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Thorgard Iron-Eater - AI-generated fantasy Character

Thorgard Iron-Eater

Mountain Dwarf · Barbarian (Path of the Zealot) · Level 6 · Acolyte

Thorgard Iron-Eater

I see omens in everything, from the flight of ravens to the way blood patterns on the snow.
AC15
HP65/65
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 65 · 35 ft.
AlignmentChaotic NeutralGenderMaleAge142 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • ReligionINT
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons,
Battleaxe,
Handaxe,
Light Hammer,
Warhammer

Tools

Smith's Tools

Languages

Common,
Dwarvish,
Celestial

Features

14 features

Action

  • Extra AttackLevel 5

    You can attack twice whenever you take the Attack action on your turn.

Always on

  • RageLevel 1

    4 times per day. +2 damage to STR melee attacks. Resistance to bludgeoning, piercing, slashing damage.

  • Unarmored DefenseLevel 1

    AC equals 10 + DEX mod + CON mod while wearing no armor.

  • Reckless AttackLevel 2

    Gain advantage on STR melee attacks, but attacks against you have advantage until your next turn.

  • Danger SenseLevel 2

    Advantage on DEX saving throws against effects you can see.

  • Fast MovementLevel 5

    Speed increases by 10 feet while not wearing heavy armor.

  • Divine FuryLevel 3

    While raging, the first creature you hit each turn takes 1d6+3 radiant damage.

  • Warrior of the GodsLevel 3

    Spells cast to restore you to life require no material components.

  • Fanatical FocusLevel 6

    Once per rage, if you fail a saving throw, you can reroll it and must use the new roll.

  • TraitMountain DwarfDarkvision (60 ft.)
  • TraitMountain DwarfDwarven Resilience (Resistance to poison damage, advantage on saves vs poison)
  • TraitMountain DwarfStonecunning (Double proficiency on History checks related to stonework)
  • TraitMountain DwarfDwarven Toughness (Included in HP)
  • Shelter of the FaithfulAcolyte

    You and your companions can expect free healing and care at temples of your faith.

Gear

5 items

Weapons

  • Greataxe
    A heavy runic axe with a frost-bitten edge.
  • 2×
    Handaxe
    Small throwing axes with leather-wrapped grips.

Tools

  • Holy Symbol
    A silver hammer of the All-Father.

Gear

  • Explorer's Pack
    Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Vestments
    Ceremonial robes worn under wolf furs.

Appearance

Thorgard is a broad-shouldered dwarf with a fiery red beard adorned with silver rings. His head is shaved, revealing gold-inked runes that glow faintly when he enters a rage. He wears heavy wolf furs and carries a massive greataxe that seems to radiate a faint, divine cold.

Mannerisms

He frequently touches the runic tattoos on his head and speaks in a low, vibrating rumble that sounds like grinding stones.

Personality

I see omens in everything, from the flight of ravens to the way blood patterns on the snow. I am a quiet man until the gods speak through my steel, at which point I become a screaming whirlwind of righteous fury.

Ideals

Glory. My deeds are the bridge that carries my clan to the halls of the gods.

Bonds

I carry the broken shards of my clan's temple gate on my back, and I will not rest until they are restored.

Flaws

I am so obsessed with my mission of vengeance that I often treat allies as mere tools for my gods' will.

Quirks

I sharpens my axe while singing funeral songs for my enemies.
I only drinks water from melted snow or ice.
I talks to the spirits of his fallen brothers as if they are standing next to him.

Background

Thorgard belongs to the Valhalla Vengeance, a clan that believes the only way to reach the afterlife is through death in a glorious crusade. He served as a temple guardian until his clan's most sacred relic, the Eternal Ember, was stolen by giant-kin during a cowardly night raid. He now wanders the world, convinced that his rage is a divine gift meant to pave the road to recovery for his kin. Every kill he makes is an offering, and every wound he takes is a mark of favor from his ancestors. He does not seek gold or fame, only the return of his clan's honor and a seat at the heavenly table. He believes he cannot die until his task is complete, a conviction that makes him utterly fearless in the face of overwhelming odds.

“He served as a temple guardian until his clan's most sacred relic, the Eternal Ember, was stolen by giant-kin during a cowardly night raid.”
From their backstory
Background
Acolyte

Connections

Species

Mountain Dwarf

Media

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