Runa Iron-Ear
Runa Iron-Ear
Sheet
AC 15 · HP 39 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- InvestigationINT
- PerceptionWIS
- StealthDEX
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- Cunning ActionLevel 2
Take a bonus action on each of your turns to Dash, Disengage, or Hide.
Reaction
- Uncanny DodgeLevel 5
When an attacker you can see hits you with an attack, use your reaction to halve the attack's damage.
Always on
- Assassination Strike
When Combat begins and the target is surprised.
Deliver a guaranteed critical hit with sneak attack damage before the enemy can react.
- Hidden Raider
When Using Cunning Action in heavy snow or mist.
Runa disappears into the environment to prepare for her next Sneak Attack.
- ExpertiseLevel 1
Proficiency bonus is doubled for Stealth, Investigation, Perception, and Thieves' Tools.
- Sneak AttackLevel 1
Deal an extra 3d6 damage to one creature you hit with an attack if you have advantage or if an ally is within 5 feet of the target.
- AssassinateLevel 3
Advantage on attack rolls against creatures that haven't taken a turn yet. Hits against surprised creatures are critical hits.
- TraitForest GnomeDarkvision (60ft)
- TraitForest GnomeGnome Cunning
- TraitForest GnomeNatural Illusionist
- TraitForest GnomeSpeak with Small Beasts
- Ship's PassageSailor
You can secure free passage on a sailing ship for yourself and your companions.
Spells
1 spellSpellcasting. Runa Iron-Ear casts with Intelligence (spell save DC 14, to hit with spell attacks).
Cantrips (at will):
Gear
5 itemsWeapons
- 2×DaggerA small, bone-handled blade forged in the Frozen Reaches.
- ShortbowA curved bow suited for rapid fire.
Armor
- Leather ArmorLight armor made of stiffened leather.
Tools
- Thieves' ToolsEssential for picking locks and disarming traps.
- Navigator's ToolsTools for charting courses at sea.
Appearance
Runa is a small, wiry forest gnome with skin the color of pine bark and eyes like frozen sea water. She wears dark, fur-lined leather armor adorned with small raven feathers and bones. Her face is marked with intricate blue runic tattoos that signify her membership in the Valhalla Vengeance clan. Her hair is kept in tight, dark braids reinforced with steel wire.
Mannerisms
She tends to tilt her head to the left, as if listening to an invisible person whispering in her ear.
Personality
Quiet, observant, and intensely loyal to the concept of blood-debt. She speaks in low, rhythmic tones that sound like waves against a hull. She has no patience for boasting, believing that an axe should only be seen when it is already buried in a target.
Ideals
Vengeance. The scales of fate must be balanced by the blood of the oath-breakers.
Bonds
My fallen crewmates of the Valhalla Vengeance are always with me. I carry a pouch of sand from our home fjord.
Flaws
I am prone to extreme ruthlessness once I have decided a person is an enemy, often ignoring more peaceful or profitable solutions.
Quirks
Background
Runa was born to the fringe dwellers of the Frozen Reaches, where gnomes survived by blending into the crystalline shadows of the pine forests. Her life changed when the Valhalla Vengeance, a Viking clan of raiders, sought a scout who could navigate the narrow, icy passages that larger folk could not traverse. They found Runa, and in her, they saw the soul of a predator that the snow itself could not catch. She was inducted not as a mascot, but as their most efficient silence. When a rival Jarl betrayed her ship kin and left them to freeze in a locked harbor, Runa did not just survive, she evolved. She realized that vengeance is a cold meal served in the dark of a longhouse. She methodically tracked every conspirator, using her diminutive size to crawl through ventilation slats and storage bins to reach their throats. Now, Runa wanders the coastal towns as a rogue agent of her shattered clan. She seeks the last of the traitors, but her heart has grown fond of the thrill of the hunt itself. To Runa, every locked chest is a puzzle of her enemies' secrets, and every shadow is a sanctuary where her kin's spirits whisper guidance.
“They found Runa, and in her, they saw the soul of a predator that the snow itself could not catch.”
- Background
- Sailor
Connections
Species
Forest Gnome
Media
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