before targeting the warded creature, and the spell ends if the warded creature attacks or casts a spell.

  • SpellcastingLevel 1

    Tömür is a spellcaster who uses Wisdom as his spellcasting ability. He can prepare a number of cleric spells equal to his Wisdom modifier plus his cleric level, and he can use a holy symbol as a spellcasting focus.

  • Divine DomainLevel 1

    Tömür chooses Life as his Divine Domain. He gains domain features, domain spells, and proficiency with heavy armor.

  • Bonus ProficiencyLevel 1

    Tömür gains proficiency with heavy armor.

  • Disciple of LifeLevel 1

    Whenever Tömür uses a spell of 1st level or higher to restore hit points to a creature, that creature regains additional hit points equal to 2 plus the spell's level.

  • Channel Divinity: Turn UndeadLevel 1

    Tömür can use his action to present his holy symbol and cause a creature he can see within 30 feet to hear a soothing prayer. The creature gains temporary hit points equal to 1d6 plus Tömür's cleric level, and it can immediately end one effect causing it to be charmed or frightened. Once used, this feature cannot be used again until Tömür finishes a short or long rest.

  • FlightAarakocraTömür has a flying speed of 50 feet. He cannot fly while wearing medium or heavy armor.
  • TalonsAarakocraTömür has talons that are natural weapons, which he can use to make unarmed strikes dealing 1d4 plus his Strength modifier slashing damage.
  • TraitAarakocraAarakocra gain a +2 bonus to Dexterity and a +1 bonus to Wisdom.
  • TraitAarakocraAarakocra speak Common and Auran.
  • Guild MembershipGuild Artisan

    As a respected member of an artisan guild, Tömür can secure lodging, food, and basic support from guild members, and he can call on the guild for help with legal, professional, or social matters. He must pay guild dues and uphold the guild's reputation.

Spells

7 spells

Spellcasting. Tömür Kelen casts with Wisdom (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , , ,

Gear

9 items

Weapons

  • Mace
    A simple one-handed mace used both as a weapon and as a symbol of practical protection.
  • Light Crossbow
    A light crossbow with a leather shoulder case.

Armor

  • Leather Armor
    A fitted suit of light leather armor, chosen so Tömür can retain his aarakocra flight.

Tools

  • Weaver's Tools
    Fine, durable weaving tools adapted for travel and repair work.

Gear

  • 20×
    Crossbow Bolt
    Ammunition for the light crossbow.
  • Priest's Pack
    A priest's pack containing a backpack, blankets, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Holy Symbol
    A silver sun-disc bearing the emblem of Ilmater, used as a divine focus.
  • Guild Artisan's Supplies
    Guild membership papers, a letter of introduction, and ordinary travel clothes.

Purse

  • 15×
    Gold Pieces
    Savings kept for guild dues and emergencies.

Appearance

Tömür is a lean male aarakocra with rust-red and cream plumage, a dark hooked beak, and broad wings marked by charcoal tips. His hands are unusually noticeable, with thickened fingertips and small nicks from years of weaving prayer cords, repairing harnesses, and working fine thread through leather. He wears well-kept leather armor beneath a blue-gray clerical sash, and a small silver sun-disc hangs at his throat. Within a minute of meeting him, most people notice his voice, which is normally a low, dry rasp softened by careful diction. When startled or angry, he stops speaking altogether for a breath, his chest feathers lifting as he forces himself to breathe slowly.

Mannerisms

He checks the tension of any loose cord or strap within reach. Before answering a difficult question, he takes one measured breath through his beak and briefly touches the silver sun-disc at his throat. When speaking to someone injured, he lowers his voice until it becomes almost a whisper.

Personality

Tömür is patient, observant, and quietly protective. He prefers useful work to grand speeches, and he expresses affection by repairing equipment, tightening straps, or leaving neatly bundled supplies where someone will find them. He is curious about ground-dwellers and asks direct questions about their customs, though he sometimes forgets that his bluntness can sound like criticism.

Ideals

Mercy is a craft. It requires patience, practice, and the willingness to hold together what the world has broken.

Bonds

The cliffside guild that raised him is struggling under debts caused by a collapsed trade route. Tömür sends nearly every spare coin home and will risk himself to protect its members. He also keeps one broken blue thread from the courier he failed to save, tied around his wrist beneath his feathers.

Flaws

He treats every problem as something that can be repaired if he simply works long enough, which makes him stubborn around grief, betrayal, and situations that cannot be fixed. He also judges careless craftsmanship harshly, sometimes valuing a well-made object over the feelings of the person who made it.

Quirks

He names particularly difficult knots after people who have annoyed him.
He keeps broken threads, buckles, and bits of cord because he believes almost anything useful can be salvaged.
He counts his breaths in groups of four when frightened.
He gives practical blessings such as, "May your straps hold and your footing be sound."

Background

Tömür was hatched among the cliffside rookeries where aarakocra families traded woven wind-sails, dyed cord, and carved fittings with travelers below. He learned the weaver's craft from his aunt, who taught him that a strong pattern depends on every thread carrying its proper tension. Tömür took the lesson into his faith after witnessing a young courier fall during a storm. He prayed over the broken body until a wandering priest of Ilmater arrived, and the priest showed him that mercy was not weakness, but a discipline practiced one deliberate act at a time. He joined the local guild to keep his family's workshop solvent, becoming known for repairing damaged goods that other artisans considered worthless. His religious work grew alongside his craft. He now travels as a cleric, carrying a portable loom, a mace, and a collection of colored threads used to mark the living, the dead, and those who still need help. The guild considers him an unusual but useful representative, while his temple hopes his restless curiosity will lead him toward people who need healing more than sermons.

“He learned the weaver's craft from his aunt, who taught him that a strong pattern depends on every thread carrying its proper tension.”
From their backstory
Background
Guild Artisan

Connections

Species

Aarakocra

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