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Xel - AI-generated fantasy Character

Xel

Tortle · Monk (Way of the Open Hand) · Level 14 · Entertainer

Xel

Xel is patient, observant, and quietly authoritative.
AC17
HP78/78
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 78 · 55 ft.
AlignmentLawful NeutralGenderAgenderAgeApproximately 180 years old, considered venerable even among tortles
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX

Weapons

Simple weapons,
Shortswords

Tools

Disguise kit,
One musical instrument, flute

Languages

Common,
Aquan

Features

30 features

Action

  • Extra AttackLevel 5

    Xel can attack twice, instead of once, whenever they take the Attack action on their turn.

  • Stillness of MindLevel 7

    Xel can use an action to end one effect on themselves causing them to be charmed or frightened.

  • Wholeness of BodyLevel 6

    Xel can use an action to restore hit points equal to three times their monk level, regaining this ability after a long rest.

Bonus action

  • Martial Arts Follow-Up

    When After taking the Attack action with a monk weapon or unarmed strike

    Make an unarmed strike as a bonus action after attacking with a monk weapon or unarmed strike, or make two unarmed strikes by spending 1 ki point after taking the Attack action.

  • Open Hand Flurry

    When After taking the Attack action

    Make two unarmed strikes. On a hit, spend 1 ki point to knock the target prone, push it up to 15 feet, or remove its reactions until the end of Xel's next turn.

  • Step of the WindLevel 2

    When On Xel's turn

    Spend 1 ki point to take the Dash or Disengage action, and double jump distance for the turn.

  • Patient DefenseLevel 2

    When On Xel's turn

    Spend 1 ki point to take the Dodge action.

  • Martial ArtsLevel 1

    While unarmored and not wielding a shield, Xel can use Dexterity instead of Strength for monk weapons and unarmed strikes. Their martial arts die is 1d8, and they can make one unarmed strike as a bonus action after attacking with a monk weapon or unarmed strike.

  • Flurry of BlowsLevel 2

    Xel can use a bonus action to make two unarmed strikes after taking the Attack action, spending 1 ki point.

  • Shell DefenseTortleAs an action, Xel can withdraw into their shell, gaining +4 AC and advantage on Strength and Constitution saving throws. While withdrawn, they are prone, their speed is 0, they have disadvantage on Dexterity saving throws, and they cannot take reactions. They can emerge as a bonus action.

Reaction

  • Deflect Missile

    When Hit by a ranged weapon attack

    Reduce damage from a ranged weapon attack by 1d10 + 16. If the damage becomes 0, catch the projectile and spend 1 ki point to attack with it.

  • Slow FallLevel 4

    When When falling

    Reduce falling damage by 70.

Always on

  • Stunning StrikeLevel 5

    When After hitting with a melee weapon attack

    Spend 1 ki point to make a target attempt a Constitution saving throw. On a failure, it is stunned until the end of Xel's next turn.

  • Unarmored DefenseLevel 1

    While not wearing armor or wielding a shield, Xel's Armor Class equals 10 + Dexterity modifier + Wisdom modifier. Their tortle Natural Armor provides AC 17 and does not combine with this feature.

  • KiLevel 2

    Xel has 14 ki points, restored after a short or long rest. Ki powers Flurry of Blows, Patient Defense, and Step of the Wind.

  • Unarmored MovementLevel 2

    Xel's unarmored movement increases their walking speed by 25 feet. This benefit does not apply while incapacitated or wearing armor or wielding a shield.

  • Deflect MissilesLevel 3

    Xel can use their reaction to reduce damage from a ranged weapon attack by 1d10 + 14 + their Dexterity modifier. If this reduces the damage to 0, they can catch the missile and spend 1 ki point to make a ranged attack with it.

  • Monastic Tradition, Way of the Open HandLevel 3

    Xel can choose the Way of the Open Hand, gaining specialized techniques that control opponents through precise unarmed strikes.

  • Open Hand TechniqueLevel 3

    When Xel hits a creature with Flurry of Blows, they can impose one of three effects on each hit, knocking the target prone, pushing it up to 15 feet, or preventing it from taking reactions until the end of Xel's next turn. The target can make a Dexterity saving throw against Xel's ki save DC to resist being knocked prone or pushed.

  • Ki-Empowered StrikesLevel 6

    Xel's unarmed strikes count as magical for overcoming resistance and immunity to nonmagical attacks and damage.

  • EvasionLevel 7

    If Xel succeeds on a Dexterity saving throw against an effect that allows half damage on a success, they instead take no damage. They take half damage on a failed save.

  • Purity of BodyLevel 10

    Xel can no longer become diseased or poisoned, and they have immunity to poison damage.

  • TranquilityLevel 11

    Xel can enter a special meditation during a long rest. At the end of the rest, they gain the benefit of the sanctuary spell until their next long rest or until they attack or force a creature to make a saving throw.

  • Diamond SoulLevel 14

    Xel's mastery of ki grants proficiency in all saving throws. If they fail a saving throw, they can spend 1 ki point to reroll it and must use the new result.

  • Improved Unarmored MovementLevel 14

    Xel's unarmored movement bonus is +25 feet, for a total walking speed of 55 feet while unarmored and not wielding a shield.

  • Natural ArmorTortleBase AC is 17. Tortles gain no benefit from wearing armor, and their Dexterity modifier does not change this AC.
  • ClawsTortleNatural weapons that deal 1d4 slashing damage on a hit.
  • Hold BreathTortleXel can hold their breath for up to 1 hour.
  • Survival InstinctTortleXel has proficiency in the Survival skill.
  • By Popular DemandEntertainer

    Xel can always find a place to perform, from a village square to a noble court. In exchange for a performance, they can usually secure modest food and lodging, and they are recognized by fellow entertainers and admirers of their teaching performances.

Gear

7 items

Weapons

  • Quarterstaff
    A balanced wooden staff used for walking, demonstrations, and combat
  • 10×
    Dart
    Ten balanced darts kept in a leather roll

Tools

  • Flute
    A finely made wooden flute used during performances and meditation exercises

Gear

  • Explorer's Pack
    A practical pack containing bedroll, mess kit, tinderbox, rations, waterskin, rope, and other adventuring supplies
  • Entertainer's Costume
    A colorful entertainer's costume modified with a reinforced opening for Xel's shell
  • Favor of an Admirer
    A token given by an admirer after one of Xel's peacekeeping performances

Purse

  • 15×
    Gold Pieces
    Coins saved from performances and teaching demonstrations

Appearance

Xel is a broad-shelled tortle with deep olive-green skin, amber eyes, and a shell patterned like weathered river stone. Their monk's robes are carefully patched in several colors, hemmed unevenly to accommodate their shell and powerful legs. A faded blue sash is the one item they maintain with almost ceremonial care, holding prayer beads, a small wooden flute, and a neatly folded list of students they have taught. Xel stands very still when listening, occupying more space than they realize, then moves with startling precision when action is required.

Mannerisms

Xel pauses for several heartbeats before answering important questions, often resting both hands atop their quarterstaff. When teaching, they tap a rhythm on their shell and quietly count steps under their breath. They address reckless strangers as if they were promising students who have merely forgotten their lessons.

Personality

Xel is patient, observant, and quietly authoritative. They prefer teaching a lesson to winning an argument, and they show affection by correcting posture, breathing, and footwork. Though gentle with the frightened and inexperienced, Xel becomes firm and immovable when someone threatens a community or exploits a student.

Ideals

Order. Peace is not the absence of conflict. It is the result of disciplined people choosing responsibility over impulse.

Bonds

Xel is bound to the many students they have taught across the coastlands. Whenever one of those students calls for aid, Xel feels honor-bound to answer, even when the request is inconvenient or dangerous.

Flaws

Xel can be maddeningly certain that patience will solve problems that genuinely require swift action. They judge loudness, wastefulness, and uncontrolled emotion harshly, and their age has made them slow to admit when a younger person has found a better way.

Quirks

Keeps a handwritten roll of every student's name and the lesson they most needed
Taps a steady rhythm on their shell while thinking
Offers breathing exercises to people who are visibly angry
Refers to dangerous situations as teachable moments
Repairs clothing with brightly colored thread instead of matching thread

Background

Xel was already old when most of the people who taught them had become names in family stories. Their first lessons were not in combat, but in patience. They learned to play a simple wooden flute, recite histories, and settle arguments between young tortles who believed every disagreement required a race or a wrestling match. Over the decades, Xel became a traveling instructor, combining demonstrations of disciplined movement with stories about restraint, responsibility, and the cost of allowing fear to govern a community.

“Their first lessons were not in combat, but in patience.”
From their backstory
Background
Entertainer

Connections

Species

Tortle

Media

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