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Runa Iron-Ear - AI-generated fantasy Character

Runa Iron-Ear

Forest Gnome · Rogue (Assassin) · Level 6 · Sailor

Runa Iron-Ear

Quiet, observant, and intensely loyal to the concept of blood-debt.
AC15
HP39/39
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 39 · 25 ft.
AlignmentChaotic NeutralGenderFemaleAge42
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Hand Crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Navigator's tools,
Vehicles (water)

Languages

Common,
Gnomish,
Draconic

Features

12 features

Bonus action

  • Cunning ActionLevel 2

    Take a bonus action on each of your turns to Dash, Disengage, or Hide.

Reaction

  • Uncanny DodgeLevel 5

    When an attacker you can see hits you with an attack, use your reaction to halve the attack's damage.

Always on

  • Assassination Strike

    When Combat begins and the target is surprised.

    Deliver a guaranteed critical hit with sneak attack damage before the enemy can react.

  • Hidden Raider

    When Using Cunning Action in heavy snow or mist.

    Runa disappears into the environment to prepare for her next Sneak Attack.

  • ExpertiseLevel 1

    Proficiency bonus is doubled for Stealth, Investigation, Perception, and Thieves' Tools.

  • Sneak AttackLevel 1

    Deal an extra 3d6 damage to one creature you hit with an attack if you have advantage or if an ally is within 5 feet of the target.

  • AssassinateLevel 3

    Advantage on attack rolls against creatures that haven't taken a turn yet. Hits against surprised creatures are critical hits.

  • TraitForest GnomeDarkvision (60ft)
  • TraitForest GnomeGnome Cunning
  • TraitForest GnomeNatural Illusionist
  • TraitForest GnomeSpeak with Small Beasts
  • Ship's PassageSailor

    You can secure free passage on a sailing ship for yourself and your companions.

Spells

1 spell

Spellcasting. Runa Iron-Ear casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will):

Gear

5 items

Weapons

  • 2×
    Dagger
    A small, bone-handled blade forged in the Frozen Reaches.
  • Shortbow
    A curved bow suited for rapid fire.

Armor

  • Leather Armor
    Light armor made of stiffened leather.

Tools

  • Thieves' Tools
    Essential for picking locks and disarming traps.
  • Navigator's Tools
    Tools for charting courses at sea.

Appearance

Runa is a small, wiry forest gnome with skin the color of pine bark and eyes like frozen sea water. She wears dark, fur-lined leather armor adorned with small raven feathers and bones. Her face is marked with intricate blue runic tattoos that signify her membership in the Valhalla Vengeance clan. Her hair is kept in tight, dark braids reinforced with steel wire.

Mannerisms

She tends to tilt her head to the left, as if listening to an invisible person whispering in her ear.

Personality

Quiet, observant, and intensely loyal to the concept of blood-debt. She speaks in low, rhythmic tones that sound like waves against a hull. She has no patience for boasting, believing that an axe should only be seen when it is already buried in a target.

Ideals

Vengeance. The scales of fate must be balanced by the blood of the oath-breakers.

Bonds

My fallen crewmates of the Valhalla Vengeance are always with me. I carry a pouch of sand from our home fjord.

Flaws

I am prone to extreme ruthlessness once I have decided a person is an enemy, often ignoring more peaceful or profitable solutions.

Quirks

She sharpens her blades with a whetstone every time she sits down.
She hums low, funeral dirges when she is hiding.

Background

Runa was born to the fringe dwellers of the Frozen Reaches, where gnomes survived by blending into the crystalline shadows of the pine forests. Her life changed when the Valhalla Vengeance, a Viking clan of raiders, sought a scout who could navigate the narrow, icy passages that larger folk could not traverse. They found Runa, and in her, they saw the soul of a predator that the snow itself could not catch. She was inducted not as a mascot, but as their most efficient silence. When a rival Jarl betrayed her ship kin and left them to freeze in a locked harbor, Runa did not just survive, she evolved. She realized that vengeance is a cold meal served in the dark of a longhouse. She methodically tracked every conspirator, using her diminutive size to crawl through ventilation slats and storage bins to reach their throats. Now, Runa wanders the coastal towns as a rogue agent of her shattered clan. She seeks the last of the traitors, but her heart has grown fond of the thrill of the hunt itself. To Runa, every locked chest is a puzzle of her enemies' secrets, and every shadow is a sanctuary where her kin's spirits whisper guidance.

“They found Runa, and in her, they saw the soul of a predator that the snow itself could not catch.”
From their backstory
Background
Sailor

Connections

Species

Forest Gnome

Media

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